▲ 25 r/Burnout

Stryker shows up in Revenge

Unlike the Dominator version I posted months ago, this one does not have Stryker talking during menus, but it has a sneak peek of the location matches I thought of, along with their respective environment data:

Motor City = Dockside

Sunshine Keys = Riviera

Angel Valley = Downtown

Lone Peak = Silver Lake

Eternal City = Vineyard

White Mountain = Alpine

Eastern Bay = Golden City

I couldn't find a proper match for Central Route, so I gave it the sky from Continental Run as a backup plan.

u/ThatChilenoJBro10 — 11 days ago

Block the Toll

Getting all lanes involved in this wide area is quite difficult, even with the help of infinite boost. Then again, I also had traffic moving at double speed.

u/ThatChilenoJBro10 — 16 days ago
▲ 23 r/Burnout

Wall grinding is serious business

Sticking to a wall with pixel-perfect proximity has never been more vital!

u/ThatChilenoJBro10 — 25 days ago
▲ 13 r/Burnout

Silent Lone Peak

Central Route weather makes this location incredibly foggy, which is much easier to see in the crash map.

u/ThatChilenoJBro10 — 1 month ago
▲ 33 r/Burnout

Partially textured, low-poly Factory ST

This is the only vehicle with missing textures when loaded at its lowest amount of detail. I haven't checked if the same happens to any of the traffic.

u/ThatChilenoJBro10 — 1 month ago

Impact bonding time

That's quite the topic for two people to become friends with.

You get to hear an impact time soundscape from every Burnout, too!

u/ThatChilenoJBro10 — 2 months ago
▲ 18 r/Burnout

Double snow bridge peril

This part of White Mountain always makes me nervous to speed through.

u/ThatChilenoJBro10 — 2 months ago
▲ 18 r/Burnout

Bullet trains

The Winter City train became a road hazard. If I had the misfortune of crashing into it, the game would've probably frozen because scenic traffic lacks everything normal traffic needs for a crash sequence to function.

Music: *Terminal Velocity* - Sonic Colors

u/ThatChilenoJBro10 — 2 months ago
▲ 23 r/Burnout

Fan art of Paradise's March 2006 prototype

As soon as I saw the videos showing this very early stage of development, I was motivated to make a drawing out of them eventually.

This art focuses on the video showing the drive from Downtown Paradise to a tunnel leading into the rural areas. I didn't include anything from the other footage featuring the quarry and Farm Lands, but I might do so down the line.

u/ThatChilenoJBro10 — 2 months ago

Not even Community Notes is capable of staying neutral about AI

My issue with the note is the tone, not the fact checking. They've fallen to the "AI slop" parroting cycle. "This is an AI generated video" would've been a lot better and emotionally mature, but I suppose that's asking for too much.

u/ThatChilenoJBro10 — 3 months ago
▲ 13 r/Burnout

Unseen tally camera in Sunshine Keys

These flyovers after a crash event exist to count damage scores per crashed vehicle. The only reason there'd be this one beyond the intended crash area of *Smash my Ride* is because of a potential cut junction. It has been documented Sunshine Keys has a few of those.

u/ThatChilenoJBro10 — 3 months ago