r/psvr2

▲ 3 r/psvr2

PSVR2 bug after it goes to sleep

Hi, I’ve got this really strange issue with my headset and I can’t for the life of me figure out what to do.

Recently I started using my launch PSVR2 more often and generally it runs okay- I turn on my PS5, plug the headset in and it works like a charm, I can play with no issues whatsoever…

… UNLESS it goes to sleep while PS5 is on (when I take it off and go to eat something for like 30 minutes) or I manually turn it off without also turning off the console.

When I boot it back up again the default screen (like flat Dashboard) is bigger then i set it before, passthrough doesnt work at all (button does nothing) and sometimes even the screen starts showing „look at the TV” animation (with nothing actually displaying on the TV). After unplugging the cable and plugging it back in the headset starts working normalny again with no issues- no glitches, stutters or artifacts and passthrough works without issues.

Please advice, I’ve tried some stuff I found (Remote play app trick, PS5 setting reset, resetting play area) and none of them worked.

reddit.com
u/Bukaasz — 1 day ago
▲ 120 r/psvr2+2 crossposts

CleanSheet 2 officially announced for PS VR2 ⚽🥅

Hey PSVR2 Reddit,

We’re excited to officially announce CleanSheet 2, launching first on PSVR2 ⚽🥅
After the support the community showed for CleanSheet Soccer, we wanted to continue supporting the PSVR2 hardware and this is easily our most ambitious goalkeeper experience yet.

CleanSheet 2 introduces new modes including Match Play, where you can face realistic scenarios like cutbacks, inswinging corners and knuckleball free kicks, alongside a brand new Drills Mode featuring goalkeeper training equipment such as ball launchers, rebounders and reaction lights.

There’s also a full Career Mode where you’ll choose a team, complete weekly and monthly challenges, and upgrade your stadium and equipment over time. We’ve even added a Shot Creator Mode so players can build their own custom situations.

And yes - there’s a full Platinum Trophy for the trophy hunters out there 🏆

We’d really appreciate any support from the PS VR2 community by wishlisting the game, and we can’t wait to share more soon!

Store Page
➡️ https://store.playstation.com/concept/10018883

u/incisivsport — 1 day ago
▲ 14 r/psvr2

Riven psvr2

Just spent a couple of hours in the Riven remake that just came out. Considering the negative reviews regarding graphics I have to say I was pleasantly surprised. Yes it's a bit lo-res but nothing like "someone smeared Vaseline on the lenses" rubbish. Maybe it's the nostalgia but I absolutely loved being in this world again. The animations on the transports are fantastic, I must have gone back and forth about 10 times. Hopefully a graphical update will be on the way but considering it is already on sale at launch (not a good look) it's a must if you played this back in the 90's or like puzzle games. Cheers,

reddit.com
u/Striking_Ad8463 — 1 day ago
▲ 3 r/psvr2

Can you change the amount of head movement needed with your head to say 45° right and 45° left to be full movement in game or can it only be 180° left and right, as 1 to 1. No adjustment curves option like trackir and similar?

reddit.com
u/Hetstaine — 1 day ago
▲ 20 r/psvr2

Call of the mountain is on sale. Is it worth it?

After months, COTM is 30% off $80 down to $57. And although I've been waiting on a sale, its still quite pricey but i dont think it'll ever be any cheaper.

reddit.com
u/Special-Sense4643 — 3 days ago
▲ 50 r/psvr2+1 crossposts

Onirium is very dream-like. I flew on a giant friendly bird last night. I got stuck a while back, but I enjoyed it enough to try it again.

Anyone ever play - or beat this one?

u/HighlySeasonedGamer — 3 days ago
▲ 50 r/psvr2

Was this stuff worth it to buy?

I got my PSVR2 a few weeks ago and I love it. Huge change from the original (way less nausea), but I can’t find the sweet spot, it’s always a bit blurry in one spot or another, the sharpness is all over the map, etc. I just want good quality resolution every time I put it on, so I got these on a whim. Anybody tried these?

u/Koalashart1 — 4 days ago
▲ 81 r/psvr2+1 crossposts

[May Giveaway🎁 + News🚨] IRON GUARD: Salvation — 5 PSVR2 Keys

Hey r/PSVR,

Giveaway: 🎁
We’re giving away 5 PSVR2 keys for IRON GUARD: Salvation.

