
A little something to take the edge off.
B&N had the good stuff up front tucked away. Luckily I know a guy.

B&N had the good stuff up front tucked away. Luckily I know a guy.
I just finished reading The Legend of Huma for the first time since it was released in 1988. Fun part is it had been so long since I read it, it felt like a brand new book to me, which was awesome.
While getting completely reinvested in the lore, I discovered Devil’s Due Publishing released a six-issue Legend of Huma comic miniseries in 2004–05, with Richard A. Knaak himself revisiting the story in full-color comic form.
So, naturally, I’m now hunting down a copy of the TPB on eBay lol.
I’m not entirely sure what the point of this post is other than sharing this discovery with anyone else who somehow missed it.
Also I'm curios for those who have read the comic: Did it live up to the version of Huma’s story you had pictured in your head from reading the novel?
Also also, Huma and Kaz RULE! (and Magius is ok I guess). That is all.
Has anyone ever read the series to the best of their ability is true chronological order and what was that experience like?
and yes - modified helmet style because the bucket helmet is a little dated (in my personal opinion)
Hello! I'm running a campaign in dragonlance that's an extension of the shadow of the dragon queen adventure module(though we finished that long ago). My players are currently spending downtime in the city of Kalaman during the winter months while waiting for spring, and while rolling for random events they rolled for a ship to arrive at the harbor from a distant land.
What are some of the exotic or distant groups this ship could be carrying, or at least what are some of your personal favorites? I'm currently at a lost for what to do, and would like someone to point me in an interesting direction. Thank you
I'm tired of reading this trope on Reddit about Legends being the superior read. Chronicles is the OG, had the compelling set up and storyline etc. If they'd folded Raistlin's destiny into a single novel and made that "Dragons of Summer Flame" being book 4 of Chronicles, it would arguably be maybe the best fantasy series ever.
did anyone else accidentally mis-age the characters in chronicles? i first read and fell in love with the books in high school, and for some reason I pictured the company as 30s+ . I guess 20s seem OLD to teenage readers lol.
re-reading now in my 30s and I now read the characters as their true ages. it’s like a whole new story now.
Has anyone experienced any other changes between first and second/third/etc rereads?
Thank you for all the support on the first post about this project! I’ve appreciated it greatly!
I’m aware that the shape of the hood is a little wacky, i used stiffer fabric than i should’ve. but all in all, i’m very proud of this project so far! Now it’s onto the black robes! 👻🖤♥️
Thank you greatly to the person in this subreddit that told me about the norse futhark runes being used for his robe, it was immensely helpful!
My essential collection that will be pryed from my cold dead hands.
And with a little help from Chemos not even then .....
muh-JEYE-us, MAGE-ee-us, or muh-JEE-us?
Hi Guys I roped myself into starting a new dnd group. I also am doing Dragon lance Shadow of the dragon queen. I am completely new to the world. What could you guys suggest I do, pay attention to and what did you find useful when running the game?
Any insights are appreciated
it’s been a bit since I last read the books, but I remember loving Dalamar’s snarky banter with….well, everyone. particularly Tanis (second generation) and palin (war of souls). I’m sure there were sone great moments with Tas as well but none are coming to mind…. (looks like it’s time for a reread!)
anyone else have favorite character interactions?
Went digging through photos to find my pile of the War of the Lance, Lost Chronicles, the Meetings Sextet, the Preludes, and the Raistlin Chronicles.
I'm pretty sure this is everything related to the original trilogy and character origins, but is 20 books really the limit?
Let me know if you have any additions to the Full Context Original Trilogy* of Dragonlance! I'm sure there's an argument to be made for the Huma books, or whatever they did with the new trilogy recently published. Interested to hear what you all think~
i’ve been working on this for about a week now, and i’m really liking the results! there’s still a lot of work to be done, but i still deemed it worth sharing :)
So we'll be getting new Dragonlance material through D&D Icons with Margaret Weis and Tracy Hickman helping the design team with it.
I think the biggest thing that should be addressed is what Race/Class stuff is available.
This isn't the 80s anymore, and D&D has changed a lot. Not just mechanics and how the math plays out, but player & DM expectations, how the stories are told, how sessions are handled, and the overall vibe is mostly unrecognizable from even 20 years ago, let alone 40.
Krynn hasn't ever been what I call a "Kitchen-Sink" setting, like how the Forgotten Realms has everything thrown in (including the kitchen sink), and I think that's one of its strengths. It helps Dragonlance stand out from other settings.
Also, you can build a stronger character with restrictions on what you're allowed to make than if you just rely on, "I'm a tiefling so I'm special," to write your background for you because it makes you really think about who your character is and why they are at the place they are when the campaign starts.
