r/fear

I just finished playing FEAR 2 and I have to say it wasn't fun, so I watched some E3 gameplay footage online and it's crazy how much has been changed or rewritten. Early material heavily emphasized the hospital/surgery sequence; apparently that was the intro and not the initial Aristide mission.
▲ 31 r/fear

I just finished playing FEAR 2 and I have to say it wasn't fun, so I watched some E3 gameplay footage online and it's crazy how much has been changed or rewritten. Early material heavily emphasized the hospital/surgery sequence; apparently that was the intro and not the initial Aristide mission.

youtube.com
u/SpecificAd2141 — 3 days ago
▲ 6 r/fear

Just Curious

So, I only recently played the first one plus Files, 2+Reborn and 3 within the past 4 years. I enjoyed my time with each the first go around. Minus 3, it's so basic. But I just tried playing the first one again a couple days ago and found myself getting extremely bored. Maybe it's because there's no sprint and you move so slow, maybe it's the levels all being the same grey hallways, office spaces or maintenance areas, maybe it's because I've developed a love for more fast paced "boomer shooters" within recent years. Idk. I'm just curious as to why this game is so highly regarded as one of the best FPS games of all time? Besides the enemy AI being hyper-intelligent that bases their attack plan off of what you do, the slow motion ability and the shotgun being amazing. That's the only positives I can think of. Tbh other than that it's all kind of boring. Plus 2 and 3 are basically just FEAR of Duty generic FPS games. Idk.

reddit.com
u/MichaelMichael7991 — 3 days ago
▲ 10 r/fear

My F.3.A.R review

F.E.A.R. 3 is easily one of the most disappointing games I have ever played. What makes its failure so baffling is that it actually starts off quite strong. Visually, the game is excellent, with early levels showcasing top-notch lighting and atmosphere that make you think you are in for a worthy entry in the series. Unfortunately, rather than capitalizing on those atmospheric strengths, the game proceeds to abandons the “less is more” philosophy that made the original F.E.A.R. a masterpiece. Instead, it attempts to transform itself into a generic 2010s achievement shooter, chasing trends made popular by games like Call of Duty and Gears of War.

That shift in identity brings with it frustrating mechanical choices. Chief among them is a poorly implemented cover system that regularly gets you killed. You end up velcroed to walls, and moving away isn’t as simple as navigating away; you have to explicitly press the cover button again to detach. In the heat of battle, if a grenade lands at your feet and you forget to manually unstick yourself, you are dead. Compounding this clunkiness are constant, immersion-breaking achievement pop-ups that completely ruin the tension of otherwise well-designed levels, pulling you out of the horror atmosphere the visual team worked so hard to build.

As the campaign progresses, the core combat devolves even further. The gunplay feels weak across the board, and even franchise staples like the shotgun are surprisingly not fun to use. Toward the end, the gameplay becomes unbelievably repetitive as levels devolve into mindless, wave-based shooting galleries where ammo scarcity becomes a constant nuisance. These later stages highlight how heavily the game was built around co-op play at the expense of the single-player experience. Playing solo as Point Man feels very unbalanced, especially in the final two chapters. The game assumes you will want to replay these disjointed levels as Paxton Fettel once you unlock him - a bold assumption, like I would want to play this slop one more time with a different character.

Holding all of these disjointed levels together is an absolute mess of a narrative. The story is so poorly narrated that it is almost impossible to figure out what is actually happening. Admittedly, I am not good at following story lines in video games, but in this case, the fault here lies entirely on the game itself for failing to maintain any level of engagement. I tuned out by the second level. I had no idea what was going as the campaign drunkenly stumbles toward its idiotic conclusion.

By the time the end credits roll, the game even attempts to hint at a potential sequel, but we all know that is not happening. F.E.A.R. was a masterpiece celebrated for its god-tier enemy AI and brilliant combat design, but corporate gutted its identity to chase mainstream trends. F.E.A.R. 3 serves as a tragic, pathetic end to a once-great series, leaving it dead and buried.

https://blog.alinuxuser.com/posts/2026/08/reviews/fear3-review/

u/PatchRowcester — 3 days ago
▲ 76 r/fear+3 crossposts

How Speedrunners Broke F.E.A.R. In Half: A Speedrun Documentary

Hey there F.E.A.R. enjoyers! I'm Maxylobes, and I made a video explaining the speedrun history of F.E.A.R. from it's release, all the way to August of 2025. I think a lot of you here will appreciate it, even if you aren't knowledgable of speedrunning! Thanks to those of you who decide to watch. Cheers.

https://www.youtube.com/watch?v=_lVuI1vRb0k

u/maxylobestv — 4 days ago
▲ 11 r/fear

Who was the more power psychic? Alma or Tetsuo Shima.

Akira probably more power than both of them.

u/surrenderdorathy0 — 4 days ago
▲ 243 r/fear+5 crossposts

F.E.A.R. VR Is Finally There - With 6DOF Controls / Meta Quest 3 + RTX 4080 Super

youtu.be
u/Zweetprot — 6 days ago
▲ 19 r/fear

What sound library does F.E.A.R. use?

I have heard a few sound effects that are oddly specific like HL2 Combine radio death flatline and GTA San Andreas M4 carbine reload sound and I am wondering what sound library does this game use?

reddit.com
u/samiromic — 14 days ago