
Milling Machine Simulator
I was working on a project that required real-time mesh changes to simulate cutting etc. I couldn't find a solution at that time. Papers I dug into said it required a lot of compute. Some game devs I talked to said most of it were tricks that gave the appearance (eg animated meshes), and not actual changes.
The best I got was Teardown which simulates object destruction using voxels. It was hailed for technical achievement.
Today I just came across this game. Milling Machine Simulator.
It simulates material removal, cutting and hole creation etc. So it seems like compute is not the issue. Also, given it is basically free-form, it doesn't rely on tricks. And it doesn't seem to be doing what Teardown did.
Any idea how they did it?