To enter, comment your region:
NA / EU / Asia / Japan / Other

5 winners will be picked Friday, May 22nd and keys sent by DM (please keep DMs open).

IRON GUARD: Salvation is a 30 missions packed VR Tower Defense game with RTS + shooter gameplay, boss fights, hero units, superweapons, crystal mining, haptics, and a lot more fun.

News: 🚨
The IRON GUARD VR bundle featuring BOTH games is now available for under $25: https://store.playstation.com/product/UP7168-PPSA29572_00-0916168297335172

IG: Salvation is also currently 25% off (30% with PS Plus):
https://store.playstation.com/product/UP7168-PPSA29572_00-0501991777542894/

Best!

— IRON GUARD Dev Team

u/ironguardvr — 6 days ago
▲ 11 r/psvr2

Demeo - recommended?

Someone just recommended Demeo as a PSVR2 game that would match my desire for an RPG in a style similar to BG3.

Please could I get some honest reviews from anyone who has played the game? Positive and negative all welcome!

Thank you!

reddit.com
u/VirTacitus — 5 days ago
▲ 6 r/psvr2

My son just got a Psvr2, ps5pro, Aces of Thunder..graphics adjustments? Is everything just set, no tweaking? Looks ok but not great.

reddit.com
u/Hetstaine — 5 days ago
▲ 2 r/psvr2

Fellow PSVR2 sent-in-for-repair Owners, how long did it take?

Had a PSVR2 sent in for repair (right controller drift and AR coating damage), it was received on Friday, "received" and started repair today at 8:30 AM and then finished 10:30 AM.

I've done a few RMAs in the past, GPUs, RAM, Motherboards, etc. It's usual ballpark is 5-10 business days, though sometimes I had 2-4 weeks. So 2 hours is crazy fast for my usual expectations, did my repair get rejected or not? Cause if so, I thought Sony holds it hostage until you pay the return shipping cost so you can compensate them for a repair that's not covered under warranty.

Has anyone else RMA their PSVR2? Was it as fast? Is Sony just fast or did they think "hell no, the customer's at fault" and threw it back in the box and shipped it back.

reddit.com
u/Quack-Zack — 3 days ago
▲ 0 r/psvr2

Game advice

I recently purchased a PSVR2 and have a couple of fun games.

But I’m a big fan of isometric RPGs like Baldur’s Gate 3.

I feel that first-person style games are probably much better suited to PSVR2 play, but does anyone know of any games that at least have the feel or vibe of an isometric RPG?

Thank you!

reddit.com
u/VirTacitus — 5 days ago
▲ 4 r/psvr2

PSVR2 - Right controller buttons won't work in games

Just got my PSVR2 yesterday and the controller just isn't registering in games. In the PS5 menu the buttons work, but loading up stuff like NMS or the new Alien game the buttons just don't work. Can't click R2 to select and accept, joystick doesn't register movement. Anyone know any solutions to this?

reddit.com
u/TWKExperience — 5 days ago
▲ 8 r/psvr2

Is there a shortage?

I had to return my Psvr2 at Best buy because my dog chewed the cable they didn't have another in stock and didn't know when they would get another Or even if they would get any. I got a gift card with the money so I could get it at another store. But i checked and every store in a 20 mile radius they are all out of them

reddit.com
u/sebastianrdz01 — 5 days ago
▲ 6 r/psvr2

MSFS 2024 vs Aces of Thunder | White Cliffs of Dover Comparison | Graphics, Performance & History

Howdy Headset Homies

I compared the iconic White Cliffs of Dover location in Microsoft Flight Simulator 2024 and Aces of Thunder, looking at graphics, VR immersion, performance differences, and the contrast between present day Dover and the World War 1 era setting.

From photorealistic modern scenery to wartime skies packed with atmosphere, this was a really fun comparison to make. Which version do you prefer?

#PSVR2 #MSFS2024 #AcesOfThunder #VR #VRGaming #FlightSimulator #WorldWar1 #WW1 #WhiteCliffsOfDover #Gaming #VirtualReality #FlightSim #CombatFlightSim #MicrosoftFlightSimulator #Dover

youtu.be
u/mushroomfido — 4 days ago
▲ 153 r/psvr2+1 crossposts

PSVR2 Remap Guide For MSFS2024

I've been testing various bindings for the Sense Controllers and thought I'd share some insights...

