r/tf2

▲ 746 r/tf2

As someone who plays medic if there isn't already one, I need this desperately.

They will instantly die on hit and they can't chat, voice chat, or quick chat until the game ends.

u/Heya_Guys9 — 8 hours ago
▲ 393 r/tf2

The mercs hanging with Maxwell (BLU version)

this is the last tf2 and maxwell thing im making

u/orattic — 8 hours ago
▲ 220 r/tf2

It bothered me that Medi-Guns used the standard weapon strange ranks, so I've made some more healy alternatives for fun

u/UnfazedPheasant — 8 hours ago
▲ 209 r/tf2

THE PYROVISION IS A LIE THEORY

THEORY: Maybe Pyro sees the world differently as his mood changes like when his bored or doing something that he don't like he sees the world like that time he was a ceo of a company and when he's angry he start seeing fire as fire and maybe closer to the reality and he's sees his Axe normally but when in pyro vision he see the axe as a lollypop so I think pyro is more of a psychopath than a allusional pyrolysis so that's why he joined the Mann co war he just wanna burn and kill things he knows he's hurting and killing people and to be more comfortable while doing it he imagines he's helping and making Tham happy holy shit so only pyro see the world like that the pyro vision is just pyros imagining to be more comfortable while killing and burning thinks so it not the mask it just pyro so the pyro vision is a LIE

u/AcadiaOk8549 — 11 hours ago
▲ 17 r/tf2

my first unusual warpaint

Finally found my first unusual warpaint. I'm not sure on what to do. Should I sell it?

u/Wonderful_Art5252 — 8 hours ago
▲ 2.6k r/tf2+1 crossposts

Demoman meets Getafix from Asterix. Art by TheF1amethr0wer on Twitter

u/Ok-Profile-5831 — 21 hours ago
▲ 42 r/tf2

Shotguns or flareguns?

What do you use for pyro most, shotguns(stock, panic attack, reserve shooter, ect) or flare guns? (flare gun, detonator, scorch shot, manmelter)

u/FeeRevolutionary7685 — 11 hours ago
▲ 1.6k r/tf2

If abraham lincon was the first pyro, but also the first rocket jumper, was the first rocket jump a reflect rocket jump?

Maby he invented the reflect rocket jump and not the rockwt jump itself but history deleted that 4 some reason and gave the title to shekpierecules

u/skizofan — 20 hours ago
▲ 135 r/tf2

What’s one thing you want to see in the summer 2026 update?

u/moose_istaken — 18 hours ago
▲ 1.5k r/tf2

Pomson 6000 Building Overclock Concept

Pomson 6000 Changes

  • Alt-Fire: Use 130 metal to remotely overclock your building or shoot a building to overclock it
  • Minimum damage increased from 32 to 48
  • Maximum damage increased from 72 to 96
  • +100% faster projectile speed
  • Remove the uber and cloak drain on hit against the victim

Overclock Features

  • Sentries attack 50% faster and have homing rockets
  • Dispensers heal 50% faster and heal within an area based on the level (300, 400, 500 hammer units)
  • Teleporters recharge 5x faster and grant the player a speed boost based on the level (3, 6, 9 seconds)
  • +25% damage vulnerability to buildings while overclocked
u/_Tac-M — 23 hours ago
▲ 911 r/tf2

Simulating trickstabs under to-scale simulation with realistic tracking

## Assumptions

- RED Spy moves at 320 HU/s

- BLU Heavy is standing still aiming minigun at spy

- BLU Heavy has top 20% reaction time at 200ms and NASA wifi with 0 ping

- Starting distance is 60 HU

## Tracking Behavior:

So the way humans track targets in FPS games is we form a mental prediction of where the target is and aim there. This is because humans have a reaction time of 200-300ms ish. If we're not aiming at this mental prediction, we'd always be aiming at where the target *was 200-300ms ago*

Because of this when targets change directions suddenly, theres an error between our prediction of the target and the true target position. If the target is far away, this error angle isnt really noticeable if you have decent reaction time. But when the target is close by, it becomes much more pronounced.

u/WhiteRaven_M — 22 hours ago
▲ 18 r/tf2

Biased AirStrike+Gunboat main's Dream Weapon V2 - Ultra-Roamer Edition

V2 is a massive nerf to V1, but still technically better for roaming.

I think it’s elegant: Infinite jumps, but only 4 shots for combat. Without base-jumper, 4 is already a big bomb. With gunboats, you should be repositioning instead of vomiting out even more damage anyways.

The previous version lets you splurge out 8 rockets and effectively reload twice as fast. For this one, your clip is mostly relevant only when hitting opponents. So long as you're loaded and don’t accidentally hit an enemy, you can jump forever.

Also, if you miss/overkill your target and hurt yourself, you get your rocket back for free!

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Any thoughts on these? Can the old version be made balanced?

👉 Post For Previous Version

u/Blazar1 — 10 hours ago
▲ 1.2k r/tf2

a humble attempt at animation. Spy doing the 007 Gun barrel

u/Aether_195 — 23 hours ago