r/destiny2builds

Warlock Easiest Access to Devour Without Feed the Void

I’ve tried for a season now to have easy access to devour without Buried Bloodline and using the artifact mod that defeating multiple weakened targets grants devour but I have a darned time getting it to proc.

Now with the new artifacts and many ways to consider the same goal, does anyone have any recommendations?

I do know the “non-feed the void” version isn’t as good but still, just trying to see the next best way.

Very open to being educated! Thank you!

reddit.com
u/Derekeys — 4 hours ago

So what dps option does that hunter have left ?

Cause with the destruction of lucky pant and crossbow anyone have any idea of any build that could do some dps on part of just holding 1 button just like the titan or warlock

reddit.com
u/Nuke_corparation — 1 day ago

Titan Stats for melee build - Help

My buddy is getting back into the game for the first time since Shadowkeep and he's maining a Titan.

He's going for a melee build with Wormgods and is trying to max his Melee (which he actually has) BUT he also has a ton of Health stat - I don't know why my brain isn't working but, what is the best secondary stat for that playstyle and what armor type should be be focusing?

reddit.com
u/SirTurnUp — 1 day ago
▲ 1.2k r/destiny2builds+3 crossposts

Monument of Triumph - Ability Uptime Changes Analysis

From yesterday's dev article we have the following:

>Ability Stats

>Reduced maximum passive ability cooldown bonus granted by ability stats by ~20%.

>Reduced maximum active ability cooldown bonus granted by ability stats from 190% to 125%.

>Regarding this change to ability stats, we feel Destiny combat has leaned slightly too far in favor of using abilities to resolve encounters, and we’d like to shift it further in favor of using weapons. This reduction in ability uptime is paired with a general increase to Primary and Special weapon damage that we detailed in last week’s article about weapons changes. The floor for ability uptime remains where it is in the live game but the ceiling has brought down to avoid highly optimized builds from trivializing combat. Abilities remain incredibly potent and powerful, especially with the new and adjusted abilities detailed above.

So as a person who has done a lot of documentation around armor stats in the last year I feel qualified to talk about this. I am speculating here based on what we have and what I have seen in the past but I feel like this is close unless Bungie worded this poorly.

Passive Gains

This is reducing your cooldown speed bonus from just existing. So now the base cooldown is at 0 stat. Pre-MoT you can increase your regen speed at max stat up to 310% for grenades and melees and 286% for class abilities. Reducing by 20% takes this to 248% for grenade and melees and 229% for class. How do you use these factors? Take the base cooldown at 0 stat and divide by the regen speed factor. A reminder too that Super stat does not increase regen speed for supers; it only increases active super generation.

So for an example vortex Grenade has a cooldown of 220s at 0 Grenade stat. Right now at 100+ Grenade stat, the cooldown is 71s. In Monument of Triumph it is 77s. This is the longest cooldown grenade in the game and it's just 6 seconds worse. Overall, not bad.

Supers will probably be where it's most impactful but super regen is so focused on active generation that I also do not think it is noticeable.

The biggest unknown here is how the passive regen speed changes from 0 to 100 stat. The grenade and melee curve is weird currently. See previous post for that graph (last one)

Active Gains

As stated above, the maximum benefit is being reduced from +190% to +125%. This sounds bad! It's less noticeable than it sounds. This will likely apply to flat gains (demolitionist, devour, etc) and regen speed boosting effects (Whisper of Shards, Ember of Benevolence, Crown of Tempests, etc). This also applies to all active generation for super.

How it works now is that every flat gain and regen boosting effect has a base value at 0 stat. For example, Demolitionist at 0 grenade stat on most weapons gives 4% grenade energy per kill. The +190% is relative to the base value so it actually becomes 100+190% or 290%. 4% multiplied by 2.9 is 11.6%. Pre-EoF Demolitionist gave 10% so currently at 100 stat flat gains are a little better.

In MoT it becomes 4% multiplied by 2.25 (100% +125%) which gives 9%. This does mean that all flat gains are 10% worse than pre-EoF values, even at 100 stat. From current values this is a 22.4% hit to flat gains. This will likely apply to all super gain from dealing damage and defeating enemies.

Super from damaging bosses also is getting hit by 60%. Active Super generation against bosses is possibly reduced by 69% (Not nice). So uhhh don't expect multiple supers per damage phase.

Regen effects experience the same hit. Compared to pre-MoT, they will be 22.4% worse. However, regen effects are still worse than they should be (imo). It is covered in more detail in this previous post, but with EoF as they set every base cooldown from the value at 30 stat to the value at 0 stat they inadvertently(?) nerfed all regen boosting effects. This combined with this hit might be rough.

