▲ 0 r/psvr2+1 crossposts

Is a VR addon for GTA6 plausible, especially with Sonys marketing deal with Rockstar

GTA6 will be a true killer app for VR, the world is more immersive than any game ever, it could honestly breath life back into VR and sell a million PSVR2s which might make it worthwhile for Sony to pay for a VR mode. Do you think it could happen next year?

Rumor is, they are going to pare back something’s next year to try to port it to Switch 2. It already runs on Xbox Series S, and PS5 and Pro just got patches that use AI to double frame rates. So a VR port of the Series S or Switch 2 version that uses PSSR could get 72-90 fps

reddit.com
u/Secret-Lecture — 11 days ago
▲ 0 r/oldschoolmtg+1 crossposts

Premodern Plus - The Nostalgia Format we actually need

Premodern Plus

Comprehensive Format Guide

I. Core Philosophy: What is Premodern Plus?

Many Magic the Gathering players desire to play with their favorite cards from the first decade of magic, the golden age of Magic. Of the various attempts at this, Premodern has proven to have the most staying power due to its depth, diversity, power balance, and accessibility. 

Premodern’s one shortcoming is that, as a strict nostalgia format, it leaves out thousands of iconic early cards printed before Fourth Edition or in beginner-level sets. While the name Premodern implies that all sets printed before the Modern cardframe would be included, many are often saddened when they learn that 14 sets from the pre-Modern era of Magic are left out. Beautiful old cards from before the Modern era, sitting in boxes collecting dust rather than seeing play. As it so happens, the era encompassed by Premodern Plus includes every card printed in the first ten years of Magic (unless it is on the below banlist) and nothing printed after (except tentatively, the enemy fetchlands).

Premodern Plus is a curated, community-driven format designed to fix this. It's purpose is to serve as a nonrotating closed format in which the largest number of Oldframe era cards and strategies see competitive play. It uses Premodern as its foundation, mana base and power-level calibrator, then expands backward into Old School (93/94) and sideways into Middle School (Portal/Starter sets). The goal is to maximize the number of nostalgic cards from this era allowed while removing format-breaking power outliers that would otherwise limit the number of viable decks and strategies.

Every Premodern-legal deck remains fully viable in Premodern Plus, and the format maintains a very similar powerlevel. A player can register their existing Premodern deck at an Premodern Plus event and expect to fare reasonably well.

Premodern Plus describes the historical design era of the card pool (Alpha through Scourge), not the physical card frame you must use.

  • Printing Flexibility: Any official printing of an eligible card is fully tournament legal. This includes white-bordered printings, modern-frame reprints, retro reprints, foils, foreign languages, secret lairs, Gold-bordered World Championship cards, and Collector’s/International Edition cards.
  • Proxy-Friendly: To keep the format budget-friendly and inclusive, clearly identifiable playtest cards and proxies are permitted. Playtest cards and proxies must include legible text detailing the card's name, mana cost, card type, and current Oracle rules text.

II. Deck Construction & Gameplay Rules

  • Deck Size: Minimum 60 cards mainboard, up to 15 cards in the sideboard.
  • Copy Limit: Maximum 4 copies of any card by English card name (basic lands exempt). There is no restricted list. Restricted lists create swingy, high-variance gameplay
  • Rules Engine: Uses current, contemporary Magic rules (the London mulligan, no mana burn, modern combat damage rules, current legend/token rules) and current Oracle card phrasing.
  • Note: Portal cards function according to their current Oracle wording, not the simplified rules language printed on the original cards.

III. Legal Card Pool

The Premodern Plus card pool includes every card printed in the first ten years of Magic (unless it is on the below banlist). It draws from three historic reservoirs, plus one specific modern exception to aid format health.

1. The Premodern Foundation Every card currently legal in Premodern (tournament sets from Fourth Edition through Scourge) remains legal.

2. The Old School Expansion

  • Alpha, Beta, Unlimited
  • Arabian Nights
  • Antiquities
  • Revised
  • Legends
  • The Dark
  • Fallen Empires

3. The Portal & Starter Expansion

  • Portal
  • Portal Second Age
  • Portal Three Kingdoms
  • Starter 1999
  • Starter 2000
  • Supplemental Promos: Arena, Giant Badger, Nalathni Dragon, Sewers of Estark, Windseeker Centaur.

