u/dc_seed_sommelier

▲ 16 r/dcss_seeds+1 crossposts

Updates to the dcss.garden seed explorer.

Hello it's me the dcss.garden guy. Thank you all for your support and feedback as I launch the tool and settle into maintaining it. I've made a lot of changes over the last few weeks:

  • You can now generate arbitrary seeds! If you try to "go to seed" for one I don't have, it will offer to generate it for you. This is limited to 10/day/person for now because I'm stressed about the possibility of a bot enumerating a billion seeds while I'm not paying attention. If this is painfully limiting let me know.
  • You can flag a seed as good, interesting, notable, whatever this means to you. They'll go into the "community garden" area. There's no indication of why someone liked that seed, figuring it out is part of the fun I hope.
  • Search improvements
    • Performance improved across the board, though some combinations can still be slow.
    • The search help page is completely redone and hopefully gives you a good starting point on finding nice seeds.
    • Property search is in, including multiple props like staff props:Conj,rElec. You kinda have to know the terminology and they do change stuff between versions like Alchemy -> Alch but it's a start.
    • Prop and unrand suggestions on search.
    • Weapon and armour brand search like weapon:quick blade ego:distortion and a few other forms. ego is an alias for brand use whichever you prefer.
    • Search only shows items on the floor by default, specify with shop if you want shop items.
    • If you just put a word in it tries to figure it out and give you a suggestion
    • If you do something like for example 15x scroll:acquirement and no seed has that many it tells you what the max found is. SO MANY PEOPLE walked down like 20x acq, 19x acq, 18x acq it really cracked me up. About fifty of you already know this but the max in this set of seeds is 11.
    • Depth cap is removed for now, you can't limit searches to earlier than a certain floor. I want it too and if anyone is a genuine relational DB indexing expert hmu.
    • The antique store prices are wrong except the ones that aren't. It'll just be like that for 0.34.1 unless something forces me to regenerate them. Corrected for the future versions.

I'll follow this comment section for a while so any other feedback or feature requests are welcome here or on github. Thanks for the support here's a few cool seeds I've played recently.

d7 autumn katana, slay, d2 acq and a good bailey

d2 storm bow, nice ring, a couple acq

singing sword + shield of the gong make some noise get a qazlal win

reddit.com
u/dc_seed_sommelier — 13 days ago

Rage build 0.34.1

Allies are cool but berserking allies are cooler. That's why you want the absolutely trustworthy +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} friendly sword will not get you killed would never. Two other items interact with berserk: necklace of bloodlust extends berserk on kills, it's fine; hat of bear spirit gives you more hp while berserk and reduces the slow duration after, it's better. Unfortunately in 1.3 million seeds no seed has all three by d8, almost no seeds even have the sword + hat. Sword mostly comes out of one specific bailey vault so you have to make it that far on your own.

Not a complete Beogh strategy guide: you could use these with any allies build but I've been playing with that one recently. Barachi have great aptitudes for it but go with whatever. You generally just want to have the highest power fighter and priest orcs you can get. But don't completely dismiss the mage ones if that's what you roll, buffs before berserk hits are welcome, and anything that can summon is top tier because they catch your zealotry too. Eight zerking scorpions will take you surprisingly deep!

Here's a few I've played:

60677 sword in bailey off d8; 4 acq, 2 xp if you do bailey and sewer

730351 necklace on d4, sword in bailey off d7; d2 +11 tower shield of Ruwalum {*Corrode rC+ Regen+}!

992240 necklace in a shop 543g, sword d7; d2 acq, d4 ring of Limaasm {Str+6 Dex+4 Slay+4}

337858 hat 349g, sword 1174g both d1; only one with the hat. would be a good run if you were playing a naturally strong start and only wanted the combo online by lair branches. which, candidly, is smart this build is an early game deathtrap.

Here's some more I didn't test at all:

Seed Sword Acq/XP Also notable
194961 Bailey floor 3 acq ring "Berghyfe" {rF+ rC++ Int+3}
76613 Bailey floor 3 acq +0 robe of the Crushed Hells {rN+ Slay+4}
10551 Bailey floor 3 acq —
1273862 Bailey floor 2 acq, 1 xp ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2}
810038 Bailey floor 2 acq +2 robe of the Pits of Slime {Harm Fly rC+} (plus 2 more artefacts)
554031 Bailey floor 2 acq +2 ring mail of the Old World {rF+ Will+ Int+3} (plus 2 more)
85232 Bailey floor 2 acq ring of Nyfuim {rN+ EV+5 Dex+4} (plus 2 more)
855492 Bailey floor 2 acq +2 pair of gloves of the Swan {Dex+3}
459866 Bailey floor 2 acq +2 pair of gloves of Xeogiwau {+Blink rN+ Dex-2}
580411 Bailey floor 2 acq +0 scale mail "Zaoloc" {Rampage Int+6 Dex+4 Stlth-}
reddit.com
u/dc_seed_sommelier — 14 days ago

Octopoodles 0.34.1

"Octopodes seem cool I can just never find enough rings in the early game to get them going" well here.

