r/ffxivdiscussion

Does every boss/raid/trial have to be in an arena square or circle?

I just think maybe there’s other ways to go about it.

Like maybe it’s a hallway and we break through each area to chase the boss.

Or maybe the boss idk I’m not creative but I mean

Could it be something more interesting?

Or are we just going to have that arena style fights forever?

Also does every final boss have to be a giant monster using its hands to hit left side of the room and then the right side?

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u/topbunnynb — 12 days ago

Advice for Crucible?

So ranking up makes your pets stronger, but the fact that these boards take ~30 minutes for your half a rank for your beasts is agonizing.

The fights themselves aren't always terrible (some of them are, but most are just "sorta bad"). I'm not really interested in the full max legendary stuff, but I'd like to finish the class quest line.

However, I can't bring myself the play more than 2 runs back to back, because 60+ minutes of these slow, annoying, encounters is just antithetical to "fun".

Is there some approach or items (or specific beasts) that can ease this burden? Some of the achievements seem so insane that I feel like I must be doing something fundamentally wrong (rank 25 with all 50 monsters? So you want me to play 1,500 hours of the worst content the game has to offer? Who thought that one up......)

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u/Cute_Economics2829 — 12 days ago

So we're not gonna tell anyone? (7.55 spoilers)

The world is ending (again) and the scions have reconvened as an organization to stop it.

But this time, they seem content to tackle the situation alone. And while Alphinaud and Einstinien are on the main quest, the others have separated to investigate and/or tend to their personal plotlines (i.e., Y'shtola and the gate to the void).

However, I didn't hear any plans to alert the masses. Maybe leader of nations with vast access to knowledge or resources. The unified nations of Eorzea appear blissfully unaware aside from the uptick in voidsent attacks. The Sharlayan nerds would only be too happy to assist. I suppose they could alert the nation's leaders while Evercold is happening, but nobody exlicited stated such is part of the plan. Maybe I just missed it somewhere, but Scions seem to be going solo.

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u/AssumeABrightSide — 12 days ago

So do you think Beastmaster follows the reborn or the evolved job philosophy or do you think it is its own thing?

Basically the title, despite being a limited job, BLU still very much revolved around 2 minute esque buffs for dps burst and party synergy (ex moonflute) and it kinda had to because you could do 8 BLU raids so it needed to fit into current combat design.

That being said beastmaster is very much being released on the cusp of a new combat system, the fact it has tailored content and is generally a solo job means it can be designed without being subjected to new paradigms in combat.

However, I do see that it has a very situational toolkit, you can't just cycle beasts on cooldown in case you require their specific utilities, similarly the ability to spend your beast's or your tp scales until capped, I cannot tell you if it is more valuable to spend to immediately or horde it to max. There is really only one real burst phase and that is when rally is off cooldown but even then, you cannot ever get the 3 stacks for either you or your beast before the 90 second cooldown ends so if you want to "max value" the skill you'll be leaving it unpressed.

So maybe I am overthinking things, but do you think the concepts here may be indicative of Evolved job philosophy? I was tbinking about this because the most recent patch involves a solo trial and realistically, a good chunk of the player base will be experiencing that specific solo trial on evolved mode and the fight doesn't feel all that different.

Granted they can't just tell Reborn mode to kick rocks but I would think they would blend in some mechanics or concepts (like not respecting 2 minute timers or possible inconvenient downtime instances) or maybe Evolved won't change much at all for the encounter design.

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u/DJShazbot — 12 days ago

Job identity vs role identity

I have no idea if the title has anything to do with this question but I couldn’t think of anything g else lol.

We are getting a new phys ranged DPS next expansion but we still don’t have confirmation of the exact job and it just had my brain doing things.

If a job is designated as a certain role does that mean because of the role it is that it must have certain characteristics, or could there be more flexibility in the characteristics of the job inside the role? Actually, could job identity be made better with the removal of roles as a whole? What if it were just tank, healer, and dps? I don’t feel roles add much value while also creating a box that jobs must fit in.

Role skills could be reworked back into jobs, though this would be more artificial diversity like Esuna and Leeches back in the day. It’s the same effect with a different name. But is artificial diversity inherently a bad thing?

Anyway I think I am rambling and sorry if I didn’t articulate what I meant well enough

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u/conahu — 11 days ago

I wish bosses would not auto position themselves in normal content

What the tin says. While it's helpful and anti-frustrating in hardcore content, understandably so, I wish at least in dungeons and normal trials bosses would be where the tank aggroed them. veterans would still position them "as intended" but for less experienced (or some bored) players it would make a fun little challenge.