4. The Enemy Fetchland Exception In the spirit of inclusivity and deck diversity, five specific cards printed just outside the "Premodern" era are explicitly legal:

  • Arid Mesa (Plains/Mountain)
  • Marsh Flats (Plains/Swamp)
  • Misty Rainforest (Island/Forest)
  • Scalding Tarn (Island/Mountain)
  • Verdant Catacombs (Swamp/Forest)

Why? Premodern Plus does NOT allow original Dual Lands or Shock lands which would otherwise enable perfect mana. Fetchlands can only ever get basic lands. By allowing the above five enemy fetchlands, a number of less competitive Premodern decks (Deadguy Ale, RW Fluctuator, UG Madness, GBw Food Chain, RW Weenie, Counterburn, UG Threshold, BW Control, Junk Rock, Wurm Rack, The Solution etc.) get a desperately needed consistency boost to coexist with allied-color strategies. Note: This is a tentative decision. If allowing enemy fetchlands Premodern Plus makes the format narrower or pushes pain lands and lair lands out of the format, it will be reversed.

IV. The Banned List & Design Philosophy

Premodern Plus is a proxy friendly format and regulates power, not collectibility. Reserved List status does not determine legality. (Cards like Gaea’s Cradle, Mox Diamond, Survival of the Fittest, and City of Traitors are legal because they fit the Premodern environment).

A ban requires evidence that a card produces routine wins before interaction, creates excessive mana, requires narrow sideboard cards just to participate, or invalidates major deck categories.

The following cards are all banned in Premodern Plus:

1. The Premodern Banned List (Inherited)

Amulet of Quoz, Balance, Brainstorm, Bronze Tablet, Channel, Demonic Consultation, Earthcraft, Entomb, Flash, Force of Will, Goblin Recruiter, Grim Monolith, Jeweled Bird, Land Tax, Mana Vault, Memory Jar, Mind’s Desire, Mystical Tutor, Necropotence, Parallax Tide, Rebirth, Strip Mine, Tempest Efreet, Tendrils of Agony, Time Spiral, Timmerian Fiends, Tolarian Academy, Vampiric Tutor, Windfall, Worldgorger Dragon, Yawgmoth’s Bargain, Yawgmoth’s Will.

2. The Power Nine are Banned

Ancestral Recall, Black Lotus, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Time Walk, Timetwister.

  • Reasoning: These bypass the fundamental economy of Premodern, which is built on spending cards, lands, life, and time to obtain resources.

3. Dual Lands are Banned

Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea, Volcanic Island.

  • Reasoning: If allowed, Premodern Plus just becomes underpowered Legacy. Banning them forces players to rely on painlands, lair lands, Gemstone Mine, City of Brass, Reflecting Pool and basic-only fetchlands. In a format with dual lands, fetchlands enable perfect mana, and ensure that the vast majority of painlands, lair lands and fringe lands never see play. Banning dual lands preserves Premodern's mana tension, depowers fetchlands, and makes three-color decks a calculated risk.

4. Older Fast Mana & Abnormal Engines are Banned

Bazaar of Baghdad, High Tide, Library of Alexandria, Mana Drain, Wheel of Fortune, Fastbond, Mana Crypt, Mishra’s Workshop, Sol Ring, Time Vault.

  • Reasoning: Bazaar is uncounterable, free graveyard filling that breaks Reanimator/Survival. High Tide converts several otherwise fair untap effects (Frantic Search, Reset, Turnabout, Cloud of Fairies and Snap) into powerful mana-generating spells that would dominate the format. Library provides repeatable advantage from a land slot with no deckbuilding commitment. Mana Drain converts interaction into acceleration, removing a basic restraint on control decks. Wheel of Fortune refills combo/graveyard decks for three mana while punishing opponents playing fairly. Fastbond is too dangerous with OP+ legal cards like Gush, Zuran Orb, and Horn of Greed. Workshop pushes artifact decks (which already have Metalworker, Candelabra, Ancient Tomb, City of Traitors, Tangle Wire and Smokestack) too far.

 

5. Cheap Universal Tutors are Banned

Demonic Tutor, Imperial Seal.

  • Reasoning: Premodern deliberately bans efficient universal tutors (Vampiric, Mystical) while allowing narrow ones (Enlightened, Worldly). Demonic Tutor and Imperial Seal would not create new archetypes; they would simply make every black deck more consistent than its non-black competitors.

6. Prison & Mana-Denial ("Conservative Launch" Bans)

Nether Void, The Tabernacle at Pendrell Vale, Power Artifact.

  • Reasoning: It is easier to unban a card than ban it after players buy it. A turn-one Dark Ritual into Nether Void creates immediate non-games. Tabernacle demands incredibly specific answers (Wasteland) and heavily punishes the fair creature combat (Goblins, Zoo, Sligh) the format is trying to foster. Power Artifact is banned because Basalt Monolith is legal; together, they create a turn-three infinite mana engine easily assembled with Enlightened Tutor making them a default win condition for control decks playing Braingeyser. It is possible, though very unlikely, that once the meta settles, further testing discovers that either Nether Void or Power Artifact is safe to unban.

