r/solo_wargaming

Image 1 — XCOM Miniatures Game 3/3
Image 2 — XCOM Miniatures Game 3/3
Image 3 — XCOM Miniatures Game 3/3
Image 4 — XCOM Miniatures Game 3/3
Image 5 — XCOM Miniatures Game 3/3
Image 6 — XCOM Miniatures Game 3/3
Image 7 — XCOM Miniatures Game 3/3
Image 8 — XCOM Miniatures Game 3/3
▲ 101 r/solo_wargaming+2 crossposts

XCOM Miniatures Game 3/3

Operation 003 - Vengeful Stiletto

"Commander, we're headed to the southeastern United States for our next mission. The aliens have targeted Atlanta for a strange experiment. They aren't deploying normal troops, but we've heard reports of dead men walking. Seems they've gotten ideas from some of our TV programs. Get down there and take these zombies out! All civilians have already evacuated the area, so any contacts are strictly kill-on-sight. Good luck."

[This is my final writeup for the XCOM Miniatures Game playtest! I'll be back with more if they send me more things to test, or maybe when the game launches! Until then, I'm starting my first campaign of *Five Parsecs from Home* and will be posting similar writeups of the adventures of John "Central" Bradford as he is sucked into an alternate universe. Look for them on r/5Parsecs ]

u/CeyowenCt — 4 days ago
▲ 44 r/solo_wargaming+1 crossposts

Any modern horror games for these minis?

Grabbed this set at a LGS this weekend since I love the Rob Zombie's Fireffly Trilogy. Whats a good game to use them in? Most of my stuff is sci-fi.

u/Civil_Fall_3914 — 6 days ago
▲ 140 r/solo_wargaming+2 crossposts

XCOM Miniatures game 2/3

Operation 002: Total Estoc

"Commander, the aliens are invading a theme park floating off the coast of North America. They're targeting civilians and causing an all out panic! Get down there and stop them by any means necessary. Avoid civilian casualties, and be aware that these civilians are in cosplay so don't mistake them for aliens! Central out. "

u/CeyowenCt — 13 days ago
▲ 197 r/solo_wargaming+2 crossposts

XCOM Miniatures playtest 1/3

[this is the first of 3 write-ups I'll be posting from my playtest of the XCOM miniatures game! It's very fun and captures the feeling of the video game quite well. Enjoy!]

Operation 001: Decisive Cutlass

"Commander, the enemy has been spotted near an industrial plant in Western Asia, so that's where we're headed first. Our primary objective is to eliminate all hostiles. Additionally, the Council has heard rumors of alien biological materials on-site, and they've asked us to secure the location to allow for retrieval. There may be civilians in the AO, and while their safety is important, that is a secondary objective.

Secure the area, eliminate all hostiles, and do your best to bring everyone back alive. This may be our first mission, but it won't be our last. Bradford out."

u/CeyowenCt — 14 days ago
▲ 59 r/solo_wargaming+2 crossposts

I wanted to play 40K solo without flowcharts, so I built my own engine. It's out now on Wargame Vault (PWYW)

Hi everyone!

I've been playing 40K solo for a while, and every system I tried either slowed the game to a crawl or felt like filling out a spreadsheet.

So I built Oddan's Solo Heresy — a card-driven solo engine for 10th and 11th edition that keeps the battle moving without killing the narrative. Any battle reports, rule edge cases, or constructive criticism would be highly appreciated to help improve the system.

It's Pay What You Want - grab it, break it, and tell me what you found!

u/5Hives — 13 days ago
▲ 17 r/solo_wargaming+2 crossposts

Plunder and Fighting - The Rivals - Game 10

I’m hoping people will give us reports on their games, so to lead the way, here’s the game game I played today while hiding from the heat in the UK.

We need Grog!

This is one of the random scenarios and the Arc is at Medium difficulty now, so there are more adversaries in the pool, 8 Ruffians it turns out.

