r/dungeondraft

Image 1 — Goat's Hideaway 40x30 4st
Image 2 — Goat's Hideaway 40x30 4st
Image 3 — Goat's Hideaway 40x30 4st
Image 4 — Goat's Hideaway 40x30 4st
▲ 103 r/dungeondraft+1 crossposts

Goat's Hideaway 40x30 4st

Not yet another inn! Well, heh, this one I made is meant to be a central hub for one of my bigger campaigns, and it holds a lot of opportunities for environmental storytelling.

The map contains 4 levels, which are from bottom to top:

Basement, Main Floor, 2Nd Floor, and Roof. The first floor has the hall and dining area combined, bar, kitchen, stairs to the rooms and a couple of storage rooms. As well as a toilet, a well area, a wood chopping area, a trembita (a big musical instrument used for sending signals around the mountains), a dishwashing area and a toilet. Stables are in the right building.

2nd floor has rooms for rent; one of the rooms with 2 beds is free. I would describe the stories behing other rooms, but later and if ppl interested lol.
The building's second floor is a closed-down brothel. Has a small secret enclosure behind the false wall where the bottles are.

The basement is used for growing mushrooms and wine prep. Also has a secret room behind a movable stone wall; pull the nearest lamp to open x)

https://lulilaj.neocities.org/assets_2/tavern_fl_-1.jpg
https://lulilaj.neocities.org/assets_2/tavern_fl_1.jpg
https://lulilaj.neocities.org/assets_2/tavern_fl_2.jpg
https://lulilaj.neocities.org/assets_2/tavern_fl_3.jpg

u/LuliLaj — 4 days ago

It is almost Autumn! This rustic village tavern is called the Cozy Cauldron (Day/Night) [25x25]

u/_Greymoon — 4 days ago
▲ 108 r/dungeondraft+3 crossposts

The Barrash, my players' home for the campaign

To expand on my previous post about the Grasshopper, this is the Barrash. Due to how large the maps are, I've intentionally gone with low-res versions that contains labels, which I made for my players to help them navigate the ship.

The Barrash has been my players home for this campaign.  While they don't own the ship, they are key members of its crew. In the campaign it's currently disabled and being boarded, so they are having fun try to fight off the invaders and then get to some how make it operational and Drift worthy again. Yes, I also have versions of these maps with damage and the engines offline.

Lore stuff:
The Barrash is owned by its captain Osgud Volkbeder, a Starfinder Society Venture Captain, who uses it as a mobile Lodge.  The Barrash has been in the Volkbeder family for unknown centuries, having been with the family since the Gap.  It has undergone countless refits and heavy modifications over the many years it's been in service, so very little of the original ship is left at this point.  

It is meant to be push-freighter, taking obvious inspiration from the Millennium Falcon, but scaled up and with a very different look.  Freight modules are attached between the two main arm sections of the ship, which are lined with various airlocks and docking clamps.  These docking clamps can allow the Barrash to transport ships small enough to fit in the space, which has come up on a couple of homebrew missions my players have gone on.  The hangar in the middle is itself a module that can be removed if needed, it is also where the Grasshopper is usually kept.

As far a Defenses, the Barrash isn't combat vessel, but also isn't a sitting duck.  The primary weapon on the Barrash is a large quad plasma cannon turret. It has two flak cannons and a collection of point defense lasers, which have very limited range but can be used in combat situations if an enemy ship is close enough. It also has shield systems with multiple emitters.

Non-Lore stuff:
The process for creating this ship design started with the basic concept of a large push freighter with a small hangar module that the Grasshopper could fit in.  I then pulled out my collection of loose LEGO and started building a small MOC, playing around with different layout and shape ideas before settling on a basic design, see image 5 for pictures of the little LEGO MOC.

From the MOC, I went into DungeonDraft and started building the maps, starting with the lowest level and moving up from there.  This was built over several months while my campaign was ongoing. Initially, my players only had access to the first floor of the left-hand side of the map while I was working on the rest, and I gradually added more of the map into Foundry as I got more done.  There are definitely issues I have with the final design, which I would change if I ever revisit it design.  I think the areas I'm most happy with and wouldn't change much are the Engine Room, Hangar Module, and Deflector/Shield Control Room.

Tool: DungeonDraft
Assets From: Forgotten Adventures, PeaPu, JChunick, and White Fox Works

u/Soggy-Context-9111 — 13 days ago

[52x52] Desert City Estate

A textile merchant's estate in a desert city: a gated courtyard with bougainvillea, a hedged garden with a reflecting pool, a dyer's workshop, and the street outside with a public fountain, a café and a rival dyer.

100 px per square, gridded. Gridless and higher-res versions are available on request.

u/thekannenG — 12 days ago

[90x15] Clipper Below Ground Floor Day

Hi, I am Snowy from Snowy's Maps! I have made 100s of epic battlemaps, and over 30 ready-to-run DnD5e and PF2e sessions and oneshots!

If you would like full access to the map at its full resolution, check out the main post here:

patreon.com/snowysmaps/posts/126383220/

u/Snowystar122 — 12 days ago