r/suzerain

It's by far the funniest path. "We cannot be silenced!" *Gets arrested*

u/JaneH8472 — 3 hours ago

What do you guys think about Erdmarg's new Codex ?

And please forgive the image quality; I took them directly from the game

u/Fit_Honeydew_4671 — 4 hours ago

Lucian cheats in chess

In response to me forking his king and rook with my knight, he blocks my knight's attack with another piece... Knights can't be blocked, they jump over other pieces.

This game is literally unplayable.

Sincerely,

Somebody who has competed in too many chess tournaments to enjoy this minigame.

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u/Mighty_Spirit113 — 1 hour ago

HELL YES, finally we know what Markanisa is and honestly is pretty weird and interesting

u/amonguseon — 5 hours ago

Karl...... :(

Also , Karl you are ruining my achievement run :(

u/Kodbek — 1 hour ago

Meaning of recent Rumburg- adjacent stuff

With latest update we got yet another portion of Rumburg-related content. I understand this term broadly and include in it also material about Rumburgs neighbours.

For the first time, we got reliable information about Erdmarg, Soradis and Markanissa. We also significantly increased our knowledge about Rumburg`s many wars in nineteenth century.

What`s the reason behing this massive Rummish lore drop?

It seems too big to be accidental or simply red herring.

Rumburg DLC seems impossible, given Rumburg`s status as great power and previous DLC already featuring monarchy with close ties to it.

First hints (energy related news articles and Codex entries) seemed to hint on some sort of Qinal connection, but given lack of further hints had led to common loss of belief in Qinal DLC this explanation is not as strong as it seemed at first.

I also don`t seem how this would tie directly to Galmsland.

What are your thories/feelings/guesses on this subject?

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u/Better_Carpenter_893 — 4 hours ago
▲ 153 r/suzerain

Always remember no matter their color, Valgsland is always an imperialist

No wonder why Valgos was so hated by everyone

u/lotrfanperson — 9 hours ago

Whats the earliest thing that happened in Suzerain lore?

There's the day of descension, but what happened the hundreds of years before that happened?

u/Marclol21 — 1 hour ago

Isnt it a bit weird that tax cuts for small businesses is seen as a planned economy move?

While i also dont think it should give you Malenyevist points i can atleast sorta see the argument for it being sort of a leftist policy.But it giving you planned economy points?Makes no sense. You are reducing taxes and therefore reducing state control over the economy.

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u/Ancient-Cup-5924 — 5 hours ago
▲ 355 r/suzerain

Patch 3.1.0 Build 175 Released

Dear Citizens of the Suzerainverse,

It’s been a while since our last patch for the 3.1 update! While we’ve been hard at work on several new projects behind the scenes, we also wanted to continue improving the live game experience.

With the help of our internal QA team, community testers, and all of your feedback, we’ve resolved an incredible 150+ bug tickets and made a wide range of fixes, improvements, and polish updates across Suzerain and Kingdom of Rizia. We’re incredibly grateful to everyone who helped us track down issues and improve the experience for all players.

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

[CLASSIFIED DOCUMENT - FOR YOUR EYES ONLY]

Patch 3.1.0 Build 175

(09/06/2026)

This update applies to new games only and has been deployed to the default branch.

Common

Technical

  • Fixed an issue preventing certain story fragments from saving correctly.
  • Updated backend game flow systems to improve turn management and fix issues where some decisions could fail to appear after reloading a save.
  • Updated the project to Unity version 6000.3.9f1.
  • Optimized animation and transition systems to improve performance and transition cleanup.
  • Improved offline handling and internet connectivity checks.
  • Fixed a race condition issue by improving data caching and loading behavior.
  • Updated new game progression flow to disable loading from FinalSave files.
  • Fixed an issue with Torpor newsletter unsubscribe requests.

Content

  • Added new Codex entries expanding the history and arc of the Dome conflict, including wars, treaties, battles, and postwar economic developments.
  • Added new Codex entries for major industrial and dynastic actors connected to Dome, including Rumburg Emerald Energy and the Halsecroft-Denwald family.
  • Expanded regional lore with new Codex entries covering Heljiland, the War of the Ridges, and Central Merkopa.
  • Added new Codex entries for Soradis, Markanissa, Erdmarg.
  • Added new Codex entries of Geopolitico, the Konstantium Defender, and Tuomas Sacker.
  • Updated several existing Codex entries, including the Alliance of Nations, Valgslandian Socialism, Agnolia, GRACE, and Arcasia.

Art

  • Updated Tuomas Sacker’s Codex portrait.
  • Added Geopolitico Codex entry image.

UI/UX improvements

  • Improved UI state handling to prevent non-interactable map tokens and lingering warning messages during Pales war gameplay.
  • Improved menu focus behavior after confirming a new game.
  • Improved Profile HUD show/hide behavior across New Game, Collections, Options, Summary, and Credits screens.
  • Improved UI layering and sorting behavior across several menus.
  • Improved clarity on the archetype selection screen with new explanatory text replacing the previous confirmation prompt.