There are a few differences between the VR Sense Controllers (SC) and the Dualsense (DS) controller that can make things tricky...

1: The DS has a D-Pad.

2: The DS has a clickable touchpad.

3: The DS allows binding any buttons, the SC (mostly) only allows bindings on the same controller.

4: The SC (currently) only has bindings for sticks up/down or left/right. Whereas the DS has additional separate bindings for sticks up, down, left and right.

Then there's some conflicts like the left stick always moving the ailerons (turn) and elevators (pitch) or the right stick used for zooming and scrolling in the EFB.

There's a couple of tricks to help like different bindings for different camera modes and being able to differentiate between clicking a button and touching (T) it on the SC.

Ok let's start with the basics...

The left SC stick uses up/down for pitch and left/right for turning. The right SC stick controls the rudder left/right. These are the default bindings and these will remain.

INTERACTION:

Don't you hate it when you grab the Altitude dial and it jumps from 3,000 feet to 26,300 feet? Bind...

"Cockpit Interaction - Increase" to HR2+O

"Cockpit Interaction - Decrease" to HR2+X

"Cockpit Interaction - Increase" to HL2+TR

"Cockpit Interaction - Decrease" to HL2+SQ

(H=Hold, TR=Triangle, SQ=Square)

There's only two Hold bindings, hold left trigger (HL2) and hold right trigger (HR2). They're at the bottom of the bindings list with a solid outline around the symbol.

These changes mean that you can highlight a dial either by touch (moving the SC close to the dial) or by pointer (R3), then holding R2 and clicking or holding O to increase the value or X to decrease on the right SC. The same control method is used on the left SC. Holding L2 then clicking or holding the Triangle button to increase the value or Square button to decrease.

I would recommend turning the tooltips off (General > Flight Interface> Instrument Name Tooltips) as they get in the way, so you'll actually have to check the PFD to see what barometric pressure you have set and check the panels to confirm values etc. Makes it more immersive!

Dials that can be clicked (like barometric pressure from STD to local) need a new mapping so change...

"Cockpit Interaction - Secondary Action" R2+R3

"Cockpit Interaction - Secondary Action" L2+L3

You can still manually adjust dials by turning your wrists and flicking switches works as normal.

THROTTLE:

I recommend swapping X and O so that increase throttle is O and decrease throttle is X. Given the position of these buttons on the right SC it feels more natural to push the upper button to increase something and the lower button to decrease it.

"Increase Throttle" O

"Decrease Throttle" X

While we're sorting out the throttles, map...

"Throttle Next Detent" R1+O

"Throttle Previous Detent" R1+X

Handy for TOGA and Retard.

For a more "Hands On" experience, we will map...

"Throttle 1 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 2 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 3 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 4 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Rudder Axis" R1+RSLR

(RS=Right Stick, UD=Up/Down, LR=Left/Right)

(DZ=Deadzone)

Be aware that using the Next/Previous Throttle Detent mapping will also affect Trim (see below) so get in the habit of holding R1 and then fast-clicking O for TOGA and holding R1 and then fast-clicking X for Retard. It's a workaround as before you hold R1, you touch it first and the broken key listener registers both the touch and the hold key combos at the same time.

TRIM:

So that problem with Trim is because the SC can only map up/down instead of separate up and down. This means that pushing forward on the right SC stick (or scrolling in the EFB) sends the plane into a 100% nose down dive and pulling back results in a vertical climb! What's even worse is that even if you have the dexterous sensitivity to move the stick a fraction, the moment you let go, the trim is reset to neutral! Totally useless. We can't map Trim to a stick so instead use...

"Elevator Trim Down (Nose Down)" TR1+O

"Elevator Trim Up (Nose Up)" TR1+X

(T=Touch)

Touch is represented by a broken outline on the binding symbol in the remapping screen.

TAXI:

Sticking with the right SC we're going to create a "Taxi Mode" to make turns smoother with improved speed control...

"Left Brake Axis" RSUD (Inverted) 0.4 DZ

"Right Brake Axis" RSUD (Inverted) 0.4 DZ

"Rudder Axis" RSLR (Secondary)

During taxi you can activate this mode by pushing the right stick forward. Holding all the way forward is brakes off. This makes turning with left/right on the right stick more precise as you're rolling the stick around the perimeter (if that makes sense) and the more extreme the turn gets, you'll automatically apply some light braking as the up/down value decreases. If you release/centre the stick you will apply 50% brakes (good for a gentle slow down) or max brakes if you pull the stick all the way towards you. This can be real handy for pulling up to the runway threshold stop line as you can feather your speed to a precise stop and you don't have to frantically apply the parking brakes as they'll default to 50% on. When you're ready to line up, you just push the right stick forward and providing you have enough throttle to start rolling, the plane will start moving again.