7. Ante, Dexterity, & Subgame Cards are Banned

All Ante cards, Chaos Orb, Falling Star, Shahrazad.

  • Reasoning: Banned for tournament operation, physical dexterity, and table-layout concerns rather than power level.

V. Format Design Targets & Expected Archetypes

Premodern Plus should produce interactive games beginning on turn one or two. The format avoids generic staples that enter every deck (outside of Premodern pillars like Lightning Bolt, Swords to Plowshares, Duress, Portent, and Sylvan Library).

Safe & Important Inclusions

Premodern Plus successfully integrates powerful tools that require color commitments, deckbuilding support, or substantial mana:

  • Old School Staples: Acid Rain, Ali from Cairo, Amnesia, Army of Allah, Avoid Fate, Berserk, Braingeyser, Brass Man, Candelabra of Tawnos, Chain Lightning, Chains of Mephistopheles, Copy Artifact, Desert, Diamond Valley, Drop of Honey, Elves of Deep Shadow, Elephant Graveyard, Eureka, Fellwar Stone, Flying Men, Forcefield, Fork, Gate to Phyrexia, Goblin Grenade, Goblins of the Flarg, Goblin Chirurgeon, Goblin Settler, Guardian Beast, Holy Light, Hymn to Tourach, Icatian Javelineers, Ice Storm, Illusionary Mask, Imprison, In the Eye of Choas, Juzam Djinn, Juggernaut, Karakas, Kird Ape, Land Equilibrium, Lifeblood, Mana Vortex, Maze of Ith, Mind Twist, Mirror Universe, Moat, Old Man of the Sea, Order of Ebon Hand, Order of Leitbur, Oubliette, Preacher, Psionic Blast, Psychic Purge, Roc of Kher Ridges, Rukh Egg, Seasinger, Sedge Troll, Serendib Djinn, Serendib Efreet, Sinkhole, Su-Chi, Tawno’s Coffin, Telekinesis, The Abyss, Transmute Artifact, Underworld Dreams, Urborg, Vesuvan Doppleganger, Word of Command.
  • Portal/Starter Staples: Capture of Jingzhou, Cruel Tutor, Fire Ambush, Grim Tutor, Imperial Recruiter, Jungle Lion, Last Chance, Loyal Retainers, Personal Tutor, Raging Goblin, Ravages of War, Rolling Earthquake, Sea Drake, Sylvan Tutor, Temporal Manipulation, Warrior’s Oath etc.

Pictures of the above cards being added to Premodern

Competitive Deck Pictures/Decklists/Strategies:

  • Black Disruption, Braids & Pox: Gains Hymn to Tourach, Sinkhole, Oubliette, Mind Twist, Juzam Djinn, and The Abyss to establish a disruptive midrange/tempo presence that keeps combo and control strategies in check but remains weak to aggressive decks that quickly empty their hand and top deck well.
  • Old School Sligh, Burn & Zoo: Boosted by Chain Lightning, Kird Ape, Jungle Lion, Icatian Javelineers, Fire Ambush, Sedge Troll, Concordant Crossroads and Berserk. Chain Lightning also empowers creatureless Burn decks that leverage punishing cards like Ankh of Mishra, Black Vise, Ensnaring Bridge, and Pyrostatic Pillar.
  • Expanded Goblins: Bolstered by Goblin Grenade, Raging Goblin, Goblin Chirurgeon, and Goblin Settler. (Goblin Grenade and Raging Goblin also enables a Goblin Sligh list that pairs synergistic one mana goblins Mogg Fanatic/Goblin Cadets/Goblin Patrol with the very best burn spells).
  • Blue Tempo/Flyers: Incorporates Flying Men, Psychic Purge, Psionic Blast, Sea Drake, Serendib Efreet, and Serendib Djinn to Curiosity decks.
  • Portal Creature Toolboxes: Leverages Imperial Recruiter, Loyal Retainers, and Xiahou Dun to support Survival, Aluren, Eureka, Sneak Attack and Reanimator.
  • White Control & Prison: Utilizes Moat, Karakas, Ravages of War, Maze of Ith and Preacher. The addition of Chains of Mephistopheles, Damping Field, Drop of Honey, Forcefield, Imprison, In the Eye of Choas, Lifeblood, Moat, Oubliette or The Abyss boosts current Enlightened Tutor boards.
  • Artifact Strategies: Candelabra, Copy Artifact, Juggernaut, Su-Chi, Transmute Artifact boosts decks that utilize Thran Dynamo, Tangle Wire, Smokestack or Tron lands. Juggernaut, Su-Chi boost aggressive Ancient Tomb “stompy” decks.
  • Enemy Color Strategies: It is expected that the addition of enemy color fetchlands will provide a consistency boost to existing Premodern archetypes that currently get color screwed too often to be competitive: Deadguy Ale, RW Fluctuator, UG Madness, GBw Food Chain, RW Weenie, Counterburn, UG Threshold, BW Control, Junk Rock, Wurm Rack, The Solution etc.