Black Bart is livid, it’s time to start cooking up a plan, but he takes some crew off plundering in the meantime, and as the crew are complaining that their throats are dry, they head to town and aren’t going to let these local thugs get in our way!  Not the injured Easy of course, and Salty Bob and Nutter have Scurvy, so Charlie stays to look after them.

Zeb and The Kid go ahead to spy out the best target, and then the Captain leads The Crow, Big Boy and Bart towards their target, the inn in the middle of town. Zeb has a great view from the balcony and can see five ruffians that are not visible from where the Captain is.

Round 1 - Zeb throws a powder flask down at one of the ruffians to alert the Captain. It goes off with a satisfying bang and despite not quite landing where he wanted it to, still wounds the ruffian. The Captain does indeed take it as a warning, and the crew with him scatter. Weirdly the ruffian who was wounded in the blast merely dives for cover, whereas one of his comrades runs off! The blast also serves to bring another ruffian out of hiding.

Round 2 - Zeb fires his pistol at a different ruffian, but misses, it’s enough though to clue in the rest of the crew that the adversaries are all the other side of the inn, so they run to get into the fight. Those ruffians not too busy seeking cover start to converge on the building where Zeb and the Kid are watching their every move. Though Zeb cannot see two of the Adversaries, but Big Boy and Harry can now that the Bystanders have started to clear out.

Round 3 - With the pair on the balcony biding their time until any adversaries get close enough to jump on, and the Captain and the Crow continue running to their aid, it’s Harry’s turn to try a shot, but he also misses. This leave Big Boy to barrel into a fight with a ruffian, who he just gets the better of. These ruffians on the right aren’t made of very stern stuff and both head away from the oncoming Barracudas, while on the left it’s a mixed bag of reactions, but two do at least head towards instead of away, though that of course just means they have made themselves targets!

Round 4 - Zeb leaps down, and slices into one ruffian while The Kid waits for his chance. The Captain is thankfully a better shot than his crew as his target gets a wound that floors him and The Crow pounces on him from the crates and runs him through. Meanwhile Big Boy and Harry pursue their targets only to find it was a ruse as both spin round and lay into Big Boy. The first comes of worst in the encounter but the second does land a wound.

Back over on the left the ruffians there have also suddenly discovered their backbones, all closing on the crew menacingly. Only the one fighting Zeb makes an attack though and he comes away with another wound, so nothing to worry about yet.

Round 5 - Zeb can’t quite finish off his opponent so The Kid jumps down and joins in, taking the ruffian out. The Crow however comes off the worse in her fight, while the Captain lands another blow on his opponent. Harry’s opponent is disarmed by his attack while Big Boy gets his own back. Staying on that side, the two ruffians decide to stay and fight, which is fatal for Harry’s opponent while Big Boy and his can’t either get the upper hand. 

Back on the left, the remaining three adversaries also decide to fight on, unfortunately, as while Zeb wins, The Crow loses, and the Captain goes down!

Round 6 - On the right, it’s two-on-one and both crew members land blows, but the ruffian is not out of it yet. Likewise with Zeb and The Kid both landing blows but their opponent is still in the fight. The Crow has the opposite problem though, and is already carrying two wounds, so when the first ruffian disarms her she’s in trouble!

The ruffian facing Zeb and The Kid has had enough, he’s off.  The one facing Big Boy and Harry also breaks off, but doesn’t quite get away. The one facing off against the Crow lands another solid blow, and she is also out of the fight! The one that took out Captain Bart heads over towards Zeb in time to see his companion making a run for it!

Round 7 - Harry and Big Boy have no idea what’s going on over there other side of the inn. Big Boy chases down their opponent and finishes him, while Harry calmly reloads his pistol. While it’s still two-on-two over the other side. Or would be if The Kid and Zeb didn’t both attack the same guy and take him out, revenging the Captain. This left the other, final, ruffian also deciding not to push his luck and running quickly away.

Aftermath - Captain Bart and The Crow were unconscious rather than injured, so are both soon back on their feet and happy to join in the raucous voyage back, their bellies full of grog! 

u/DinoHorrendous — 12 days ago