r/sw5e

JNE-5: Modified R4-I9
▲ 55 r/sw5e+1 crossposts

JNE-5: Modified R4-I9

JNE-5 is a modified Imperial R4-I9 astromech droid. His R4 head has been removed and replaced with, what appears to be, the head of an I9 Seeker Droid. What is not widely known is that he retains his dangling under arms and repulsor units, which are hidden within the R4 body. He can detach his head from his body, and it can float independently. In emergencies, he can remotely control his body, but he can only direct it to move.

u/bthebert — 1 day ago
▲ 50 r/sw5e

Struggling with OP PC

Hello everyone, I am a first time DM and am new to the SW5E system.

One of my players (who was full time DM in DnD5e) has made a Guardian build that relies on opportunity attacks, reactions and special reactions.

My party is a party of 6 people, all lvl 5. Whenever I throw any enemies their way, they quickly become dispatched by the guardian with the rest of the party doing either minimal damage or just healing the guardian.

The build is a combo of counterstrike mastery and makashi form.

He currently has 1 reaction and 2 possible special reactions per round at the moment (with 7th level giving him another reaction per round). And along with having an extra attack, he can do a total of 5 attacks per round with taking minimal damage through the effects of counterstrike mastery and makashi right now.

I don’t want to nerf him because the build (to my knowledge) seems legit, I don’t want to buff the enemies and make the rest of the PCs feel useless. It makes combat tough for me because I’m put in a weird situation trying to work with both sides.

Is there a way I can try to make it feel more balanced organically? Like I said I’m new to DMing and don’t exactly know how to approach this.

Sorry if the post is chaotic, this would be the first time I have made one! Thank you all!

u/Spirited_Lie_3899 — 4 days ago
▲ 19 r/sw5e

Joined the Forum

Hello all!

I just wanted to pop in and say hello. I recently joined the forum and am looking forward to learning more about the game. I've played D&D since... let's just say a looong time. I just recently learned of SW5e and my head exploded!

I can't leave w/o asking a question. Is there a way to use your own Dex modifiers for a shoulder blaster? I ask this as I'd like to get one, as my Dex is higher than the 15 that the blaster already has, I'd like to use my own modifier.

Bonus question! Can you mount a shoulder blaster on each shoulder if you take Dual Wielding?

Thanks for being here and reading this far. I'm looking forward to discussing everything SW5e with you all!

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u/No_Sun9675 — 3 days ago
▲ 3 r/sw5e

Ad hoc (non casting) use of the Force - opinions please

We are running our first SW5E campaign and learning as we go along.

One of my players is a Jedi and will sometimes ask, if he gets stuck in a puzzle or similar, if he can commune with the Force for guidance. I will usually ask for a DC 15 Wisdom check.

Quite egregiously (in hindsight) in the last session he asked if he could detect any life in a room as he suspected there was a cloaked person in there. He rolled a nat 20 Wisdom (we play critical success + critical failures, with fumbles on critical failures) so he got to know the precise location and got an emotional readout of the person.

Personally I think it’s okay to roll Wisdom for help. Players intelligence/wisdom is not their characters intelligence/wisdom, so I believe asking to roll for intelligence/wisdom for a hint is fine.

I would say that the Detect Life action felt more like a spell which the player would’ve had to have had to be able to perform this action. I allowed it at the time but I don’t think I would allow something like that again.

Any other views please?

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u/timmy2plates — 4 days ago
▲ 12 r/sw5e

New player with question.

Hello all,

I'm going to be playing in a SW5e campaign. I've played D&D for decades and can't wait to try this. I'm excited and nervous at the same time.

I'll be playing a Droid, type IV Scout. My question is concerning the shoulder cannon. I can't get a grasp on the reload. It has... Dang it, TLDR; do you need to reload it after every shot?

There, got it out. We're having session Zero today and we'll start playing next weekend. Thank you all for being here!

