Fact #11
Kriger, Nakamura, Carson and Montgomery are the only brands in Burnout Paradise to have a car in each boost type.
Kriger, Nakamura, Carson and Montgomery are the only brands in Burnout Paradise to have a car in each boost type.
This is not a post with intention to hate this masterpiece, just point out something you don't enjoy on this game
has anyone played burnout crash?i might play it
Under this theory, both cities are not real places, but rather two sides of the same dystopian and infernal limbo designed to trap the souls of the runners. Their names are an ironic mockery of their true nature:
The Illusion: It is sold as the ultimate "paradise": there are no laws, there are no pedestrians to harm, the fuel is infinite and cars fall from the sky for free in scrapyards.
The Reality: It is an eternal loop of self-flagellation. The cars are completely empty (there are no drivers) because the pilots no longer have a human body; "they are the car." They are condemned to crash at 300 km/h, die in a Wreckout, be reborn and repeat the cycle forever, doped by pop-punk music play DJ Atomika, who acts as the demon or leader of this asphalt cult.
The Irony Its in the name , but it is an industrial purgatory, gray and cold, designed to punish the arrogance of those who seek glory.
Cars are abandoned on the sidewalks like traps to feed your greed. The police are not human: they manifest themselves in surreal ways (patrols floating in circles or falling from the sky in robotic pyramids), operating as demonic containment entities.
The 10 rivals of the Blacklist have no face or pilot; They are ghostly white cars. They represent the souls of runners from the past that have already been completely consumed by the city, losing their identity and becoming pale specters that you must destroy to inherit their curse.
>Also in the form of an Easter egg we can see that Fairhaven and Paradise are connected in the airport paradise city can be see in the flights.
Bonjour,
Je travaille sur un outil d’IA pensé pour celles et ceux qui jonglent avec mille choses en même temps (travail, enfants, organisation, charge mentale…).
L’idée est simple : aider à remettre de l’ordre quand tout s’emballe — clarifier une situation, décider quoi traiter en premier, et retrouver un peu d’air quand la saturation mentale monte.
Je cherche quelques personnes aux profils variés pour le tester librement et me faire un retour sincère, notamment sur :
ce qui aide vraiment,
ce qui apaise ou apporte de la clarté,
ce qui, au contraire, ne sert pas (ou fatigue).
Je ne veux pas créer un outil de “performance”, mais plutôt quelque chose de doux et utile, qui aide à retrouver de la clarté au quotidien.
Si ça te parle et que tu veux tester, je peux t’envoyer le lien en message privé.
This specific spot of the track was chosen for a drawing due to a potentially cut connection to Dockside being implied through one of the road signs on the freeway. I don't remember if Rama VIII was part of the discussion about hypothetical leftover connections to Dockside, unlike the out-of-bounds suspension bridge at Dockside.
Don't really judge a book by its cover because this is the early prototype of my new game. By now I have finished a lot of things:
- Made forest/mountain area
- Made farmlands area (city to be made)
- Collectibles like billboards and gates
Hope you guys enjoy it when it gets released
https://reddit.com/link/1thy9ed/video/2zpd8fe0d52h1/player
After seeing multiple people posting stuff about their burnout inspired prototypes I wanted to post something myself. First, I want to say that everything in that video is a big work in progress and my main inspiration was initially burnout paradise with some influences from the need for speed games. There is also some Feedback I want from you guys.
as in the Feb 22 build its sadly broken due to corruption so im wondering if anyone knows what it looked like originally or if someone like Ben0ut has anything for it or knows about it and other builds like November 2006
Got an order at the other end of town? No problem!
Dominator is the only game (THAT I KNOW OF) to have AI that can aftertouch the player.
I had this happen when I took an AI down on the bushido switchback turns, then crashed, I aftertouched an enemy, then after respawning, the first AI I took down crashed into the second aftertouch, I then crashed into the now wrecked first AI resulting in me being takendown. I then used crashbreaker and got an instant revenge. I know this sounds like a nutcases ramblings but this really did happen. This happened about a year to 2 years ago. But I distinctly remember the entire chain of events. I was in the Classic Muscle, one of them AI was in a Drift Classic and the other was in an American Classic.
This is not a hallucination or dementia. I AM NOT CRAZY
I'm new
But I played burnout games because I like racing game
Also I discovered this new method
Is NAMD method new or old?
NAMD method, or I called No Analog Mid Drift
So new players, have some problems with drift
Literally keeping or holding the analog
And that is well, not how you do it and there's a chance it might crashed you or a AI rival gives you one way to a ticket and crashing you or vertical Takedown
Whats NAMD method?
I literally just made it by accident
NAMD stands for No Analog Mid drift
How to use NAMD method?
Step 1:dont move the analog
Step 2:keep holding the X/R1 button for boost
When keeping holding, creates another position, even though your car is on the same position
Step 3:quickly press square button
Since the game code make the car in fixed position
The boost will make another position mid drift
Because the analog is still in center and not moving
This can lead to not crashed
Or make your AI rival or a real player in online mode
Well
The one way ticket to them in crashed by a Wall of a NPC car
This is the explaination
And added how to use NAMD method
This probably works on
Road rage
Race
Time trial (or idk)
Burning lap
Or more
(mods or admin pls don't ban me, I'm new on r/burnout)
The design of the cars look VERY different from the previous game.
They really went crazy on Revenge after 3: Takedown was released, only in a year even.