This mapping won't interfere with EFB scrolling/zooming.

To cancel "Taxi Mode" just dab the default brakes with the square button.

"Brakes" SQ

"Toggle Parking Brakes" SQ+TR

FLAPS & GEAR:

Once you're airborne there are a few actions that you use less frequently so these are mapped to slightly more complex combos...

"Increase Flaps" R1+R2+X

"Decrease Flaps" R1+R2+O

"Toggle Landing Gear" R1+R2+R3

COCKPIT CAMERA:

To reset your head orientation use...

"VR - Camera Reset" TL1+L3

To reset your body position use...

"Reset Cockpit View" L1+L3

You can slide your body forwards, backwards, left and right by holding L1 and moving the left stick...

"Toggle Cockpit View Freelook (Hold)" L1

"Cockpit View X Translation Axis" (Inverted) L1+LSLR

"Cockpit View Z Translation Axis" L1+LSUD

If you want to adjust your height you can use...

"Cockpit Camera Height Dec (Lockable)" L1+X

"Cockpit Camera Height Inc (Lockable)" L1+O

But you have to do this before moving the left stick as this will switch the button listener's focus back to the left stick.

DRONE & FIXED CAMERAS:

You can switch to Drone View by holding L1 and clicking the Triangle button. In this view you can translate the camera with the left stick and rotate with the right stick. Raise or lower the camera by touching L1 and clicking the Square and Triangle buttons...

"Toggle Drone" L1+TR

"Translate Drone Up" TL1+TR

"Translate Drone Down" TL1+SQ

While in Drone View, you can activate Fixed View that comprises of 10 fixed cameras that where preset by the aircraft's developers. It's a bit tricky to navigate and will take a bit of practice. You activate Fixed View by holding L1 and clicking the Square button. Then you can cycle the views by touching L1 and clicking the Square or Triangle button.

"Toggle Fixed Camera 01" L1+SQ

"Next Fixed Camera" TL1+TR

"Previous Fixed Camera" TL1+SQ

To safely exit the Fixed View mode you need to cycle the views to the first view you saw when you activated this mode. Then deactivate the mode by holding L1 and clicking the Square button (same combo as activate Fixed View). This will return you to the Drone View which you can exit by holding L1 and clicking the Triangle button (same combo as activate Drone View).

If you mess up and try to exit Fixed View from the wrong camera you can fix it by resetting the Cockpit View (L1+L3), switching to Drone View (L1+TR) and then exiting Drone View (L1+TR)

CUSTOM COCKPIT CAMERAS:

Custom Cockpit cameras are similar to Fixed cameras but you get to create the views instead of them being preset.

Before you can use them, you have to create them for each aircraft that you want to use them in.

I recommend doing this flat screen with a Dualsense controller.

If you would like a more in depth guide on how to set up Custom Cameras, here's a link to a post I made...

https://www.reddit.com/r/flightsim/s/keFeUKyDmg

(X Starts at 0 and ends at 9)

(DPL=D-Pad Left)

1: Delete "Cockpit Quickview Left" L1+DPL.

2: Bind "Save Custom Camera X" to L1+DPL.

3: Position your cockpit camera.

4: Press L1+DPL to save the view.

5: Delete the "Save Custom Camera X" binding.

6: X increases by 1.

7: Goto Step 2.

Once you have saved up to 10 Custom Camera Views...

1: Delete "Save Custom Camera X" L1+DPL.

2: Bind "Load Previous Custom Camera" L1+DPL.

3: Delete "Cockpit Quickview Right" L1+DPR.

4: Bind "Load Next Custom Camera" L1+DPR.

5: Bind "Load Custom Camera 0" TR

While in Cockpit View, press TR (I used Triangle as it wasn't used for anything else in a 737) to activate Custom View. The camera should move to your first saved position. Cycle through the saved views with L1+DPL and L1+DPR. Snap back to the first camera with TR and press TR again to exit back to Cockpit View.