VI. The Watch List & Testing Metrics

These cards are fully legal at launch but will be tracked carefully.

1. Mono-Black Disruption (Hymn to Tourach, Sinkhole) Black's mana-denial plan (Ritual, Hymn, Sinkhole, Wasteland, Port) could be uniquely punishing. This may help boost aggro and police combo/control (black historically preys on two card combos like Stiflenought and OpalWave but often has a harder time against sligh and similar aggressive decks that empty their hand quickly and top deck well).

  • Track: Win rate on the play vs. draw; frequency of concessions to early disruption; impact of aggro decks, Compost, Misdirection and similar sideboards cards keeping black in check

2. Burn and Sligh (Chain Lightning, Goblin Grenade) Because players will take damage from painlands, fetchlands or City of Brass, efficient Burn could accidentally become the "best deck" early on. The addition of enemy fetchlands should mitigate the need for decks like Fluctuator to play City of Brass.

  • Track: Win rates of pure Burn, Goblin Sligh, Traditional Goblins, and Traditional Sligh; impact of CoP: Red, Chill, Zuran Orb and similar sideboards cards keeping red in check.

3. Imperial Recruiter & Aluren Recruiter turns Aluren from a value-oriented combo into a highly deterministic tutor engine (finding Cavern Harpy, Raven Familiar, etc.).

  • Track: Aluren’s goldfish speed; turn 3-4 win frequency; win rate when Recruiter is drawn vs. not drawn; ability to win through a single counterspell.

4. Survival of the Fittest & Loyal Retainers Survival can pitch a legendary creature (Akroma, Reya) to find Retainers, creating a compact reanimation package without needing Exhume/Reanimate.

  • Track: Frequency of legendary creatures entering by turn 3; win rate through one piece of graveyard hate.

5. Phyrexian Dreadnought, Berserk & Illusionary Mask Berserk allows a 24-damage trample kill with Dreadnought, however, this requires a three card combo and a full turn to pull off. Mask allows non-blue decks to cheat Dreadnought into play (bypassing the need for Stifle/Vision Charm).

  • Track: Kills from 20+ life; average turn of first Dreadnought attack; win rate against decks lacking Swords to Plowshares. (If Mask makes Dreadnought oppressively ubiquitous, Mask will be banned).

6. Artifact Acceleration & Tutors (Transmute Artifact, Tinker) Even without Workshop, artifact decks have Ancient Tomb, City of Traitors, Mox Diamond, Metalworker, and Voltaic Key. Transmute Artifact provides redundancy with Tinker to find lock pieces (Tangle Wire, Smokestack) or finishers.

  • Track: Frequency of turn-1/turn-2 lock pieces; combined Tinker/Transmute counts in winning lists; most frequently searched artifacts.

7. Coffers Control & Candelabra of Tawnos Engines Candelabra can amplify Gaea’s Cradle, Serra’s Sanctum, or Cabal Coffers. It may prove to be win more but it's worth keeping an eye on as it allows green/black/enchantment decks to produce 10+ mana several turns earlier than intended. Coffers Control seems likely to be a healthy addition to the meta.

  • Track: Max mana generated on turns 3-4; frequency of Candelabra producing net-positive mana.

8. Armageddon Effect Density (Ravages of War) Ravages effectively gives white decks 8 copies of Armageddon. Combined with Mox Diamond and resilient threats, this could become hyper-consistent, but the risk seems low as barely any decks even opt to play 4 Armageddon.

  • Track: Frequency of mass land destruction before turn 5; win rate against mono-colored basic-land decks.

9. Goblin Land Destruction & Reach Goblin Matron can search for Goblin Settler (repeatable land destruction). Goblin Chirurgeon stops sweepers, Raging Goblin increases the critical mass of one drops and Goblin Grenade removes the deck's struggle to close out stabilized games.

  • Track: Number of lands destroyed per game; Grenade damage dealt; win rate against Engineered Plague.

10. Extra-Turn Redundancy Capture of Jingzhou and Temporal Manipulation join Time Warp. More dangerously, Final Fortune, Last Chance, and Warrior’s Oath can be paired with Stifle to bypass the "lose the game" trigger.

  • Track: Frequency of Stifle countering a lose trigger; average turn of extra-turn-based wins.