An example for this: Ember of Benevolence

  • Pre-EoF gave +300% base grenade, melee and class regen speed when buffing allies.
  • In EoF this was made to scale with stats. At 0 stat it gave +120% and at 100 stat it gave +348%. That's a bigger number right? Nope.
  • Base cooldown speed is 70% of what it was. So that +348% becomes +243.6%.
  • In Monument of Triumph the bonus versus base at 100 stat goes from +348% to +270%. Relative to pre-EoF values this is +189% versus the original +300%.
  • Regen effects at 100 stat will now be 63% as strong as pre-EoF

I think this kind of sucks. I'm sure there are varying opinions on the level of ability spam but this is rough. My solution, compensate for the base regen change and increase all baseline regen speed bonuses by a factor of 1.42857 (1/0.7)

tl;dr

  • I can't make graphs till I get more information. Sorry
  • In general, it's a smallish nerf that should be manageable. Boss super gen is dead. Regen boosting effects are still worse than they should be.
  • In MoT Regen speed of all abilities at 100 stat is weaker gooing from 310% regen speed for grenades/melees and 286% for class abilities to 248% for grenade/melees and 229% for class. A Vortex grenade goes from 71s cooldown to 77s cooldown at 100 stat. This seems fine.
  • In MoT, flat gains are likely 22.4% worse at 100 stat than pre-MoT. This is roughly 10% worse than pre-EoF values. IE: Demolitionist had 10% (pre-EoF), then 11.6% (100 grenade stat Renegades), and now 9% (100 Grenade stat MoT). This seems fine too.
  • In MoT, active super generation is likely 22.4% worse at 100 Super stat than pre-MoT. This kinda seems fine.
  • This is also getting hit by a 60% nerf against bosses which will net out to around a 69% reduction in active super gen versus bosses. This destroys multiple supers during boss damage phases.
  • In MoT, regen speed effects are 22.4% worse at 100 stat than pre-MoT. These were already 30% worse than pre-EoF values because of shifts to base cooldowns that were never compensated for. Regen effects at 100 stat will be 63% as strong as Pre-EoF. This seems brutal. I think the base cooldown change should be compensated for.

That's all for now. Look for an update next week.

u/engineeeeer7 — 4 days ago

What builds/build would be best for a first time run of this raid?

So I’m trying to get divinity and I’m wondering what I should run while doing garden of salvation? I haven pretty much every exotic weapon aside from raid/dungeon ones. And most exotic hunter armor too. What do you think I should use for it? If it’s important I don’t have prismatic.

reddit.com
u/NexusPrime-tfo — 3 days ago

Reccomended exotic armor for scout rifle and sniper focused build PVE

I’m leaning towards knucklehead - jemini jester - bombadiers or frostees (only light subclass and preferably solar or void)

Any suggestions?

reddit.com
u/Thugs_of_Ember — 3 days ago

Now that we’ve seen the ability updates for June, is there any off-meta or underused builds that you plan on trying?

I’m looking forward to trying out all of the new aspects and abilities coming in the June update. Which builds are you looking forward to trying that got some love? I’m personally looking forward to the Ward of Dawn rework!

reddit.com
u/Arcanic__ — 4 days ago

New Hunter Builds

Looking at the changes coming Tuesday. What are some fun new builds my fellow Hunters are building? I am thinking of doing an explosive Wormhusk Crown GPG Crackshot build with either mythoclast or Devil's Ruin

Also trying to see which subclass would work best for the Mothkeeper rework

reddit.com
u/nicenerex116 — 5 days ago
▲ 10 r/destiny2builds+2 crossposts

Rose handcannon

Need some pvp experts to help me out here. I have 2 roses that I enjoy using. One has slideshot, opening shot with only 60 range. The other one has slideshot, vorpal weapon but has 80 range. Is opening shot worth losing that extra 20 range? Or is vorpal weapon so useless that it’s not worth the 80 range?

reddit.com
u/Wesker1999 — 5 days ago

Good starter gear and skills for a warlock (arc preference)

Similar to my post about Titans the other day.

I play with my fiancé and she likes the game but not one of those to actively improve her gear or optimise anything.

I don’t understand warlocks as I’m only a titan.

I’d like to help her setup some gear for casual gameplay so she doesn’t have to mess around with any setup for a while.

Please can you guys give some info:

  1. is arc an acceptable subclass? Doesn’t have to be sweaty and super meta just as long as it’s okay in terms of performance and works with the gear.

  2. what’s the general playstyle for warlocks? For example for titan it appears to be being a fast brawler focusing on melee and close range weapons.

  3. any particular gear worth getting early game? Something that’s good to learn with but still leans into the same areas that later game meta choices do. Like a particular exotic armour/weapon

  4. Tips/tricks specific to the class, such as good skill setups.

Thanks in advance, I normally like to figure these things out myself but she only enjoys the gameplay not the setup and I don’t have the warlock experience to know this

reddit.com
u/Eifla99 — 7 days ago

What do you think the quintessential Titan build would be?

Title, basically. With the game ending, I want my fellow Titans to share ideas on what build could best represent everything the Titan class is, be it gameplay-wise or the class fantasy-wise. Prismatic is probably the best way to go about it since it can combine so many aspects of the class in one, but it doesn't have to be just that.

reddit.com
u/egorsob9 — 7 days ago