Now that you have created the Custom Views for your aircraft let's map a set of bindings to use on our left Sense Controller in VR...

"Load Custom Camera 0" L1+SQ

"Load Next Custom Camera" TL1+TR

"Load Previous Custom Camera" TL1+SQ

OTHERS:

Here's a few stragglers...

"Take Control of Character" R1+Pause

"Toggle Run" X

"Toggle Crouch" SQ

"Toggle Visual Assistances Display" R1+R3

I hope you found this guide useful 👍

EDITS:

15/05: Corrected a mistake with "Cockpit View X Translation Axis" not mentioning that the binding should be inverted. Added a link to a more in depth guide on how to setup and use Custom Cameras.

TLDR:

"Cockpit Interaction - Decrease" HR2+X

"Cockpit Interaction - Increase" HR2+O

"Cockpit Interaction - Secondary Action" HR2+R3

"Cockpit Interaction - Increase" HL2+TR

"Cockpit Interaction - Decrease" HL2+SQ

"Cockpit Interaction - Secondary Action" HL2+L3

"Increase Throttle" O

"Decrease Throttle" X

"Throttle Next Detent" R1+O

"Throttle Previous Detent" R1+X

"Throttle 1 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 2 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 3 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Throttle 4 Axis (0 to 100%)" R1+RSUD DZ 0.4

"Rudder Axis" R1+RSLR

"Elevator Trim Down (Nose Down)" TR1+O

"Elevator Trim Up (Nose Up)" TR1+X

"Left Brake Axis" RSUD 0.4 DZ

"Right Brake Axis" RSUD 0.4 DZ

"Rudder Axis" RSLR (Secondary)

"Brakes" SQ

"Toggle Parking Brakes" SQ+TR

"Increase Flaps" R1+R2+X

"Decrease Flaps" R1+R2+O

"Toggle Landing Gear" R1+R2+R3

"VR - Camera Reset" TL1+L3

"Reset Cockpit View" L1+L3

"Toggle Cockpit View Freelook (Hold) L1

"Cockpit View X Translation Axis" (Inverted) L1+LSLR

"Cockpit View Z Translation Axis" L1+LSUD

"Cockpit Camera Height Dec (Lockable)" L1+X

"Cockpit Camera Height Inc (Lockable)" L1+O

"Toggle Fixed Camera 01" L1+SQ

"Next Fixed Camera" TL1+TR

"Previous Fixed Camera" TL1+SQ

"Load Custom Camera 0" L1+SQ

"Load Next Custom Camera" TL1+TR

"Load Previous Custom Camera" TL1+SQ

"Take Control of Character" R1+Pause

"Toggle Run" X

"Toggle Crouch" SQ

"Toggle Visual Assistances Display" R1+R3

reddit.com
u/AndyJBailey — 7 days ago
▲ 28 r/psvr2+1 crossposts

Review: PIRATES VR JOLLY ROGER (PSVR2 on PS5 Pro) - short but sweet, but I had some fun!

Anyone play this one? I wanted to play this before Bootstrap Island 🏝️ and I LOVE 3-5 hour adventures that I can do in one or two sittings… like a long movie that I’m inside of…. it was much better than I thought!

youtu.be
u/HighlySeasonedGamer — 6 days ago
▲ 14 r/psvr2+1 crossposts

Ghost Town PSVR2 Review

Here’s my Ghost Town PSVR2 review.

Really enjoyed the supernatural mystery angle in this one. It’s more detective adventure than horror, with a strong atmosphere and some really immersive VR interactions throughout.

Curious what everyone else thought of it.

youtu.be
u/mushroomfido — 6 days ago
▲ 24 r/psvr2+1 crossposts

Review: POOLS VR (PSVR2 Review on PS5 Pro)

I ended up enjoying this “experience” more than I expected… anyone else play this yet? …Or maybe you’re wondering what it’s all about? This video has my thoughts 💭 and my review score/opinion.

youtu.be
u/HighlySeasonedGamer — 7 days ago
▲ 5 r/psvr2

Best newish games?

I had PS VR two on launch weekend and was one of the firewall regulars, but I got burnt out. Haven’t played in maybe like a year and I’m curious at what games are out there. I saw a clip from a Star Wars game that I never heard about and I’m curious if there’s any first person shooters for multiplayer like firewall or anything. Thank you for any tips or advice!

reddit.com
u/ComfortAmbitious4201 — 6 days ago