Updates to the dcss.garden seed explorer.
Hello it's me the dcss.garden guy. Thank you all for your support and feedback as I launch the tool and settle into maintaining it. I've made a lot of changes over the last few weeks:
- You can now generate arbitrary seeds! If you try to "go to seed" for one I don't have, it will offer to generate it for you. This is limited to 10/day/person for now because I'm stressed about the possibility of a bot enumerating a billion seeds while I'm not paying attention. If this is painfully limiting let me know.
- You can flag a seed as good, interesting, notable, whatever this means to you. They'll go into the "community garden" area. There's no indication of why someone liked that seed, figuring it out is part of the fun I hope.
- Search improvements
- Performance improved across the board, though some combinations can still be slow.
- The search help page is completely redone and hopefully gives you a good starting point on finding nice seeds.
- Property search is in, including multiple props like
staff props:Conj,rElec. You kinda have to know the terminology and they do change stuff between versions like Alchemy -> Alch but it's a start. - Prop and unrand suggestions on search.
- Weapon and armour brand search like
weapon:quick blade ego:distortionand a few other forms.egois an alias for brand use whichever you prefer. - Search only shows items on the floor by default, specify with
shopif you want shop items. - If you just put a word in it tries to figure it out and give you a suggestion
- If you do something like for example
15x scroll:acquirementand no seed has that many it tells you what the max found is. SO MANY PEOPLE walked down like 20x acq, 19x acq, 18x acq it really cracked me up. About fifty of you already know this but the max in this set of seeds is 11. - Depth cap is removed for now, you can't limit searches to earlier than a certain floor. I want it too and if anyone is a genuine relational DB indexing expert hmu.
- The antique store prices are wrong except the ones that aren't. It'll just be like that for 0.34.1 unless something forces me to regenerate them. Corrected for the future versions.
I'll follow this comment section for a while so any other feedback or feature requests are welcome here or on github. Thanks for the support here's a few cool seeds I've played recently.
d7 autumn katana, slay, d2 acq and a good bailey
d2 storm bow, nice ring, a couple acq
singing sword + shield of the gong make some noise get a qazlal win