11. Reanimator Speed & Redundancy Reanimator gains Loyal Retainers and more legends. Does it become too fast/resilient when forcing opponents to fight standard reanimation (Animate Dead) and Survival/Retainers simultaneously?

  • Track: Frequency of turn 1-2 reanimation; number of distinct reanimation engines per deck.

12. Enchantress, Replenish, and Fortress Control Moat, The Abyss, Chains of Mephistopheles, and Drop of Honey join Humility and Solitary Confinement. A single Replenish could create a board state where creatures are ineffective (but this is already true of current Replenish lists).

  • Track: Unintentional draw rate; frequency of hard/near-hard locks; average game length.

13. Blue Tempo & Ancient Tomb Threats Sea Drake entering early via Mox Diamond + Ancient Tomb/City of Traitors, backed by Serendib Efreet & Psionic Blast.

  • Track: Frequency of turn-1 Sea Drake; vulnerability to Lightning Bolt/Chain Lightning; Blue tempo’s win rate on the play.

14. Utility-Land Saturation & Karakas A deep utility land pool (Wasteland, Port, Dust Bowl, Maze of Ith, Karakas) is hard to interact with using spells. Karakas specifically wrecks legendary reanimation targets (Loyal Retainers) and creates draw-dependence.

  • Track: Percentage of decks playing Wasteland; Reanimator win rate when Karakas is drawn; games stalled entirely by Maze/Karakas.

VII. Community Resources

Subreddit Link: Links to the Premodern (and Premodern Plus) subreddit

PremodernPlus.com (just registered the domain, still need to upload our deck pictures to it and go live)

Premodern.Plus (just registered the domain, still need to upload our deck pictures to it and go live)

reddit.com
u/Secret-Lecture — 1 month ago

Whats the best way to find/befriend a bunch of Nintendo Switch Online gamers that grew up on N64 Goldeneye/Perfect Dark/Star Fox?

I recently joined Nintendo Online. Its so cool that these games are included in the membership.

Would love to find people to play these games with online.

reddit.com
u/Secret-Lecture — 3 months ago

Controversial Opinion - Nintendo Land was Nintendos best family game, we need a port or added as a Nintendo Retro Switch Online title. It would be a standout Switch Online experience.

It might require using a second Switch 1/Lite or a smartphone to function as the second screen but Mario Chase and Luigis Ghost Hunt are such unique experiences in games thats its a shame so many people never got to try them.

They would be amazing online multiplayer games that would be the perfect showcase for the camera.

Its been over a decade but playing these two games with buds still remain my favorite gaming experiences. I really wish I could inexpensively play them with my wife and kids.

Buying a second hand Switch lite is like $50, but getting a Wii U and Nintendo Land is much harder, much more expensive and requires a more complicated set up.

reddit.com
u/Secret-Lecture — 3 months ago

Oldborder: A Type 1.5/Classic Legacy Format merging Premodern + Old School

I used to love playing Type 1.5 and Legacy until powercreeped cards like Tarmogoyf fundamentally changed the format

I really wish there was an old school + premodern format that combined both formats card pools, added in the Portal & Starter cards, merged the banlists for Old School + Premodern + Type 1.5 and also banned duals and the power 9 and anything else obviously over powered.

Basically a format where most cards printed before 2003 are legal including Portal and Starter cards but the dual lands and obviously broken cards like the power 9, Stripmine and Necropotence etc are banned.

Lots of people have beloved old border cards (Jungle Lion, Flying Men, Kird Ape, Hymn, Chain Lightning, Juzam Djinn etc) but do not have access to the Power 9 and Duals to be able to play the Old School format where these cards are legal. Its sad that such awesome cards with beautiful art and cherished memories have to sit in some box or binder somewhere.

Would you be interested in a format like this that heralded back to the Type 1.5 era but stuck with the oldframe sets only?

What do you think a banlist for such a format should look like?

What do you think the meta would look like?

I feel it would likely look very similar to Premodern but with cards like Juggernaut, Kird Ape, Flying Men, Jungle Lion, Chain Lightning, Hymn to Tourach, Sinkhole, Juzam Djinn and Goblin Grenade legal, aggro decks would be a little more viable.

I would love ideas on how to tweak the ban list to result in a meta that is atleast comparable to Premoderns current power level and pace, with perhaps a little more aggro. And to help with adoption, I would want all current Premodern decks to also be legal in this new format so that existing Premodern players would have a low barrier of entry to try this format out.

