
How did they make up the skies in Forza Horizon 3?
I am very much curious of how Playground Games did the skies in FH3 because it looks just gorgeous, went into some search, got a GDC of 2017 talking about this in where the Lead Lightening Artist, Jamie Wood explained how they implemented the skies in FH3. Got confused where they mentioned Nuke(software) as it provided them with render of the skies. Correct me if I'm wrong, so they took 4k pics, processed them through Nuke and Lightroom and just put them up in the game engine's skybox? So, it's all just a video but small in size but using some resolution biasing and some additional techniques? I apologize; I'm just confused here. So the resolution biasing is just stretching the image on the outside so the center is more crystal clear, and in the second image, it just looks like the image with processed image afterwards... So they clear out the ground from the images, process it and then used Nuke to have a streamlined frames of images(basically video) to appear on the skybox?