r/skyblivion

How realistic is the 2026 release diesel everyone think?

I think we can all agree watching the content from Skyblivion is so bittersweet, looks incredible but just want to play it so bad... Does the 2026 release window seem like it will finally be release?

  • Ffs sorry; Date What does everyone think?*
reddit.com
u/Classic_Assignment59 — 2 days ago

The Imperial City of Skyblivion and its perception as the capital of the Empire

https://preview.redd.it/1s3vka6tz9bh1.png?width=1960&format=png&auto=webp&s=b2e1d6b80a562c462ee26330fdf13f2927dda20e

The last screenshot of Talos Plaza inspired me to revisit an old thought: the Imperial City in the original Oblivion, while vast, still feels more like a fortress with districts than a fully-fledged Imperial capital.

Over the years, numerous mods have been made for the original Oblivion, attempting to change the perception of the city by adding new floors to existing buildings or placing an additional district in the northwest, and so on.

In my opinion, one of the most well-suited of these mods was "Imperial City Suburbs," which added a new district right by the water near the large bridge. This full-fledged urbanization, starting right at the water's edge, demonstrated how densely populated the city was and how important every available space was.

But between this water's edge and the city walls, there's a nearly vertical ground level, which is difficult to transform into a fully-fledged urban environment without using an excessive number of stairs and terraces. So I thought about some ideas from other games where not all the places you see with your own eyes are explorable.

The idea is to add an additional outer circular wall to the Imperial City, about half the width of a normal district (see the attached image; sorry for the poor quality, but it's perfectly acceptable as an early concept). Fill the interior of this wall with buildings, but make this district inaccessible for exploration, essentially acting as a backdrop. This district would fill the space between the main city and the three separate districts, and would also make the Imperial City look more majestic.

I understand that the Skyblivion team has completely different priorities right now and has already made some expansions to the Imperial City that we haven't seen yet. Therefore, this isn't a proposal to the team itself, but rather a discussion and debate to gauge player opinion on whether such an expansion would be popular and whether it's a good idea at all.

Perhaps someone (perhaps me personally) will want to take this idea and make a similar mod after Skyblivion's release, since placing several (or many) decorations won't be a big deal and doesn't require much skill.

In any case, thank you for reading this far! I'm really looking forward to Skyblivion, as are you all, and I wish the team every success in completing all their work!

I think a little discussion and debate might be helpful while we wait.

reddit.com
u/Fablehours — 2 days ago

Patiently impatient...

I've been wanting to play Oblivion since I first found Skyrim, which was only in December last year. I heard about this a few months ago but I just couldn't wait to play Oblivion so I got the remaster, played for about half an hour, and realised that the game just doesn't work for me in the Unreal Engine so I'm gonna wait for this.

I also find it really funny that this is going to be released with less bugs than an official Bethesda game because of how much QA testing is going through it. It looks like an amazing project. I know I'm not the only one but I can't wait to play this. It's going to be sensational, I just know it is!

😎

reddit.com
u/EniGmA_1981 — 2 days ago

What are some cool random encounter ideas for Skyblivion?

So after watching some recent streams of Skyblivion’s development I see that the devs are beginning to work on adding random encounters into Skyblivion. This to me is the most exciting feature of the game and it’s one of the main things that Oblivion was missing

What do y’all think are some cool random encounter ideas for Skyblivion? So far I’ve seen them add some really cool ones like Imperial Guards transporting prisoners across the land, a hunter turning into a werewolf at night etc. What are some other neat encounters that should make it into the game?

Here is a link to the development video of these encounters:

https://www.youtube.com/live/tEcLAGRB_dI?is=R52d1AaYvERwFGpv

reddit.com
u/MillienumDuckFighter — 4 days ago

Is Skyblivion safe to play with Skyrim?

Forgive me if I'm ignorant, but is Skyblivion its own game with its own folders, files, configurations, etc or is it an addition onto Skyrim?

I'm currently playing Skyrim with a mod pack that changes a lot of stuff and I know you need fresh installs and you can't have multiple mod packs because they will conflict with each other.

Is Skyblivion a mod for Skyrim meaning I'll have to delete my current setup and reinstall it, or is Skyblivion its own thing that can be played simultaneously with a modified Skyrim?

reddit.com
u/Otter-Insanity — 6 days ago

Anyone else stuck wanting to start a playthrough but also does not want to start in hopes of a forthcoming release?

It’s Oblivion purgatory. Not in hell without Skyblivion and not in Heaven with it.

reddit.com
u/BeanCounsel — 8 days ago

Implementation of Skyblivion’s Magic System Into Skyrim SE

Hi, I’m not really sure what the post flair for this would be, as I am caught between “Question” and “Discussion;” regardless, I can easily reframe this as somewhat more of a question, even if the criteria for the flair doesn’t necessarily need to be achieved.

Anyways, as someone who was particularly charmed with both Morrowind’s and Oblivion’s magic system, including the fortify effects in the restoration school, I somewhat loathe the banal and unexciting nature of Skyrim’s magic system and spells. Naturally, I think it would be wonderful to introduce the system developed for a game with the same engine as Skyrim (Skyblivion) to be ported into the game. Accordingly, I think this would be relatively easy to implement, considering again that Skyblivion’s magic system is developed from the same bones supplied by the Skyrim engine. Obviously, some spells would have to be eliminated as there is not such a thing as attributes in Skyrim, and therefore nothing for fortify attribute effects to boost or damage attribute effects to reduce.

So my question is: is this actually as doable as I think it is? To be clear, I have decided to pose this question on this subreddit because I’m sure people here are generally more familiar with the way Oblivion’s magic system is being implemented into the Skyrim engine.

Still, I am aware of some immediate problems that I’m unsure as to the difficulty of solving them. For example, the essential remaking of any quest depending on magical effects and coded “traits” or characteristics of a spell to affect the environment, probably most seen in the College of Winterhold quest line. Additionally, the purchasing of spells would have to be reoriented around this freshly implemented magic system, so it would obviously be more complex than just a simple “drag and drop” kind of thing, to put it somewhat crudely and perhaps unwittingly.

I would appreciate any input or feedback on this idea, and additionally, for any potential interest in implementing Skyblivion’s magic system into Skyrim!

reddit.com
u/Luked522 — 10 days ago

Could children populate the world of Cyrodiil in Skyblivion? [Immersion suggestion]

According to God, children are the ultimate symbol of innocence, purity, and genuine faith. So, just like in Skyrim, could we have them back in Cyrodiil? I know they weren't in Oblivion, but in Skyblivion it would make the world richer and more immersive.

u/Far_Ad1949 — 14 days ago