Just a thought

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u/Gogurs — 11 days ago

[Occult Crescent] Phantom Mastery should not exist

P. Mastery is the buff that you get once you level a P. Job. It's a 2% buff per job, totaling 48% if you leveled all 24. That is a massive damage increase, not something you can simply ignore. This is clearly meant as a way to reward players for trying out and "mastering" multiple P. Jobs, but it ends up being an issue IMO.

The P. Job system in general is deeply flawed. While I do prefer them not being consumable over Logos and Lost Actions, they're much less flexible, and most of them will not complement your Job's kit very well. That means that you have to try them out to find one that fits yours playstyle and feels fun to play. Or you just get which one is stronger, your choice.

However, it ends up contradicting the P. Mastery benefit. As you're incentivized to level many P. Jobs, most of the time you'll be using ones that don't really add much to your gameplay.

That gets even worse if you're a DPS. Unlike Tanks and Healers, DPSs do not have many survivability tools, specially Casters, who lack both Bloodbath and Second Wind. Therefore, they need survavibility tools from P. Jobs, but that has 3 problems:

  • As you're incentivized to level multiple jobs, most of the time you'll be playing with an incomplete toolkit, which means you won't always have a survivability tool available;
  • If you're leveling an offensive job, which usually offer less survivability, you will need a Healer. However, since the survivability issue incentivizes playing Tanks, it's common to find parties without a single Healer;
  • Some P. Jobs will give you mits instead of heals, which while helpful, will not always allow you to survive through raidwides, even without any Vulnerability stacks. Some bosses simply have too many raidwides, and sometimes CEs will take too long due to the lack of damage, either because many DPS are dead, or because a lot of players will opt out of playing DPS.

Overall, P. Mastery is, to me, one of the worst things in Occult Crescent. It incentivises you to play P. Jobs who don't fit your playstyle, punishes Jobs who require certain tools, and is way too strong for one to skip.

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u/Feplyss — 12 days ago

Quick PSA on Lalachievements numbers

I'll preface this by saying that Lalachievement numbers are cool and useful information, and you're still free to argue that certain content is too difficult or uninteresting for a large amount of the playerbase, but you cannot cite the total numbers on the website as evidence to make your point. They are extremely misleading.

I looked into this matter recently because I wanted to know what is actually being tracked, and the dev explained that the only profiles actually tracked are from a bulk import done in 2018, plus anyone whose profile has been looked up on the site at some point. That's it. If you're not aware of the site, or not actively logging your achievements there, chances are you're not in their database. I certainly wasn't (despite first playing the game in 2016).

Just to put things into perspective: As of me writing this post, Lalachievements lists a total of 2395 characters with the achievement for beating Dancing Mad Ultimate. FFlogs has 5133 clear parses logged across all jobs for that fight in the last two weeks alone. Edit: To make it even more obvious, Tomestone lists 21388 cleared characters, roughly 9 times the amount on Lalachievements.

I feel like this is pretty important context for anyone discussing these numbers, because between Chaotic, Forked Tower, the recent Ultimate and now Beastmaster, I've seen them used as supposed proof of the dire state of the game or certain bits of content several times now, based on false assumptions. Not blaming anyone here because it's really confusing, just wanted to clarify that the difference is much bigger than just a handful of private profiles.

tl;dr achievement numbers on lalachievements are only useful to compare relative achievement rarity, NOT total clear numbers for content

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u/Serp_IT — 13 days ago

Taking a Break from MSQ - Job Quests, Trial Quests and what we lost

Job quests gave us an excuse to break up the MSQ every two levels and I can't help but think that would have helped with the pacing of DT MSQ.

Similarly, trial quests sometimes carried patches when the MSQ was a little slower.

I hated PLD quests but I do reflect fondly on characters like Oboro, Curious Gorge, etc

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u/otsukarerice — 13 days ago

Is it worth to return for Evercold

Hello,

I have been playing FFXIV for about 6 years. I joined sometime before Shadowbringers and used to love this game. The MSQ was always what I enjoyed most about it. I did not mind the ARR quest slog, loved Heavensward, enjoyed my time in the East with Stormblood, and loved all of Shadowbringers and Endwalker. The ending of it all really got to me. My only criticism was that it felt too complete and too satisfying, to the point where I could just leave, stop playing, and be happy.

I did other stuff, of course. I decorated my flat and our FC house, and once I won the housing lottery, finally my own house. I did glamour, played around with shaders and photos, tried RP a bit, did not get into PvP that much, and tried some raids. It was all fine, but the story was what I was there for.

I was deciding whether I wanted to play Dawntrail. As I said, I was happy and felt finished with the game, but in the end I had sunk so many hours into it, and I had friends I was connected with only through the game. I figured that if they could spin such an amazing story as the Hydaelyn vs. Zodiark arc, it could be amazing to be there from the start of a new chapter and a new story. So I gave them my money and was ready to start a new, awesome journey, either with new NPCs I would grow to adore, or with even better tropical adventures alongside Scions I had already grown to love.

