r/Burnout

▲ 106 r/Burnout

Say Something Bad About This Game

This is not a post with intention to hate this masterpiece, just point out something you don't enjoy on this game

u/Xtreme_PlaysXP — 22 hours ago
▲ 18 r/Burnout

anyone played burnout crash?

has anyone played burnout crash?i might play it

u/coupetype1 — 24 hours ago
▲ 23 r/Burnout+1 crossposts

Driver's Hell: Paradise City and Fairhaven

Under this theory, both cities are not real places, but rather two sides of the same dystopian and infernal limbo designed to trap the souls of the runners. Their names are an ironic mockery of their true nature:

  1. Paradise City

The Illusion: It is sold as the ultimate "paradise": there are no laws, there are no pedestrians to harm, the fuel is infinite and cars fall from the sky for free in scrapyards.

The Reality: It is an eternal loop of self-flagellation. The cars are completely empty (there are no drivers) because the pilots no longer have a human body; "they are the car." They are condemned to crash at 300 km/h, die in a Wreckout, be reborn and repeat the cycle forever, doped by pop-punk music play DJ Atomika, who acts as the demon or leader of this asphalt cult.

  1. Fairhaven

The Irony Its in the name , but it is an industrial purgatory, gray and cold, designed to punish the arrogance of those who seek glory.

Cars are abandoned on the sidewalks like traps to feed your greed. The police are not human: they manifest themselves in surreal ways (patrols floating in circles or falling from the sky in robotic pyramids), operating as demonic containment entities.

The 10 rivals of the Blacklist have no face or pilot; They are ghostly white cars. They represent the souls of runners from the past that have already been completely consumed by the city, losing their identity and becoming pale specters that you must destroy to inherit their curse.

>Also in the form of an Easter egg we can see that Fairhaven and Paradise are connected in the airport paradise city can be see in the flights.

reddit.com
u/z8r8 — 1 day ago

Recherche de retours honnêtes sur un outil de clarification mentale

Bonjour,

Je travaille sur un outil d’IA pensé pour celles et ceux qui jonglent avec mille choses en même temps (travail, enfants, organisation, charge mentale…).

L’idée est simple : aider à remettre de l’ordre quand tout s’emballe — clarifier une situation, décider quoi traiter en premier, et retrouver un peu d’air quand la saturation mentale monte.

Je cherche quelques personnes aux profils variés pour le tester librement et me faire un retour sincère, notamment sur :

ce qui aide vraiment,

ce qui apaise ou apporte de la clarté,

ce qui, au contraire, ne sert pas (ou fatigue).

Je ne veux pas créer un outil de “performance”, mais plutôt quelque chose de doux et utile, qui aide à retrouver de la clarté au quotidien.

Si ça te parle et que tu veux tester, je peux t’envoyer le lien en message privé.

reddit.com
u/Ok-Nectarine-7561 — 1 day ago
▲ 18 r/Burnout

Fan art of Golden City's Rama VIII Bridge

This specific spot of the track was chosen for a drawing due to a potentially cut connection to Dockside being implied through one of the road signs on the freeway. I don't remember if Rama VIII was part of the discussion about hypothetical leftover connections to Dockside, unlike the out-of-bounds suspension bridge at Dockside.

u/ThatChilenoJBro10 — 1 day ago
▲ 232 r/Burnout

Still getting better

Don't really judge a book by its cover because this is the early prototype of my new game. By now I have finished a lot of things:

- Made forest/mountain area

- Made farmlands area (city to be made)

- Collectibles like billboards and gates

Hope you guys enjoy it when it gets released

u/Weird-Signal-621 — 3 days ago

Need your help for my game

https://reddit.com/link/1thy9ed/video/2zpd8fe0d52h1/player

After seeing multiple people posting stuff about their burnout inspired prototypes I wanted to post something myself. First, I want to say that everything in that video is a big work in progress and my main inspiration was initially burnout paradise with some influences from the need for speed games. There is also some Feedback I want from you guys.

  1. What do you think about the drift cam? It's I bit too strong right now, but I really like the idea.
  2. Would you rather have an open world or something more similar to burnout 3 takedown? I was leaning more towards an open world with closed tracks, but open world games are far more work than simple closed tracks. Also closed tracks would allow more environment variety.
  3. How import is a crash mode for you guys? I wanted to focus more on the racing and takedowns at first. A dedicated crash mode would probably be the last game mode I would implement, since it would need its own physics logic for the vehicles.
  4. Would you like to see some vehicle customization? I would really like to add the option to increase the vehicle performance, but I'm not so sure about the vehicle optics. I'd rather have more cars than customization.
  5. Forgot to mention break to drift. For now, you'll only drift using the E-Break, allowing you to still break normally.
  6. Let me know what you think in general of what you have seen here. Everything is still a big work in progress. Any features that would be a must-have for you?
reddit.com
u/Nyx255 — 2 days ago
▲ 10 r/Burnout

What did the "Verlet" deformation in Burnout Paradise actually look like?

as in the Feb 22 build its sadly broken due to corruption so im wondering if anyone knows what it looked like originally or if someone like Ben0ut has anything for it or knows about it and other builds like November 2006

reddit.com
u/Last-Escape8828 — 2 days ago
▲ 14 r/Burnout

Fact #10

Dominator is the only game (THAT I KNOW OF) to have AI that can aftertouch the player.

I had this happen when I took an AI down on the bushido switchback turns, then crashed, I aftertouched an enemy, then after respawning, the first AI I took down crashed into the second aftertouch, I then crashed into the now wrecked first AI resulting in me being takendown. I then used crashbreaker and got an instant revenge. I know this sounds like a nutcases ramblings but this really did happen. This happened about a year to 2 years ago. But I distinctly remember the entire chain of events. I was in the Classic Muscle, one of them AI was in a Drift Classic and the other was in an American Classic.

This is not a hallucination or dementia. I AM NOT CRAZY

reddit.com
u/Majestic-Argument-31 — 2 days ago
▲ 5 r/Burnout+1 crossposts

NAMD method, in burnout 3 Takedown? Burnout 1 or 2?

I'm new

But I played burnout games because I like racing game

Also I discovered this new method

Is NAMD method new or old?

NAMD method, or I called No Analog Mid Drift

So new players, have some problems with drift

Literally keeping or holding the analog

And that is well, not how you do it and there's a chance it might crashed you or a AI rival gives you one way to a ticket and crashing you or vertical Takedown

Whats NAMD method?

I literally just made it by accident

NAMD stands for No Analog Mid drift

How to use NAMD method?

Step 1:dont move the analog

Step 2:keep holding the X/R1 button for boost

When keeping holding, creates another position, even though your car is on the same position

Step 3:quickly press square button

Since the game code make the car in fixed position

The boost will make another position mid drift

Because the analog is still in center and not moving

This can lead to not crashed

Or make your AI rival or a real player in online mode

Well

The one way ticket to them in crashed by a Wall of a NPC car

This is the explaination

And added how to use NAMD method

This probably works on

Road rage

Race

Time trial (or idk)

Burning lap

Or more

(mods or admin pls don't ban me, I'm new on r/burnout)

reddit.com
u/Accurate_District242 — 2 days ago
▲ 92 r/Burnout

Recently made this where Atomika just says the name of every Paradise and Carbon car.

u/BurnoutFan2010 — 3 days ago
▲ 249 r/Burnout

I like how the vehicles in Revenge have that "I'M GOING TO KILL YOU" look

The design of the cars look VERY different from the previous game.

They really went crazy on Revenge after 3: Takedown was released, only in a year even.

u/Mememan_png — 4 days ago