Round 2 of Orion Online, my solo-built browser MMORTS starts today
Orion Online - Round 2
I am building Orion Online: a browser-based, tick-based MMORTS in the Utopia/OGame style of games. Round 1 ran through July, and I was able to gather lots of great feedback from first-time players, and for the first time I was able to play my own game start to finish, which gave me a lot of great insights.
Today round 2 starts, and after an intensive month of bug-fixing, tuning, and development, the game is shaping up nicely. I still consider it early access, but now is a great time to try it out if you like these kind of games, and want to help shape the future of Orion Online.
Play here: https://orion.idleverse.gg/
TL;DR of a month of live iteration:
* Pacing retuned: faster early game, faster-to-reach endgame, shorter wars
* Many UI/UX fixes, visual feedback and animations added, etc
* Balanced many of the mechanics
* Many Performance improvements
* Better onboarding experience
Full write-up: https://blog.idleverse.gg/orion-online-round-2/