3e Infernals, the limits of Principle Invoking Onslaught
Aloha, all!
Pure mechanics: the Counter Conceptual Interposition Key for this charm it allows you to Clash with it, but doesn't specify whether it becomes reflexive. It seems like charms that use your Combat action when clashing or counterattacking specify they do.
So to clarify: Regardless of what you do on your turn, you can spend 9 motes to reflexively clash an attack with this, dealing no more than Essence damage if successful.
As I prepare to play an infernal in my group's current campaign, Principle Invoking Onslaught is probably my go to decisive attack, here are a few ideas I've had for it. Let me know if they exceed the limit of this absurd attack Charm.
I turn people into paintings of themselves.
I turn people into pigs that explode into fully butchered and barbecued, ready to eat portions.
I create a door that opens in the path a target attempting to kill me or someone else and they disappear into it.
--When I next activate Counter Conceptual Imposition, the door reappears, opens, and the previous target emerges mid attack to damage the attacker and die by absorbing the clashed attack for me.
The target's feet explode into roots that dig into the earth and the rest of them contorts into a tree covered in leaves that immediately take flight as butterflies.
The target becomes ensconced in a SWLIHN style crystal sphere and flies into the sky, never to be seen again.
The target becomes a baby.
The target becomes a harmless mundane beast of some kind.
After offering last rites to a dying person and hearing them pray for their family to have wealth and good fortune after their passing, I blast them into a pile of Resources 4 jade dust.