r/darksoulsremastered

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▲ 2.6k r/darksoulsremastered+365 crossposts

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u/GaryNOVA — 22 hours ago
▲ 95 r/darksoulsremastered+4 crossposts

TAE: Millennium Tales - Salathmadra Audit

Hello again, let's jump right in.

1st Phase, sets up the interaction with boulders rising in random patterns and the boss summons two small projectile based enemies that shoots out two waves of three side by side fireballs that has high ayer tracking at launch but not homing component.

There are a few attacks in this phase from the boss. One is a right front leg slam that is very well telegraphed, has a medium size AOE and can be parried.

Another attack is another slam attack with both front legs that sends out an arena compromising AOE which can also be parried, the telegraph is also very good.

There is a laser attack has a high targeting process that shuts off when blasted and the only way to avoid it is hiding behind the boulder and can not be evaded with parrying.

Once enough damage is dealt (about 30%), the boss roads pushing the player back with no damage inflicted and clearing the boulders on the field. This event occurs at health intervals or when the phase window resets.

Phase Two, adds two more field enemies that shoot out one larger fireball that can be deflecting back, a split laser attack that fans across the arena on the left and right creating a cross connection and large fireballs with very light player tracking which boulders doesn't fully protect the player from.

Phase Three, adds another two field enemies, another AOE wave to the dual frontal leg slam and the phase starts with an arena length laser attack from all enemies including the boss which can be avoided by hiding behind the boulders.

This fight was fun but only after figuring out how to work around the projectiles which only created a lot of cautionary measures to prevent activity blindness. Most players will use projectiles to deal with these enemies but since I applied an anti-projectile challenge, then I had to discover means through constant observation.

I found a Factual Flaw that occurs when I phase skip the first phase where I hold back damage during the laser attack near 70% HP left then the dual frontal leg slam occurs allowing a large strike opportunity.

The roar attack immediately follows however boulders rise in the field while pushing the player back and if in the wrong spot, can inflict damage to your character which doesn't appear intentional.

This is often the result of phase skipping so it wasn't surprising.

There doesn't appear to be a stance break opportunity which is odd to me considering that every other boss has had one so far.

I tried looking at other fights online but no one else seemingly has found it either.

Do you have combat details I missed that directly correlates with this boss?

What did you think about this boss?.

Thanks for reading.

u/Gay_Charlie — 14 days ago