r/daggerfallunity

▲ 65 r/daggerfallunity+2 crossposts

Daggerfall Unity ported to IOS

Where it’s at right now:

**•**	Full touch controls working  
**•**	Controller/keyboard support is still in progress — getting it to feel “right” instead of just “functional” is the last big piece

I built this mostly because I wanted it to exist for myself, and honestly the process has been really fun. Now I’m trying to figure out if it’s worth cleaning up and putting on GitHub for others to build/use, or if I should just keep it as a personal project.

So — a few questions for you all:

**1.**	Would you actually want this if it works well, AI-assisted or not?  
**2.**	Does the “how it was made” matter more than whether it works well?  
**3.**	Anything I should know before publishing (licensing, community norms around Unity/Daggerfall Unity forks, etc.)?

No ego attached to the answer — just want to know if this is worth sharing or if it’s more of a “just for me” thing.

u/Reasonable_Jello_648 — 13 hours ago

How do I make an archer build?

Heyo,
I’m a pretty inexperienced player and I’m after guidance on how I can make an archer build.
I’ve always used the preset builds but I’ve heard they’re pretty bad and upon opening the custom class creator I am horribly intimidated.

How should I allocate my points?
What skills should I prioritise?
What does max hit points per level and the advantages/disadvantages do?

Any help would be greatly appreciated. I am terribly confused 😆

reddit.com
u/PattyVR — 3 days ago
▲ 9 r/daggerfallunity+1 crossposts

Anyone know which mod causes this bug where all npcs, including quest npcs, have all dialogue replaced?

Does anyone know which mod has been causing this? Occasionally, all npcs in a building are all changed to behave differently. They must be left clicked instead of interacted with, all given the same portrait, only have access to a couple dialogue options, and I am not given an option between tone. If there is a quest leading me to a character, that character will not continue or finish a quest with a monologue. Their flats will change textures occasionally as well, though I haven't noticed a pattern with that. Anyone know what could be causing this?

u/Fazgat — 3 days ago

Issues with Paperdoll armor textures using DREAM mod

Hey guys, I feel like my armors on the character screen is very bad in comparison to everything else after I have installed the DREAM mod, I have many other mods, and have been following the DREAM extended load order, but I cannot seem to figure out what could be the problem, anyone else had a similar problem, or is this just how it should look?

u/CogBliZ — 6 days ago

I coded a custom spell into my first mod. The rat dodged the first cast. The second cast delivered justice.

Dragon's Hex - fire damage + levitate for 1 spell point. v1.2 of my starter mod, out now on Nexus.

u/Dragon-Hex — 6 days ago
▲ 8 r/daggerfallunity+1 crossposts

Smoother weapon and combat animations

Sorry if this has been asked before. New to the thread actually, but are there any mods which make the weapon combat animations smoother and faster? Applying to all weapons including the ranged ones.

Currently the only thing un-modded i have in my game is the combat and it feels vanilla. The weapon swing animations look quite jerky which i understand, is due to the them being rendered in very low frames. So just want something to improve that. A mod or maybe something inside the game’s settings.

reddit.com
u/lax_life — 6 days ago

Help! CompUSA expansion patch from UESP Wiki!

>Add these files to the arena2 directory. That's it!

That is all what the "readme" said, but when I checked the Daggerfall files, there are two folders names ARENA2.

One in DAGGER folder, another in DFCD. Which one is it?

reddit.com
u/Odd-Chest-3578 — 7 days ago

Hey all, so I really love Beautiful Cities of Daggerfall and Daggerfall Interior Enrichment Project and I also love Handpainted Model Replacements. Has anyone found a fix or potentially working on a compatibility patch for these fireplaces being doubled up?

u/planknasty92 — 8 days ago

I knew NOTHING about modding yesterday. Today, I published my first mod for Daggerfall (1996) 🐉🗡️

Hey everyone!

I've always loved the Elder Scrolls but never touched modding. Yesterday I decided to finally learn, and I built my very first mod for Daggerfall Unity!

It's called "Dragon Hex's First Mod - Starter Gold Boost".

It gives every new character +50,000 gold and a Daedric Shortsword (The Hexblade) right at character creation. Perfect for casual playthroughs, testing other mods, or just roleplaying an ancient dragon who has been hoarding wealth for centuries. 😂

I learned C# basics, fought with Unity compilers, and figured out how to package it all into a .dfmod. If you want to try it out (and maybe leave some feedback for a newbie!), it's live on Nexus Mods:

[https://www.nexusmods.com/daggerfallunity/mods/1351\]

Thanks for checking out my very first mod!

u/Dragon-Hex — 7 days ago

Think this mod list will work well?

Hello everyone, I am looking at getting into Daggerfall Unity as I have an itch to scratch which I think modding the game will manage to do. I haven't played the game for 18 years, but I don't think I'd be able to enjoy it as much without QoL and other things. I hardly played much of it, where as Morrowind/Oblivion/Skyrim - I played them to death.. I've heard the modding scene for Daggerfall is fantastic, and help to bring the game up to an excellent level above its original state so to speak.

**So, with that context aside, I asked Gemini to list 200 mods that would be compatible. But, I'm here to ask if it seems correct that all of these would work together without crashing, and which ones I should eliminate from the list?

I'm (technically) here enquiring for some experienced modders opinions.

Thank you in advance. **

List:

https://docs.google.com/document/u/0/d/1B--VTpBYymT60kFpfHmWJd2unLU\_EqvKZY5PS5pxhME/mobilebasic?pli=1

reddit.com
u/NeckbeardSlayer713 — 13 days ago