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u/No_Sun9675 — 4 days ago
▲ 17 r/sw5e

Droids wearing armor

I know RAW says droids can’t wear any armor. They just have armor built onto them, but other than the rules, why is this? Could a protocol droid like C-3PO not fit into and move around in storm trooper armor? He’s the same basic shape as a human and moves mostly the same.

Edit: thanks everyone. I completely agree and understand all of your thoughts. The idea I had of probably better off as just flavoring the armor plating as a set of armor. It was meant to be a droid that was reprogrammed either by mandalorians as an experiment or by someone else to infiltrate mandalorians. Nothing concrete. Just a quick thought I wanted to look into. Thanks again everyone.

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u/AllHailSithLordBinks — 5 days ago
▲ 3 r/sw5e

Question about the Sentinel Ideal (Ideal of the Fighter)

So, the second ability is that you can manifest the fighting Mastery that corresponds with the fighting style that you choose as part of the ideal. It takes a bonus action and goes for a minute but that ability is not limited by a certain amount of uses per day. Is there a reason that a player would not use their bonus action to manifest it every 10 turns?

Thanks

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u/FullMetalBassist0 — 3 days ago
▲ 0 r/sw5e+1 crossposts

First Character, looking for feedback

https://preview.redd.it/nrmyq9nmgf5h1.png?width=1061&format=png&auto=webp&s=e092ae604de09780547ead5f45e92489ddb053e0

Making my first character and have done too much. What should I change and still be able to keep the flavor of what I'm doing. What should I add and left out. I'm a 45 yo dad and my 16-18 yo kids started playing. I used to play many moons ago, but in any case a middle aged Duros Gambler/Con Man/Smuggler..... here's the story.

Nik Kavros was born on the Duros trade world of Nuralee almost a century ago, long before most of the current hyperspace lanes were considered safe. He grew up where most Duros learn the truth about the galaxy early: in cargo bays, docking pits, cantinas, repair yards, and gambling halls filled with beings who smiled too easily and lied for a living. Nik learned to do the same.

As a young spacer he drifted from crew to crew across the Outer Rim, surviving as a mechanic, courier, slicer, pilot, and occasional cheat. He possessed an unusual talent for understanding machines. Hyperdrives, motivators, shield generators — most engineers relied on manuals and diagnostics. Nik relied on instinct. He could listen to an engine and tell you what was failing before the computer could. At first he thought it was experience.

Then he met the old man. Nik never learned the hermit’s real name. Most beings simply called him “Ledger.” A half-forgotten wanderer living aboard a crippled freighter orbiting a dead moon near Wild Space. Part mystic, part grifter, part philosopher. The old fool played Sabacc like a prophet and repaired machines like he was speaking to them.

Nik lost nearly everything to him in one long night of cards. Instead of collecting the debt, the old man offered him work.

For the next several years, Nik traveled with Ledger across forgotten trade routes, shadowports, and dying colonies. The old man taught him that the Force was not only something wielded by Jedi or Sith. It existed in instinct, probability, timing, language, intuition, and connection. Most importantly, he taught Nik to listen. To people. To machines. To silence. To fear. To desperation.

Ledger called it: “Hearing the currents beneath the noise.”

Under the old man’s guidance, Nik learned subtle Force techniques:

influencing weak minds with calm suggestion, whispering thoughts through the Force, sensing emotional fractures in conversation, and holding a dying soul in the world just long enough to save them.

But Ledger’s greatest lesson had nothing to do with the Force. It was the Ledger itself. An old, battered book filled with debts, favors, promises, betrayals, names, and obligations stretching across decades and star systems. Criminals, merchants, smugglers, bounty hunters, politicians, refugees — everyone owed someone something. The old man believed civilization itself was built on debt. Not credits. Obligation. Nik adopted the philosophy completely. “Credits disappear. Debt remains.”

The Ledger became both survival guide and religion to him. Never collect too quickly. Never forgive too easily. Every favor binds two people together. A man who owes you is more useful than a dead one. Then the old man died.

