



Renekton Concept
First try at this so it might be a bit unbalanced. The idea of his legend is to be able to break through heavily contested battlefields and live to fight again. Let me know what you think.




First try at this so it might be a bit unbalanced. The idea of his legend is to be able to break through heavily contested battlefields and live to fight again. Let me know what you think.
I’m really bad at balancing so don’t take the number/values that seriously. Was focusing more on the flavoring of the cards.
Edit: just realized I forgot to add the text saying that upgrades would be limited to one of each by unit. (That’s way T-Hex says it doesn’t have an upgrade limit)
Is that what “Body” is supposed to be anyway?
I always thought of Aatrox as someone who would make reckless plays just to score a point. He wouldn't have proper removal, but he forces combats with enemy units as his form of removal.
Aatrox entering would "fear" a unit, forcing them to go back to base. But activating his Legend would force a unit to go where he is (a la Infernal Chains)
I'm no game designer so I'm not very sure how balanced this would be. Though I'm curious what your take on this card would be.
Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.
RULES:
1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.
3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.
Let me know what you think of today's legend.
See ya tomorrow.
Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.
RULES:
1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.
3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.
Let me know what you think of today's legend.
See ya tomorrow.
Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.
RULES:
1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.
3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.
Let me know what you think of today's legend.
See ya tomorrow.
P.S: I couldn't find the legend art without the card elements, so I asked AI to remove them. Pretty happy on the result, but sorry in advance if you find something wrong.
Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.
RULES:
1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.
3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.
Let me know what you think of today's legend.
See ya tomorrow.
Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.
RULES:
1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.
3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.
Let me know what you think of today's legend.
See ya tomorrow.
Morgana was one of my favourite champions in Legends of Runeterra, so this is heavily inspired by her playstyle in that game. I think it's a pretty balanced implementation but would like to hear your thoughts.
All artwork is from Legends of Runeterra.