This is all by d8.

seed rings art types highlights
16606 14 2 9 wiz, slay, prot, good bookshop on d8, plenty good one handed weapons
90203 14 1 12 int, str, ev, orb of attunement
24399 13 2 9 stardust & energy orbs d1, regen & reflect d2, slaying, wiz, 2x magical power, d7 randart
64666 13 0 8 int, str, pyro orb, just skip d6 trust me
19024 12 0 7 str, magical power, 2x prot fire and that's just d1. shop heavy so rush temple for gozag it's on d6

Octopodes nuts.

reddit.com
u/dc_seed_sommelier — 1 month ago

Today the monster is you. 0.34.1

Jiyva and Lugonu are powerful gods with unusual mechanics and distinct playstyles, unfortunately balanced by how hard it is to find an altar by the part of the game where it's really rewarding to be playing them. If you haven't ever done a deep run on either you should give it a try. Very interesting and dynamic corner of the game.

Jiyva

You have to roll with the body horror but your mutations will be overall good most of the time even if slightly annoying some of the time. In exchange you can delete an enemy at will, get one of the best defensive abilities in the game, and slime vault for free. The slimes eat most of the loot but be honest you weren't using it to its fullest potential anyway so it's fine. It's fine.

You will skip V5 entirely with the free rune there is never any shame in simply winning the game. If you're consistently getting into lair branches but have only won 0-5 games Jiyva is what's good for you, get in there and slime it up.

# Seed Tier-1/2 gear Jiyva altar Wt Distinct tier-1 loot
1 34248 +8 trident of the Octopus King {venom, rElec rPois} (D:3); +7 staff of the Meek {protect, meekguard} (D:4) D:8 120 acquirement ×2
2 66763 +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (Bailey); +5 moon troll leather armour {Spirit, Regen++ MP+5} (Bailey) D:8 120 acquirement ×2
3 37421 +9 flail of Responsibility {flame, *Rage Int+5} (D:6); +10 tower shield of Ignorance {rN+ Int-4} (D:8) D:8 120 acquirement ×2
4 36109 +7 plate armour of Courage {rF++} (D:3) D:8 120 acquirement ×2
5 80276 +11 quick blade of the Poles {devious, *Rage rC+ Dex+3} (D:3) Sewer 120 acquirement ×2
6 98374 +9 plate armour of the Bells {rElec Regen+} (D:3) Temple 120 acquirement ×2
7 14593 +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (D:4) Sewer 120 acquirement ×2
8 18414 +9 bardiche "Feegomame" {freeze, rElec rC+++ rCorr SInv} (Bailey) Sewer 120 acquirement ×2
9 47872 +11 Singing Sword {sonic wave} (D:4) Sewer 120 acquirement, experience
10 1197 +7 staff of the Meek {protect, meekguard} (D:4) Sewer 120 acquirement, experience
11 8130 +4 bardiche (Bailey) Sewer 120 acquirement, experience
12 79554 +5 woodcutter's axe (D:4) Sewer 120 acquirement, experience

Lugonu

Corrupt is the single most fun ability in the entire game, and among the most powerful. Your life will never be the same after you desecrate the elf vault. You want to use a distort weapon because it's hilarious. It makes throwing and polearms stronger because hostile blink lets you get an extra attack in as they close the distance so plan on that. Banish for the bad single targets if you don't need their gear, don't forget to train invocations. Merfolk have ridiculous synergy but it's your game play it however.

Watch your ass in abyss 1 the guys you banish actually go there for real and it's not pretty by the end. Hilariously Lugonu does not help you whatsoever in abyss, I try not to step foot in the place.

# Seed Tier-1 weapon(s) Lugonu altar Wt Distinct tier-1 loot
1 47725 demon whip, executioner's axe, double sword D:2 150 acquirement, talisman of death, brand weapon
2 53704 demon trident Temple 170 acquirement, crystal plate armour, brand weapon
3 54346 eveningstar Temple 170 experience, crystal plate armour, brand weapon
4 24007 demon blade D:7 150 experience, acquirement, brand weapon
5 50506 hand cannon Temple 150 acquirement, talisman of death, brand weapon
6 53208 demon trident, bardiche Temple 150 acquirement, experience, brand weapon
7 12858 demon trident Temple 140 acquirement, granite talisman, brand weapon
8 23514 eveningstar Temple 140 storm talisman, ice dragon scales, brand weapon
9 48614 eveningstar D:6 140 experience, crystal plate armour
10 52160 bardiche D:8 140 acquirement, crystal plate armour
11 50351 bardiche Temple 130 fire dragon scales, crystal plate armour
12 52800 demon whip Temple 130 ice dragon scales, crystal plate armour
reddit.com
u/dc_seed_sommelier — 2 months ago

I heard y'all like seeds. 0.34.1

These all have at least two acquirements and an xp potion by D8, counting bailey and sewer. I actually don't know what they have after D8, you have to find out.

  • 68148: Singing Sword D8, +10 mace "Concordance" D6, good gloves and a couple nice rings as well. D2 faded altar.

  • 11638: Vampire's Tooth and +2 fire dragon scales, in the bailey off D8. Amulet of chemistry, staff of alchemy, and plenty poison spells.

  • 81739: D1 faded altar, Wyrmbane in bailey.

  • 89288: D1 randart handaxe that'll rip the early game, flaming war axe at D7 and a manual of axes on D8. After that who knows.

  • 60677: Zealot's sword, crystal plate armor, slaying, 2 xp potions in the sewer, 2 acquirements in the bailey for 4 total acquirements. Trog altar in case you didn't get the message.

Baileys are really good it turns out.

reddit.com
u/dc_seed_sommelier — 2 months ago