It would be nostalgic for the original Type 1.5 players, Legacy players, Old School players, Middle School players and Premodern players so such a format could cast a pretty wide net and spark lots of attendance if any store is willing to bite the bullet to hosting the first Oldborder event.

reddit.com
u/Secret-Lecture — 3 months ago
▲ 20 r/oldschoolmtg+2 crossposts

Oldbordered: A Combined Format of Premodern + Old School

I really wish there was an old school + premodern format that combined both formats card pools, added in the Portal & Starter cards, merged the banlists for Old School + Premodern + Type 1.5 and also banned duals, channel, workshop and the power 9 and anything else obviously over powered.

Basically a format where most cards printed before 2003 are legal including Portal and Starter cards but the dual lands and obviously broken cards like the power 9, Stripmine and Necropotence etc are banned.

Such a format does not yet exist which feels like a missed opportunity. Old Border (or Oldborder) seems like perfect names for it.

What do you think a banlist for such a format should look like?

What do you think the meta would look like?

I feel it would likely look very similar to Premodern but with cards like Juggernaut, Kird Ape, Flying Men, Jungle Lion, Chain Lightning, Hymn to Tourach, Sinkhole, Juzam Djinn and Goblin Grenade legal, aggro decks would be a little more viable.

I would love ideas on how to tweak the ban list to result in a meta that is atleast comparable to Premoderns current power level and pace, with perhaps a little more aggro. And to help with adoption, I would want all current Premodern decks to also be legal in this new format so that existing Premodern players would have a low barrier of entry to try this format out.

It would be nostalgic for the original Type 1.5 players, Legacy players, Old School players, Middle School players and Premodern players so such a format could cast a pretty wide net and spark lots of attendance if any store is willing to bite the bullet to hosting the first Oldborder event.

The format would look similar to Premodern, at a similar power level, and existing Premodern decks would be legal and viable in it. The expanded card pool (around 700 new cards all from before 2003) would enable a few new decks….

Mono Blue Skies could actually function consistently if Flying Men gets added.

Legacy Faerie Stompy featuring the sol lands, Cloud of Faeries, Psionic Blast, Sea Drake and Serendib Efreet would be Premodern legal.

Mono Green Stompy gets some sweet tools like Jungle Lion

Juggernaut would make monobrown decks and tron decks slightly better.

Mono Black Braids Ponza and Pox would actually be viable decks thanks to Sinkhole.

But most importantly, the format would let us play even more of our beloved old border cards (Kird Ape, Hymn, Chain Lightning, Juzam Djinn and the unstoppable Juggernaut ), especially for those of us that do not have access to the Power 9 and Duals to be able to play the Old School format where these cards are legal. Its sad that such awesome cards with beautiful art and cherished memories have to sit in some box or binder somewhere.

reddit.com
u/Secret-Lecture — 3 months ago

UB Finkel Aggro Combo - Stifle Parallax Nexus and Phyrexian Negator

Per the other decklist I shared earlier today, Im trying to make UB aggro work and take advantage of two of the most powerful underplayed 3 drops in Premodern [[Shadowmage Infiltrator]] and [[Phyrexian Negator]].

Lo and behold, NM posted a sweet league with a UB list abusing [[Stifle]] and [[Parallax Nexus]]…

https://youtu.be/FmAnDSGQPYI?is=ZYGXqmCN5Vc_P9pW

That specific list didnt fare well but the Nexus and Stifle combo did a lot of work.

It just so happens that Stifle also combos with Phyrexian Negator by removing all sacrifices from any combat or burn spell once. And Nexus exiling opponents hand is a great way to make sure Negator can finish off your opponent.

Do you think its possible to build a strong UB aggro deck using these interactions and Finkle?

[[Shadowmage Infiltrator]] is super underused.

Its a phyrexian arena that instead of costing you 1 life instead costs your opponent 1 life every turn.

How many times do you die in part to your own Phyrexian Arena or Graveborn Muse life loss? Shadowmage does the reverse as it taxes your opponents life total rather than your own while drawing you cards.

How would you build such a deck?

I think 4 Hyppie is a must so I would start with..

20 Lands

4 Dark Ritual
4 Stifle
4 Parallax Nexus
4 Phyrexian Negator
4 Hypnotic Specter
4 Shadowmage Infiltrator

I think the below cards make the most sense to fill out the rest of the deck

4 Duress

2 Smother

1 Funeral Charm

1 Diabolic Edict

1 Recoil

1 Probe

1 Withered Wretch

1 Rotting Giant

1 The Rack

1 Phyrexian Furnace

1 Cursed Scroll or Fact or Fiction

1 Winter Orb or Fact or Fiction

But there is definitely room to add all manner of spice, like a 1 of Psychatog to serve as a removal magnet if not an alt win condition.