Gamepad Improvements

  • Improved controller navigation across multiple UI panels, including the Codex, Journal, Connections, Overview, and Royal Decrees screens.
  • Added additional controller shortcuts and shoulder button navigation for filters, categories, and carousel-based menus.
  • Improved gamepad usability in Collections, Economic Stability graphs, Skip Prologue choices, and other carousel components.
  • Updated controller focus navigation behavior in panels to provide smoother and more consistent menu interaction.
  • Fixed an issue where rapid gamepad inputs during menu transitions could unintentionally trigger the Continue button and reload the current save.
  • Improved Codex menu navigation and fixed initial selection issues.
  • Improved gamepad navigation for the campaign deletion menu.
  • Fixed an issue preventing players from navigating the Term Budget Panel with a gamepad during the Turn 3 Government of Sordland budget allocation dialogue due to a missing selection cursor.
  • Resolved token overlap issues on the Rizia national map for gamepad users, including Fort Ales and Invasion of Pales.

Bug Fixes and Polish

  • Fixed collectibles not appearing correctly in the main menu.
  • Fixed dialogue quote behavior when skipping or hiding text.
  • Corrected inconsistencies in Alvarez’s Codex entry.
  • Fixed missing Arcasian Capitalism Codex links within the CSP entry.
  • Improved overall text quality by fixing 30+ typos, grammatical issues, and text inconsistencies across story events, journals, reports, in-game articles, and Codex entries.

Kingdom of Rizia DLC

Design & Balancing

  • Increased the influence of living standards and worker conditions on reform movement strength.
  • Corrected the Future of RRG outcome incorrectly stating that Rusty was arrested instead of fleeing Rizia.
  • Rico Toras now properly reacts to residence permit discussions during council meetings.
  • Added penalty warning and penalty decision for west trade reduction.
  • Added positive and negative leaning integers to some late-game content.

Art

  • Updated the Wruhec’s Guardians Codex entry image.

Bug Fixes and Polish

  • Improved UI state handling to prevent non-interactable map tokens and lingering warning messages during Pales war gameplay.
  • Fixed an issue during manual control war sequences where the objective to rescue Vina could fail to appear or become non-interactable.
  • Fixed the Merkopa University of Theology curriculum decision triggering multiple times.
  • Fixed an issue where Vina’s surname change logic could behave incorrectly during Turn 7.
  • Fixed Pales being annexed after outcomes where only a partial victory was achieved.
  • Fixed dialogue inconsistencies related to drinking options for dry Romus playthroughs.
  • Fixed incorrect revolution conditions during the Rizia Civil War epilogue.
  • Fixed Zille negotiations not correctly accounting for BFF outcomes in non-Pales war paths.
  • Fixed the Valgsland commercial pier buyout event not triggering correctly.
  • Fixed Daria remaining as a speaker in House of Delegates scene in a branch.
  • Fixed the Valero investigation results not triggering correctly when investigating Lucita Azaro.
  • Fixed Rizia incorrectly retaining GRACE affiliation after being expelled from GRACE.
  • Fixed an issue preventing the Elite Flight School decree from being selected after restarting a turn.
  • Fixed broken instruction triggers for certain decrees, portraits, codex entries.
  • Fixed players incorrectly retaining decree powers after the Adarfo House strike.
  • Fixed an incorrect phantom budget cost related to Rizia boat restoration.
  • Fixed Daria de Rava incorrectly appearing during the Turn 10 revolutionary house sequence.
  • Fixed Titus Gordion not appearing correctly in the bomber facility decree.
  • Fixed Lucita Azaro being treated as alive after her death in certain outcomes.
  • Fixed cases where Lucita Azaro could incorrectly disappear from story events.
  • Fixed duplicate and incorrect surname options during marriage to Axel Reinhart.
  • Fixed Sal Ignacius appearing with incorrect facial expressions in certain scenes.
  • Fixed duplicate quotation marks from the player Archetype title in the Archetype panel.
  • Fixed an issue that caused player tokens to lose selection functionality when the War Tutorial was restarted.

Republic of Sordland

Bug Fixes and Polish

  • Fixed Petr Vectern’s Codex entry not updating after his death.
  • Fixed Evelyn Vectern’s Codex entry not updating after separating from Petr.
  • Fixed lore inconsistencies related to the founding of the NFP.
  • Fixed lore inconsistencies related to the founding of the PFJP.
  • Fixed missing Sordish Grid Corporation Codex links within the Morna entry.
  • Fixed Mansoun Leke legislative change as WPB leader not appearing.
  • Fixed several wrong instruction triggers not firing.

Console

Bug Fixes and Polish

  • Added multiple stability, performance, and compatibility improvements for console platforms.
  • Fixed Rizia collectibles appearing under “All Story Packs” for players who do not own the DLC.
  • Fixed an Xbox Play Anywhere (XPA) issue affecting save functionality.
  • Reduced unnecessary error messages appearing while Nintendo Switch is in Airplane Mode.
  • Updated Nintendo Switch platform naming in the Main Menu version display for improved consistency.
  • Fixed an issue where Nintendo Switch Pro Controllers were not correctly identified on PC.
  • Fixed a Nintendo Switch-specific issue where certain Joy-Con special characters could display incorrectly.

