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A Nietzschean analysis of Among Us (The game)
I've been thinking about how weirdly Nietzschean Among Us is.
On the surface, the game is about finding the truth. The whole objective is to identify who the Impostor is and remove them before they kill everyone. But when you actually play, truth is rarely what determine's the outcome. people constantly accuse each other with almost no evidence. Players get voted out because they sound suspicious, because someone more charismatic points a finger at them, or because the lobby collectively decide's a narrative makes sense. The person who wins the argument often matter more than the person who is correct.
This feel's very close to nietzsche's skepticism about truth. Nietzsche thought people often claim to value truth, but what they really value is interpretations that serve there interests. In Among Us, facts only matter insofar as they can be successfully presented and accepted by the group. Reality dont speak for itself. Someone has to make reality persuasive.
The game also become's a perfect example of the will to power. Every meeting is essentially a struggle between competing interpretations of events. crewmates are trying to establish a version of reality that identify's the killer. The Impostor is trying to impose a different version of reality. The winner is not necessarily the person with the strongest evidence but the person who's story becomes dominant.
Even the game's moral framework start's to look questionable from a nietzschean perspective. Crewmates are considered good and Impostors are considered evil, but that's only because the rules define the interests of the majority as morally correct. The Impostor isn't evil in any objective sense. They're simply operating according too a different set of incentives. If the game were designed around helping the Impostor succeed, the exact same actions would be praised as intelligent and strategic instead of being condemned as deceitful.
The emergency meeting itself often turn's into an exercise in ressentiment. Someone becomes suspicious, weak evidence gets treated as certainty, and the group unite's around condemning a single player. It doesn't even matter if that player is innocent. the act of collectively blaming someone create's social cohesion and relieves uncertainty. The lobby would rather have a wrong answer then no answer at all.
The Impostor is also interesting as a kind of parody of Nietzsche's free spirit. They're the only player who operate's outside the accepted moral code of the group. They understand that appearances matter more then reality, that perception is often more important than facts, and that social rules can be manipulated. Obviously Nietzsche's ideal individual is much more than a liar, but the Impostor occupy's a position outside conventional morality that Nietzsche would probably find philosophically interesting.
The funniest part is that the entire thing repeat's forever. Every match begins with trust. Every match ends with suspicion. Players accuse each other, construct narratives, establish temporary truths, destroy them, and then start over again. In a weird way, Among Us feel's like an endless cycle of deception, judgment, and power struggles.
So maybe Among Us isn't really a game about discovering truth at all. Maybe it's a game about who get's to decide what counts as truth. And that feel's like a very Nietzschean game, atleast too me.
Im indefinitely banned from angels sensory room because nobody thought my memes were funny and i feel like a little bitch
jim o rourke contained v(viral infection)-class incident
he infects anothe person