Cards like Mana Leak and Portent also have potential but I would prefer to not play any mono blue cards other than Stifle to better leverage Dark Ritual.

u/Secret-Lecture — 4 months ago

Blue Moneyball - Splashing blue to Black Aggro lists

There are a dozen popular black aggro decks that splash green (wurm rack, brocholli soup, rock etc), red (machine head, tomato soup) or white (deadguy ale), but none so far that splash blue despite it being an easy color to splash.

4 Dark Ritual
1 Diabolic Edict
3 Duress
2 Smother
2 Standstill
1 Mana Leak

2 Graveborn Muse
4 Hypnotic Specter
4 Phyrexian Negator
1 Bane of the Living
4 Carnophage
1 Wretched Anurid
1 Withered Wretch
1 Rotting Giant
4 Sarcomancy
3 Shadowmage Infiltrator

2 Unstable Mutation
1 Sleeper's Robe
1 Bad Moon

5 Swamp
4 Underground River
4 Gemstone Mine
4 Polluted Delta
1 Rootwater Depths
1 Island
1 Dromar's Cavern
1 Wasteland

SIDEBOARD:
2 Annul
2 Chill
1 Duress
2 Dystopia
3 Engineered Plague
3 Hydroblast
2 Tsabo's Web

Moxfield Link: https://moxfield.com/decks/1fEraHLz2kyeFs8b889CwA

How would you improve the below list.

It plays the most aggressive black threats but if the aggression fails, it leverages blue for card draw (Standstill, Shadowmage Infiltrator), pump/evasion (Unstable Mutation, Sleeper’s Robe), permission (Mana Leak) as a back up plan to gain card advantage and for the awesome sideboard options blue adds.

u/Secret-Lecture — 4 months ago
▲ 28 r/eagames+2 crossposts

The 2026 Star Fox and Halo remakes make me long for a similar remake of Burnout 3 and Revenge

Both Star Fox and Halo are perfect remakes of the original levels, features and gameplay but with modern visuals, and they are getting a ton of love both from the people who grew up with these games, and from modern gamers that never experienced the simple fun gameplay these games offer.

This is what we who grew up with these games want, and it will also appeal to new generations who will find in them the same joy we felt when we played them decades ago.

No modern racing game scratches the itch that Burnout 3 and Revenge do. Open world racing is lame imho. My buds and I frequently still play Burnout Revenge in splitscreen because modern racers just dont have the same gameplay as the game we grew up playing for thousands of hours.

Instead of abandoning the franchise, EA should take the 2026 Star Fox and 2026 Halo approach and make a game that plays the same as Burnout 3, featuring all of the awesome modes, splitscreen local multiplayer etc, same gameplay, modern graphics. Do you agree?

reddit.com
u/Secret-Lecture — 4 months ago
▲ 39 r/xboxlive+2 crossposts

The 2026 Star Fox and Halo remakes make we long for a similar remake of Perfect Dark

Both Star Fox and Halo are perfect remakes of the original levels, features and gameplay but with modern visuals, and they are getting a ton of love both from the people who grew up with these games, and from modern gamers that never experienced the simple fun gameplay these games offer.

This is what we who grew up with these games want, and it will also appeal to new generations who will find in them the same joy we felt when we played them decades ago.

The announced and cancelled Perfect Dark game never felt like Perfect Dark in any of the videos they released. The gameplay was completely different from the game we grew up playing for thousands of hours.

Instead of abandoning the franchise, Microsoft should take the 2026 Star Fox and 2026 Halo approach and make a game that plays the same as the n64 game, featuring all of the awesome modes, bots etc, same gameplay, modern graphics. Do you agree?

reddit.com
u/Secret-Lecture — 4 months ago

Would you pay $300 to purchase a digital bundle or UHD release of all of Rajamouli’s movies before Varanasi’s release. Its impossible for NRI and US citizens to buy RRR/Bahubali etc. Really hope the same doenst happen to Varanasi

Indian Film Producers are leaving money on the table by not allowing Americans and NRIs to digitally purchase films like RRR and Bahubali (and likely Varanasi) literally anywhere. Its not available for purchase digitally on Apple, Amazon, Google, Vudu, Movies Anywhere, Criterion Store or the Microsoft video store. I would be ecatatic to purchase these movies (especially as a bundle to show to my American friends to get them interested in watching Varanasi release week)

RRR is my sons favorite film. He watches it once a week. It is literally the only reason we have Netflix. I would happily pay $30 to buy RRR rather than spend $10 each month for a Netflix my son wont let me unsubscribe from for the sake of literally one film.

I would be happy to buy it on blu ray or UHD discs and import it into the US but even that is not an option!

