r/playtoearngames

Suggests pls

Anyone here that has alternatives to the following: Axie Infinity and Pixels which are play to earn games. Much better if there's no investment need like money to spend. But if doesn't still suggest it, may be I'm engaged with it.

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u/asphyxiant_alchemist — 6 days ago

Can play-to-earn work if the economy is built around a real game loop instead of becoming the whole game?

Hi everyone. We’re developing a mobile game called MonsterMine, and over the last three years we’ve tried to rethink the play-to-earn model from the ground up. We’re not sharing a link here; we genuinely want opinions from people who know these games.

What bothered us about many older P2E models was that earning often became the entire experience. The gameplay felt secondary, inflation became difficult to control, and players were sometimes treated more like investors than players.

Our answer is closer to “play and earn,” built around several connected game systems:

• Players collect and evolve creatures called MonsterMine. Their appearance and statistics can change through levels, equipment and other progression systems.

• The main economy begins inside a mine-management mode inspired by shelter-building games. Players assign creatures to rooms matching their elements, expand the mine, improve its layout and use temporary boosts. A creature’s statistics and the way the mine is managed affect its mining rate.

• The in-game currency, GEM, is designed to be created through this gameplay mining system. Unlocking and improving rooms costs GEM, and those spent tokens return to the reward pool so they can circulate through the game again instead of simply disappearing from the economy.

• Other planned modes use the same creatures and resources differently. One is a strategic multi-floor battle mode where players defend floors, challenge other players and risk part of the GEM they previously earned. Another area focuses more on caring for creatures and improving their statistics.

Creature and equipment ownership uses blockchain, and wallet withdrawals are planned, but our priority is that the game loop makes sense before the financial layer does. The blockchain side also needs to remain understandable for people who are not already crypto experts.

We’re still in development, so honest criticism would be useful:

  1. Does returning spent GEM to the reward pool sound healthier than the usual endless-emission model, or does it still feel too complicated?

  2. Which part sounds most like an actual game to you, and which part still sounds too financial?

  3. What would stop you from trying this kind of game: the NFT entry point, the economy, or simply needing to see stronger gameplay first?

We’re posting from the official project account and are directly involved in developing the game.

reddit.com
u/MONSTERMINE01 — 9 days ago
▲ 10 r/playtoearngames+9 crossposts

AgarStake: fast browser arena matches where every move has real stakes

AgarStake is a no-download multiplayer arena inspired by Agar.io and Slither.io. Enter with SOL, grow, split, survive and try to leave with more than you started with. It is designed for short, competitive browser sessions rather than passive “earn” mechanics.

18+ only. Stakes can be lost, returns are never guaranteed, and access may be restricted in some regions. Developer/self-promotion disclosure: I built it.

Play here: https://agararena.space

u/Weary-Implement-1661 — 9 days ago