r/fallout4settlements

Image 1 — Some shops at Murkwater no mods
Image 2 — Some shops at Murkwater no mods
Image 3 — Some shops at Murkwater no mods
Image 4 — Some shops at Murkwater no mods
Image 5 — Some shops at Murkwater no mods
Image 6 — Some shops at Murkwater no mods
Image 7 — Some shops at Murkwater no mods
Image 8 — Some shops at Murkwater no mods
Image 9 — Some shops at Murkwater no mods
Image 10 — Some shops at Murkwater no mods
Image 11 — Some shops at Murkwater no mods
Image 12 — Some shops at Murkwater no mods
Image 13 — Some shops at Murkwater no mods
Image 14 — Some shops at Murkwater no mods

Some shops at Murkwater no mods

Happy(?) Monday, here are some pics from a few of the shops at my Murkwater: An armor store, a general store, and an Occultist. The settlement is trapper-themed, and I hope the rainy vibe carries through - it fits the build.

Full video here of me dismantling them if you like that kind of media: https://youtu.be/IyYSRrD6Gys?si=3U-hCk-gbcodn6p4

u/depthcharge73 — 13 hours ago
â–˛ 251 r/fallout4settlements+1 crossposts

Finch Farm, kitchenware & Food, going up!

I said a couple of weeks ago that I was going to build an elevator up to the overpass above Finch Farm. This is my first attempt. The lift was built top down, so the step arrangement was my first way to get up to the elevated roadway, then I build down the floor. It’s not perfect, but it’s not awful either. No decoration yet, just a building with power.

u/CastleClown — 6 days ago
â–˛ 1.6k r/fallout4settlements+2 crossposts

Sanctuary Hills rebuild -Sangrose City..I built this on my xbox series s using an extensive mod list.

Sangrose City, a hidden oasis in the bleak wasteland of the Commonwealth, a place to live a meaningful life untouched by the decay of the dying world around it, robots, humans, animals and even the odd supermutant live in balance, existing among the bustling day to day of Sangrose's busy streets.

u/Outrageous_Fennel_86 — 7 days ago

Nuka-World Junk Yard WIP

New pics from my Nuka-World Junk Yard Build. It is about 70% maybe. This is the outside area. Modded build using the AE. They should have given us more locations to build at in the DLC!

u/depthcharge73 — 4 days ago

Sanctuary Hills build (no mods) pt. 2

This is part two to my original settlement build thread. These are additional shots of the build at night. It was a lot of trying to fill spaces in without it feeling empty. I might have gotten carried away, so now it feels a bit cluttered. But 90% of all objects that are not pushed against a wall is walkable around. I might try and figure out how to make a video to better reflect the space.

u/No_Load_7031 — 7 days ago
â–˛ 117 r/fallout4settlements+1 crossposts

Starlight Town I made over the last weekend. 1/2

These are some exterior shots. I will post some interior screenshots tomorrow and a video walking through the town later on.

u/Pintobeard — 9 days ago

Auto adhesive factory I built in Sanctuardy Hills.

So what this is doing is it is metering the components to make adhesive.
Each vacuum hopper pulls one component from the workbench for adhesive and that triggers each logic switch.
The first machine will then build adhesive as the components come in and will spit them out the other side.
When any one of the vacuum stops outputting a component and does not trigger the trip wire on the machine, it stops all vacuum hoppers from pulling.
When the Adhesive machine stops outputting adhesive after it runs out of a component,
the logic switches trigger another vacuum hope that empty's the unused stored components onto the conveyer that sends them back to the workbench.

u/Gax63 — 7 days ago

Wasteland Wandered home - custom safe home location

This is my new thing called Wastelend Wanderer. In it, I explore the Commonwealth to find potentially safe sites, and fix them up as a player home. This first one is a ghoul-infested bunker south of Wilson Atomatoys. We have to clear it out and make it dry and safe. Let me know what you think, and if you have suggestions for future sites or additions.

The build is modded and uses the AE. Full mod list is in the video description.

Video link: https://youtu.be/PdG12ZjWe7o

u/depthcharge73 — 8 days ago

My modded lil hangman’s alley I made on call with my bf

(Still a lil WIP) first pic is the exterior, second is the first floor bar, third is the second floor communal bunkhouse then the last is the mayors office across the sky bridge

u/Bimboqueenxoxo — 9 days ago

Can anyone assist with programing this object logic?

I'm trying to make a decontamination gate (pink) turn on momentarily via a pressure plate switch (yellow) when I walk through it. Due to an audio glitch, the gate needs to stay active for slightly longer than it does when I simply walk through it (otherwise the audio loops continuously). However, I don't want to have to stop and stand on the pressure plate. I want to be able to just keep walking nonstop through the gate.

So my idea here is to create a relay using a logic gate (red) and a 10 second power delay (orange) to keep the gate powered for 10 seconds until the delay tells it to turn off. So basically, one signal from the pressure plate would trigger both the gate to turn on and the 10 second delay to begin counting down, then when the delay reaches 0 it would trigger the gate to turn off. But I can't work out the logic.

The diagram at the bottom of the picture shows the current wiring and my theoretical wiring

Currently (not working as intended): Power source (green) - pressure plate (yellow) - delay (orange) - decontamination gate (pink)

Theoretical: Power source (green) - pressure plate (yellow) - delay (orange) - then???

  1. second power source (red) - logic gate (purple) - (sky blue) back to delay (orange) - decon gate (pink)

  2. second power source (red) - (sky blue) back to delay (orange) - logic gate (purple) - decon gate (pink)

  3. second power source (red) AND delay (orange) - logic gate (purple) - decon gate (pink)

  4. delay (orange) directly to decon gate (pink) - second power source (red) - logic gate (purple) - decon gate (pink)

  5. Something totally different?

Thank you!

u/oghpimm — 11 days ago

Sanctuary Hills build (vanilla, no mods, 95% done, no DLCs?)

Thought I'd share my Sanctuary Hills build. I started about a year ago after watching the FO4 tv series and got the itch to settlement build. My original save was on PS4 so I had to start a new save on XSX. I haven't actually done a lot of quests in the wasteland or DLCs, so I'm still missing magazines, bobbleheads, and other collectibles to put on display. I had a bad experience in the past with losing settlements that had mods to Bethesda updates, so I decided to do it bare bones. I couldn't fit all the images in one thread so I'll post a part 2 later on. It'll be more focused on nighttime photos, I added a sneak peak at the end. Hope you guys like it :)

u/No_Load_7031 — 12 days ago

WIP Tenpines Medieval Reborn Village modded

Here are some more recent WIP shots from Tenpines. Probably 90% done with this one, just have to finish store signs and settlers' assignments. It is starting to lose frame rate, so it's time to wrap this one up!

Come hang out with us for the final episode in the series if you are into streams and all that.

https://youtube.com/live/vsqYBiILibA?feature=share

u/depthcharge73 — 12 days ago