Suddenly. Violently. And without explanation.

Nik never discovered who killed him or why. Worse still, Ledger died before explaining the dangerous parts:

why certain names in the Ledger were marked out, why some debts were never meant to be collected, and why powerful people across the galaxy seemed terrified of the book. Nik inherited both the Ledger and the enemies attached to it. And the ship.

For decades since, he has wandered the galaxy aboard his heavily modified YT freighter, The Last Favor, surviving through gambling, smuggling, repair work, slicing jobs, negotiated truces, and carefully managed debts.

He became known in underground Sabacc circles as The Blue Ghost: a quiet, silver-tongued gambler who always seemed to know more than he should. Some claim he cheats. Others believe he can see probability itself. Nik encourages BOTH rumors.

Now, at 99 years old, Nik Kavros is older, slower, and more cautious than he once was, but no less dangerous. He carries the weariness of a man who has survived too long and trusted too few people.

His gambler’s hat — scarred, patched, and battle-worn — conceals hidden compartments containing a translator, encrypted comlink, slicer tools, and pieces of technology salvaged from half a dozen worlds. Much like Nik himself, it appears ordinary until examined closely. He avoids wars, governments, and causes whenever possible.

But the Ledger still follows him. Certain names continue appearing. Old debts continue resurfacing. And somewhere in the galaxy, someone still wants the old man’s book badly enough to kill for it.

Nik tells himself he only keeps the Ledger because it is useful. Deep down, though, he knows the truth: It is the closest thing he ever had to family.

The ship-

“The Last Favor” - Heavily Modified YT Freighter
A rather boring looking ship that passes inspections (well enough) despite what must be decades of repairs, avoids attention, and escapes memory of customs agents and port masters.

Systems- Built around deception, misdirection, forged legitimacy, and low-profile systems rather than cutting edge technology or pure invisibility.
-Emission Dampers, Heat Baffling, Reactor Signature Suppression, Transponder Noise Masking.
-Ship often registers as damaged, low power, or partially malfunctioning.
-Rotating Transponder Matrix, incl. multiple stolen identity keys, fake or stolen commercial registrations, obsolete or forged shipping licenses, multiple fake or forged maintenance logs, cargo manifests and customs histories and the prized custom rotating transponder code generator.
-Smuggling features, incl. shielded compartments, hidden deck plating, false fuel tanks, magnetic cargo void, concealed crawlspaces, hidden life masking hold, sensor density reading distorters, energy signature masking.

Passive Running, Old School Evasion- kill most active tracking systems, drift cold nearly powerless, ion decoys, signal ghosts, debris launching, transponder fragmentation.

Slicer Port Entry Systems- Short range intrusion, signal injectors, docking beacon spoofers, custom slicing hardware.

External- Active swapping registry markings, corpo logos and concealed weapons ports. Magnetic hull plates conceal some features with false damage patches.

Overclocked hyperdrive - not fast all the time, but capable of dangerous emergency jumps. Prone to overheat, leak coolant, sounds terrible, and can out perform most newer ships when pushed. Nearly completely rebuilt by him by this point, and still with another service or upgrade always planned at the next port.

Manual Navigation- nearly stripped of every ounce of auto piloting the Last Favor includes several things that would confuse or scare most: Manual hyperspace plotting, unsafe micro-jumps, standard route bypassing, unconventional exits, cold drifting, asteroid “docking”

Far from a warship the Last Favor is built to evade, escape, deceive and elude, but does include (2) hidden blaster cannons and a retractable ion turret. Defensively reinforced shields, armored cockpit and engine redundancy complement its primary tools (evasion)

Somewhere on board a hidden mechanical vault holds “The Ledger” completely analog and hidden in a false compartment of a false compartment this system can’t be sliced because theres nothing to slice. Entirely mechanical with analog locks should anyone find the hidden vault within the hidden chamber.