Mobile

Bug Fixes and Polish

  • Fixed several issues that could cause freezes or unresponsive behavior on all mobile devices.
  • Improved mobile Profile UI stability to prevent brief flashing issues.
  • Limited the maximum number of mobile save files to 100.

We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

u/torporgames — 11 hours ago

Sordland - Privatization & Nationalization Synergy

Credits to catspawpresident (Catpsaw) and rolewicz (Prester John) for testing this in-game and reading the game code.

This post is about the economic effects of privatizing & nationalizing the "Big 4" companies of Sordland on turn 7.

  • ED = BaseGame.Economy; GB = Government Budget. For reference, you need 20 ED by the start of turn 9 to get +4 GB from fiscal review, and 15 ED by the final economic meeting with Symon to recover the economy.
  • "Ticks" refer to a level of privatization/nationalization in a company. For privatization:
    • Majority State Owned = 1 tick; Minority State Owned = 2 ticks; Fully Privatized = 3 ticks.
  • For nationalization:
    • Minority State Owned = 1 tick; Majority State Owned = 2 ticks; Fully State Owned = 3 ticks.
  • Lategame economic effects occur during the turn 9 event "Late Night at the Rayne Household," after the fiscal review has been determined but before the final economic check at the Anrica speech.

Privatization

  • 1 tick is +1 GB and -0 ED immediately, +1 ED lategame.
  • 2 ticks is +3 GB and -1 ED immediately, +1 ED lategame.
  • 3 ticks is +3 GB and -1 ED immediately, +2 ED lategame.
  • 4 ticks is +5 GB and -2 ED immediately, +2 ED lategame.
  • 5-6 ticks is +5 GB and -2 ED immediately, +3 ED lategame.

Nationalization

  • 1 tick is -0 GB and +1 ED immediately, +2 ED lategame.
  • 2 ticks is -2 GB and +1 ED immediately, +2 ED lategame.
  • 3 ticks is -2 GB and +1 ED immediately, +3 ED lategame.
  • 4 ticks is -4 GB and +2 ED immediately, +3 ED lategame.
  • 5-6 ticks is -4 GB and +2 ED immediately, +4 ED lategame.

Tips

  • Privatizing 2 or 4 ticks is suboptimal economically. However, 4 ticks of privatization (all of Nedam and a minority of SSC privatized) is the most you can privatize while retaining Gloria's support for a constitution without amendments to articles 6&7, so an economic concession to extract the most GB without compromising the constitution is understandable in that case.
  • 1/3/5/6 ticks of privatization all have the same net ED of +1. However, because the lategame economic effects occur after fiscal review is determined, higher levels of privatization make it harder to get the most out of fiscal review.
  • Nationalizing 2 or 4 ticks is suboptimal economically. 5 ticks of nationalization can be considered the "sweet spot" of nationalizing, triggering an impressive +6 ED (the highest of any synergy in the game) without triggering capital flight/assassination attempt in the absence of the SSP or emergency powers. This is specifically accomplished by nationalizing all of Bergia Steel and a majority of HOS.
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u/Novel-Opportunity153 — 8 hours ago

Is it possible to prevent Capital Flight through Majority Nationalisation of both HoS & Bergia Steel (Malenyevist run + no SSP/ACP)?

Title.

u/_barrel_of_the_gun_ — 10 hours ago

What if the kingdom of Wehlen was restored?

It is possible for Rizia to launch the Crown restoration pact, an initiative to support monarchist movements in unstable republics. If relations between romus and smolak do not improve, Wehlen could be a priority target of this initiative. Assuming that members of the dynasty that ruled over Wehlen are still alive.

After all, the country was once an ally of Rizia. Moreover, it is a territory rich in natural resources and which would allow to connect Rizia to Rumburg without passing by the Markian sea dominated by Valsgland.

We can’t say that Wehlen is very stable. The standard of living for Wezeks is among the lowest in the world, and the suicide rate is through the roof. The bluds are leading an insurrection in the north of the country and power is very centralized around smolak. It is not unthinkable that if Smolak were to die before his son reached adulthood, the country could suffer a third civil war.

Obviously, this project would be very complex to implement. Direct military intervention would be difficult, even with a simultaneous attack from Rumburg and Rizia with an overwelming power projection. Stabilizing the new regime would be even harder. After several decades, monarchism is probably a marginal movement but it has the advantage of being able to promise a fantasized past. After all, the republic has above all brought to the country civil war, famine, and a regime that is still just as tyrannical, if not more, than before.

Given that United Contana is unlikely to abandon such a strategic pawn, perhaps the monarchists could ally themselves with liberals to build a constitutional monarchy. If Wehlen develops a market economy and financially compensates for the nationalization of the old regime, perhaps Lespia could support the change.

It is likely that this scenario will fail and that Rizia will just be stuck in an endless war like Afghanistan, but what would happen if Grace managed to expand by sustainably tearing off an ally from the CSP? How would a restored Wehlen Kingdom change the world order? What would it change for Sordland? For the ATO? The CSP?

reddit.com
u/DepthIndividual7204 — 6 hours ago