I was hyped from the trailer, pre-ordered the game, and started playing as soon as I could. Because of my job, I had to slow down my progression a bit at the beginning, so my FC mates were a bit ahead of me. I wanted to stay spoiler-free, but I asked them a little about how it was going, and they did not seem that enthusiastic. I thought nothing of it and played for myself. I was taking screenshots to document my progression (same as with Endwalker, where I ended up with 200+ pictures, after the ending it was so fun to go back and remember my theories and thoughts :D).

Then Wuk Lamat happened. I could go on a 2-hour rant about the story, quests, and repetitive, linear game design, and none of it would have anything to do with things outside the game, but I won't, because I am sure you have heard it all. Zepla HQ has an amazing video, and I agree with most of it. The game did not improve for me in the second part, where we went into the high-tech area. I liked the wild west area. I even went out of my way to level up Machinist (I was around level 40-something), just so I could run around in an appropriate glamour and have a gun in cutscenes. What a fun time... and it did not last long :(

After finishing the MSQ I hung around, but I was losing interest more and more. Finally I left and did not look back. Recently, the trailer for Evercold popped up in my feed and I got curious about what happened with the game after I left. I knew I was not the only one who did not enjoy themselves. So what happened? Did the story improve? Is there hope they will do something other than the same copy-paste formula we have already seen three times for Evercold?

As for jobs, I used to play Paladin, Astrologian, Bard, and Black Mage.

TL;DR: Loved the game, finished with Endwalker, gave it a chance with Dawntrail, and got Wuk Lamat and Happyness into oblivion. Now I'm wondering if I should return.

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u/LastTheoden — 13 days ago

What do you think it’s their reasoning for “phantom potency”

Hi u/supersnow845 here with another post about the field content zone you already forgot about/never liked

So in case you don’t know phantom actions have a roughly 6x hidden multiplier in them. So if the phantom action says 100 potency it’s actually ≈ (100 x 6) x 1.number of special attribute. So with 26 special attribute (the max) a 100 phantom potency action is actually about 756 true potency.

honestly I cannot think of a single justification for why phantom potency has a hidden 6* multiplier in it. Why would they lie about the potency of phantom actions? Do they not want people to press them? Is it connected to how the game calculates special attribute?

Like I simply cannot think of a single reason this is the way it is

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u/Supersnow845 — 14 days ago

Loneliness fatigue

Hi guys! I love FFXIV so freakin much and i am sososososo excited for Evercold!! However... i am getting tired of playing the game alone. Ive been playing for abt 6 years now and i starting playing very very young. ive always been scared of making friends online esspecially when they are much older than me so ive made zero friends in the game that whole time. I occasissionally play with my siblings and some irl friends i coerced into playing but they dont play long or never want to play with me. I got my gf to get to post hw but she hardly plays and there is no way she is catching up before Evercold. And honestly i really dont know if she has enough intrest in the game to keep playing but i continue to pay her sub cause im desperate heh. There is so much that i want to do in the game but i really dont want to do it alone so i just havent been been playing much at all which makes me so so sad. I also reallly want to go through a new expansion with friends for once. Sooo how do i make friends guys and how do i get my gf to play more. Furthermore, Idk how unreasonable it is but i want to play with people my age not people um 10+ years older than me lol. Thanks guys 🫡

TLDR: I want to know how to make friends in the game that are my age (~18-20) and i want to know how to get my gf to enjoy the game more

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u/Reasonable-Parfait32 — 11 days ago

How do I play ranked Crystalline Conflict? Queue literally never pops.

according to https://eu.finalfantasyxiv.com/lodestone/ranking/crystallineconflict/ on Light there are people ranked so it must pop sometimes at least.

but as someone who never played it before, I have spent a few hours in queue over the last week and weekend at all times: prime evening, weekend afternoon, morning, after lunch, etc

it never pops. what's the secret here? am I missing something?

u/Le_Vagabond — 13 days ago

playing as a townie and not the WOL

after getting to shadowbringers, i got a bit burnt out from being the hero constantly, so i decided to take a break and make an alt and make her just a townie and not a hero

so far it's been really fun and relaxing! i just really wish you could unlock everything you need to function in the world before being tossed into the hero role. right now i'm at the MSQ where you get recruited by the scions, and i haven't unlocked my chocobo or my retainer yet. i wish those things were unlocked BEFORE you have to join the scions! i don't want my character to be a scion, but i do want a chocobo and a retainer :( also being able to join a grand company before joining the scions would be great.

does anyone else feel this way?

edit: i figured out you can actually get a retainer before accepting the offer to join the scions! so you just cant have a chocobo or join a grand company. i guess i'm running everywhere/renting chocobo porters! lol

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u/elle-angel — 12 days ago