Ships systems are linked to “The Gamblers Hat” in ways that aren’t quite clear, but access to various ship systems and monitoring seem to always be at hand.

https://preview.redd.it/qbv1l6cdff5h1.png?width=1086&format=png&auto=webp&s=bb0119c38a02706c69d7d6cb643407067f8c8343

https://preview.redd.it/ccr9j9bdff5h1.png?width=1024&format=png&auto=webp&s=e826ffc1910d85297817d65bb52d846246db781c

https://preview.redd.it/c8w6y5kagf5h1.png?width=1114&format=png&auto=webp&s=81c7c9f0082f1c681d2d684bd220259f82064cac

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u/Competitive-Walk8419 — 6 days ago
▲ 9 r/sw5e

Looking for more atmospheric Star Wars music for my game.

Hello, I’m starting a campaign with this system and I want to use Star Wars tracks to give the feel of the universe, but I need to find some for the characters downtime, when they aren’t rushing around to battles or adventuring. Tracks that are more chill and good for exploration or resting, would be nice I’ve found some nice ambience videos on YouTube, but could use some actual songs. Any songs from across the Star Wars series would be good movies, shows, games I’m open to any!

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u/FutureTumbleweed1104 — 6 days ago
▲ 43 r/sw5e

The Nameless Statblock [Homebrew - Monster]

Just a quick monster stat block I whipped together for the Nameless from the High Republic series! This is my first time making homebrew content for SW5e, so please feel free to offer any suggestions or amendments that could be made!

u/ProfessorTriton13 — 7 days ago
▲ 12 r/sw5e

Campaign set in 10 BBY legends stuff to include

As the title says I am running a campaign set in 10 BBY and am wondering if any people into legends think there's some stuff I should for sure include in the campaign.

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u/International_Job746 — 7 days ago
▲ 51 r/sw5e

The Nameless Enemy Statblock?

Hi there, I’m a DM of a group and we’re in Act 1 of the story so far. Eventually when the players reach Act 3 the main villain will appear from the shadows, and plan to destroy the force from the inside out. One part of this plan is the use of the Shrikarai (aka the Nameless) who appeared in the High Republic era. I was wondering if anyone had made a statblock for the Nameless to be used as an enemy, or if someone could help me by statting them out for me?

u/ProfessorTriton13 — 8 days ago
▲ 50 r/sw5e+1 crossposts

The Iron Blockade (homebrew sourcebook for a SW campaign)

Hi all,

Star Wars D6 is probably my all-time favorite game (at least for fun at the table and memories made). I've used the D6 system to hack together a bunch of different games (The Matrix, Evil Dead, Buffy, and more).

I recently finished a draft of a Star Wars setting source book for The Iron Blockade, which follows events in the Anoat Sector (home to Bespin and Hoth) after the Battle of Endor. The system for the source book is Twilight Company: A (Completely Unnecessary) Star Wars Hack for Twilight 2000.

I'm sharing The Iron Blockade here because I think that even though the stat blocks are different, it has a lot of useful information for scenarios or a campaign in any system. I think translating the Twilight 2000 attributes and skills to D6 would be fairly easy to do on the fly. It can also be adjusted to fit into other periods in the Star Wars timeline.

Both Twilight Company and The Iron Blockade are still in draft form and I'll be working on editing, providing more image credits, and overall improvements. I'm always happy to receive feedback and try to improve things.

Thanks!

u/Reddshirt13 — 9 days ago
▲ 4 r/sw5e

Darth Jar Jar

I am trying to make a Darth Jar Jar character but I am not sure what abilities to give him or how to make his character. Any ideas and suggestions would be helpful.

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u/RemarkableTart8960 — 10 days ago
▲ 0 r/sw5e+1 crossposts

So I am trying to make embo from Star Wars and I just need some help making it

If anyone can help that would be good like what class is he etc

cheers

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u/Immediate-Net-9664 — 10 days ago