r/dcss_seeds

▲ 16 r/dcss_seeds+1 crossposts

Updates to the dcss.garden seed explorer.

Hello it's me the dcss.garden guy. Thank you all for your support and feedback as I launch the tool and settle into maintaining it. I've made a lot of changes over the last few weeks:

  • You can now generate arbitrary seeds! If you try to "go to seed" for one I don't have, it will offer to generate it for you. This is limited to 10/day/person for now because I'm stressed about the possibility of a bot enumerating a billion seeds while I'm not paying attention. If this is painfully limiting let me know.
  • You can flag a seed as good, interesting, notable, whatever this means to you. They'll go into the "community garden" area. There's no indication of why someone liked that seed, figuring it out is part of the fun I hope.
  • Search improvements
    • Performance improved across the board, though some combinations can still be slow.
    • The search help page is completely redone and hopefully gives you a good starting point on finding nice seeds.
    • Property search is in, including multiple props like staff props:Conj,rElec. You kinda have to know the terminology and they do change stuff between versions like Alchemy -> Alch but it's a start.
    • Prop and unrand suggestions on search.
    • Weapon and armour brand search like weapon:quick blade ego:distortion and a few other forms. ego is an alias for brand use whichever you prefer.
    • Search only shows items on the floor by default, specify with shop if you want shop items.
    • If you just put a word in it tries to figure it out and give you a suggestion
    • If you do something like for example 15x scroll:acquirement and no seed has that many it tells you what the max found is. SO MANY PEOPLE walked down like 20x acq, 19x acq, 18x acq it really cracked me up. About fifty of you already know this but the max in this set of seeds is 11.
    • Depth cap is removed for now, you can't limit searches to earlier than a certain floor. I want it too and if anyone is a genuine relational DB indexing expert hmu.
    • The antique store prices are wrong except the ones that aren't. It'll just be like that for 0.34.1 unless something forces me to regenerate them. Corrected for the future versions.

I'll follow this comment section for a while so any other feedback or feature requests are welcome here or on github. Thanks for the support here's a few cool seeds I've played recently.

d7 autumn katana, slay, d2 acq and a good bailey

d2 storm bow, nice ring, a couple acq

singing sword + shield of the gong make some noise get a qazlal win

reddit.com
u/dc_seed_sommelier — 13 days ago

Rage build 0.34.1

Allies are cool but berserking allies are cooler. That's why you want the absolutely trustworthy +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} friendly sword will not get you killed would never. Two other items interact with berserk: necklace of bloodlust extends berserk on kills, it's fine; hat of bear spirit gives you more hp while berserk and reduces the slow duration after, it's better. Unfortunately in 1.3 million seeds no seed has all three by d8, almost no seeds even have the sword + hat. Sword mostly comes out of one specific bailey vault so you have to make it that far on your own.

Not a complete Beogh strategy guide: you could use these with any allies build but I've been playing with that one recently. Barachi have great aptitudes for it but go with whatever. You generally just want to have the highest power fighter and priest orcs you can get. But don't completely dismiss the mage ones if that's what you roll, buffs before berserk hits are welcome, and anything that can summon is top tier because they catch your zealotry too. Eight zerking scorpions will take you surprisingly deep!

Here's a few I've played:

60677 sword in bailey off d8; 4 acq, 2 xp if you do bailey and sewer

730351 necklace on d4, sword in bailey off d7; d2 +11 tower shield of Ruwalum {*Corrode rC+ Regen+}!

992240 necklace in a shop 543g, sword d7; d2 acq, d4 ring of Limaasm {Str+6 Dex+4 Slay+4}

337858 hat 349g, sword 1174g both d1; only one with the hat. would be a good run if you were playing a naturally strong start and only wanted the combo online by lair branches. which, candidly, is smart this build is an early game deathtrap.

Here's some more I didn't test at all:

Seed Sword Acq/XP Also notable
194961 Bailey floor 3 acq ring "Berghyfe" {rF+ rC++ Int+3}
76613 Bailey floor 3 acq +0 robe of the Crushed Hells {rN+ Slay+4}
10551 Bailey floor 3 acq —
1273862 Bailey floor 2 acq, 1 xp ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2}
810038 Bailey floor 2 acq +2 robe of the Pits of Slime {Harm Fly rC+} (plus 2 more artefacts)
554031 Bailey floor 2 acq +2 ring mail of the Old World {rF+ Will+ Int+3} (plus 2 more)
85232 Bailey floor 2 acq ring of Nyfuim {rN+ EV+5 Dex+4} (plus 2 more)
855492 Bailey floor 2 acq +2 pair of gloves of the Swan {Dex+3}
459866 Bailey floor 2 acq +2 pair of gloves of Xeogiwau {+Blink rN+ Dex-2}
580411 Bailey floor 2 acq +0 scale mail "Zaoloc" {Rampage Int+6 Dex+4 Stlth-}
reddit.com
u/dc_seed_sommelier — 14 days ago