
Smash 64 Doubled Roster
Super Smash Bros. is a 1999 game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It is the first game in the Super Smash Bros. series and was first released in Japan on January 21, 1999. The game featured an all-star lineup of 12 of Nintendo’s characters, defining a whole series of future installments to come.
But what if had released with 24 characters instead of 12? A perfect doubled dozen of Nintendo’s finest characters in sorta “what-if?” roster.
Today, I bring you my doubled Super Smash Bros. 64 roster. I’ve spent quite a bit of time researching various official and fan sources, topics, and discussions to come to my final decisions. Overall, I think I’ve made a pretty solid roster, but that’s for all of you to decide.
The only rules I’ve set are really basic ;
- No characters created after 1998.
- No Third Party Characters.
(I kinda broke the last rule with a certain character but also kinda not?)
The Characters :
Bowser, King Dedede, Mewtwo, Ganondorf
Into the first batch of characters, we have 4 of Nintendo’s villains for their biggest franchises. Bowser, Dedede, and Mewtwo were all originally planned to be apart of the original 64 roster, and along with Ganondorf, were some of the most popular picks for the offfical Smash 2 Poll. All have also appeared in the following two Smash Bros. rosters.
Peach, Diddy Kong, Zelda, Falco
Next up, we have the most deserving supporting characters (considering the amount spots we have) for the roster. Each of these characters had a couple of votes in the Smash 2 Poll and seem like the most realistic picks alongside the first batch.
Marth, Pit, Little Mac, Banjo & Kazooie
And for the final group of newcomers, we have characters from series not represented with playable fighters on the original roster. Marth was the fourth of the four originally planned characters for Smash 64’s roster. Pit and Little Mac are two classic Nintendo characters that just feel like the most necessary inclusions to help flesh out the crossover aspect for this supposed doubled first entry. Finally, Banjo & Kazooie; the only character I had trouble really deciding if I want them on the roster due to being third party. But alas, they were technically second party during the time of Smash 64’s release, so they can fit right in with the rest of the roster as the first (currently) third party.
That’s all I’ve got for the first part of my reworked Doubled Roster series, where I take each Super Smash Bros. roster and double the amount of characters, taking from the last roster I had and building a what-if sorta series. I was extremely dissatisfied with a lot of decisions I made in my series from nearly a year ago, causing me to never finish the series after my WiiU/3DS roster. But since it’s been in the back of my mind since, I’ve decided to remake it. Be on the lookout for my Melee roster next.