These are not small films. Varanasi has a budget of 150 million dollars, which is far more than most US films (Backrooms and Obsession were both made for under 10 million dollars and still have digital releases and uhd releases planned).

ps: I can import the japanese uhd for $50 after shipping but would also need to buy a region free uhd player to play the Japanese UHD in the US, plus the Japanese UHD doesnt include English subtitles or the Hindi, English or Tamil soundtracks.

reddit.com
u/Secret-Lecture — 4 months ago
▲ 8 r/AmazonPrimeVideoIN+2 crossposts

I want to purchase RRR Digitally in US (Apple, Amazon, Anywhere). Why is it impossible to purchase?

Indian Film Producers are leaving money on the table by not allowing Americans and NRIs to digitally purchase films like RRR and Bahubali literally anywhere.

RRR is my sons favorite film. He watches it once a week. It is literally the only reason we have Netflix. I would happily pay $30 to buy RRR rather than spend $10 each month for a Netflix my son wont let me unsubscribe from for the sake of literally one film.

I would be happy to buy it on blu ray or UHD discs and import it into the US but even that is not an option!

reddit.com
u/Secret-Lecture — 4 months ago

Should WoTC release an old border only reprint set of all Premodern staples

What would an ideal Premodern Masters set look like? I believe it would look like this:

  1. The Set includes every Premodern staple that is not on the reserve list, and nothing else. If its not a staple of the Premodern format, its not in the set.
  2. Every single card is printed in old borders. No special printings (except for foils). Each pack also includes an old bordered basic land with an iconic art, and an old bordered token.
  3. Reserve list cards are included as rare bonus cards and they are only printed in gold border with the old borders with the world championsip back as to not violate the reserve list (they wouldnt violate the policy as they wouldnt be tournament legal at sanctioned events).

Such a set might seem unlikely right now, but if Premodern continues to exponentially grow in popularity, WoTC would be stupid not to release such a set. It would sell very well and would also greatly improve accessibility to the format.

I also suspect it would make for an amazing draft environment (slower paced than modern sets) and that it would prove extremely popular both with Premodern players, longtime players that played during extended, and with newer mtg players that want to try something different.

reddit.com
u/Secret-Lecture — 4 months ago
▲ 0 r/nihilism+1 crossposts

How Hard is your Atheism? Do you discount any possibility of an larger mind of any sort, the people running the simulation, or a higher dimensional emergent overmind?

I want to understand what the term God and Atheism mean to you.

I reject all organized religion, or any similar group that claims to have 100% certainity about an insular simplified worldview, is that enough to make me an atheist?

Am I still an atheist if I think its possible that a god of some sort may exist as one of these 180 possibilities, as a developer running our simulation, as aliens that may have seeded life on earth and guide us while using advanced technology to remain hidden from us, as a higher dimension that emerges as a tesseract of all our possible block universes and 177 other possibilities explored here…

https://www.lastalgorithm.com/post/science-s-unknown-unknowns

u/Secret-Lecture — 5 months ago

Did a podcast discussing Universal Daycare, UBI and the Yang Gang. Recently met Andrew Yang in person. Doing a more Yang focused follow up episode next week and would love input on topics you would like to see discussed.

My brother, stand-up comedian Vishnu Vaka, and I (a forensic neuropsychiatrist) recently started a podcast series where we talk about human cognition, psychology, society, and the weird future we all seem to be walking into.

I recently met Andrew Yang in person and wrote about that experience as well as the podcast: https://www.lastalgorithm.com/post/met-my-hero-ubi-2032-yang-gang-4ever

You can listen to the podcast directly on YouTube, Apple or Spotify:

Youtube Link: https://www.youtube.com/watch?v=Naa-1LE8OiU&t=1320s

Spotify Link: https://open.spotify.com/episode/7DJwml7ITtAO4KDCILzfB6?si=fffe005eac2d41bd

Apple Link: https://podcasts.apple.com/us/podcast/late-night-live-with-vishnu-vaka/id1823181274?i=1000766194332

In this episode, starting around 22nd minute mark, we started talking about benefits of policies like universal daycare, and we got into Andrew Yang, the additive compounding benefits from his various policy ideas, the potential of automation to help or to harm, Maslow’s hierarchy of needs, post-scarcity, and how work, meaning, survival, and dignity might change as AI and automation keep moving faster.

We both had a lot more to say and were thinking about doing a full episode focused on Yang’s ideas, automation, universal basic income, post-scarcity, and how Maslow’s hierarchy fits into all of it.

I am curious what topics people here would actually want us to cover.

For example, should we talk more about whether UBI solves the problem of automation, whether people still need work to feel meaning, whether post-scarcity is realistic, or whether Yang’s ideas look more or less relevant now than they did a few years ago?

u/Secret-Lecture — 5 months ago