(obviously, there are people who will disagree with that idea, but ‘the setting should change so I can play whatever character I want to play’ is not an argument I take especially seriously)
That's why I feel like restricting the playable Races is a good idea.
However, when it comes to the Classes, I feel like it's a different story.
I feel like the new material should tweak the Classes slightly to allow them to be played in the setting, instead of cutting out huge sections of the Player's Handbook. Warlocks and Paladins come to mind first.
Warlocks can flavor any of the Towers of High Sorcery as their Patron, and for me that's probably the best (or at least easiest) way to go about it. I'd like to see a Dragon or maybe even Death Knight Patron be part of the new setting material. Any kind of SubClass that could help the Class fit the setting is a good idea.
Paladins, however, famously DID exist as a Class during Dragonlance's heyday, and did NOT exist in the setting until fairly relatively recently (I think there was an Ergothian Paladin in one of the last novels I read; might've been War of Souls, but might've been another one?). Unfortunately, the biggest and best-known part of Krynn's history (and seemingly the period Wizards wants to focus on) is the War of the Lance. I'm happy with that, but it leaves Paladins out in the cold. However, a lot of the earlier Knight of Solamnia Class stuff from 2nd and even 3rd Editions had Knights of the Sword and Rose casting spells, and using abilities that were similar to Paladin abilities. I think this is one place where the setting can bend.
The Knights of Solamnia probably deserve special attention anyway, not just because they're my favorite part of Dragonlance, but because the last Dragonlance supplement confused the progression between the three Orders. You can't just join whichever Order you want when you graduate from being a Squire. You've got to start with the Order of the Crown, then if you want to and can complete the requirements you can advance into the Order of the Sword, and then finally if you can complete the requirements and if you so desire you can advance to the Order of the Rose.
Crown -> Sword -> Rose, in that order. There are exceptions, like when Tanis was given honorary membership in the Order of the Rose, but I wouldn't use them as any sort of basis for mechanics.
Also importantly, as I mentioned earlier, the Orders of the Sword and Rose both have minor spellcasting and abilities that seem Paladin-like in nature. Because the Order of the Crown doesn't have spellcasting, that presents a slight problem because unless your character wants to multiclass you'll be stuck as a Knight of the Crown for your entire career (assuming you want to be as lore-accurate as possible).
So how does this get resolved?
Feats are one option. Require Feats that take you into the different Orders, and give Sword & Rose Feats minor supernatural abilities that resemble what they're supposed to be able to do in the lore, like healing or detecting evil.
You could require a character that's starting as a Paladin to say they're a very young example of a Knight of the Sword.
You could say that when your single-Class Fighter moves up to become a Knight of the Sword they don't get the supernatural abilities normally associated with that promotion for whatever reason.
You could ignore it completely, which is fine by me since we aren't playing at the same table.
Whatever they do, I just hope they don't ignore the progression from Crown, to Sword, to Rose. Even if you start as a level 1 Knight of the Rose, that's fine as long as your character's backstory reflects the traditional progression. There are actual requirements explained in the novels (not just in the game books), and letting the players go on the quests, or keep track of their adventures so they can check to make sure they meet the requirements, can be very rewarding for fans of this part of Dragonlance.
(just to head off a particular argument, this progression IS NOT an artifact of older-edition game mechanics influencing the lore; the progression was established by Tracy Hickman as part of the lore two years before it became a game mechanic)
The Orders of High Sorcery can just be Feats. At most, one for Initiate, then one each for White/Red/Black robes, and honestly you can ignore the Initiate Feat. This organization doesn't have progression like the Knights of Solamnia do, even though there is that Test of High Sorcery, but you can just have it happen off-screen like they assumed the Knights of Solamnia progression would happen in the last supplement.
Sorry for the wall of text, I've just had a bunch of thoughts bouncing around in my head for a while now, and I'm hoping the new supplement is going to be well-thought-out, but worried that it'll make some of the same mistakes (repeated or otherwise) as SotDQ did.
Hi guys, been getting back into reading Dragonlance and I'm also starting up an AD&D 2e game soon, so I was inspired to take a closer look at the Dragonlance modules. I'm considering running something in Taladas, and DLA1 Dragon Dawn caught my eye, however I noticed that it begins at lvl 5. Are there any modules/adventures folks might recommend to introduce the setting and get folks leveled up in Krynn before starting the DLA series? I know that the New Beginnings module is a Taladas starter adventure but I also know that came out later so I wasn't sure how well the two might connect up. Any advice is appreciated!