r/trafficsignals

Image 1 — Old Signals (Cleveland/Brookpark, Ohio)
Image 2 — Old Signals (Cleveland/Brookpark, Ohio)
Image 3 — Old Signals (Cleveland/Brookpark, Ohio)
Image 4 — Old Signals (Cleveland/Brookpark, Ohio)
Image 5 — Old Signals (Cleveland/Brookpark, Ohio)
Image 6 — Old Signals (Cleveland/Brookpark, Ohio)
Image 7 — Old Signals (Cleveland/Brookpark, Ohio)
Image 8 — Old Signals (Cleveland/Brookpark, Ohio)

Old Signals (Cleveland/Brookpark, Ohio)

I'm unsure what exactly make/model these all are, but I wanted to document them before they inevitably get replaced. Any insight to these specific signals would be awesome :)

u/elor4 — 1 day ago

Can one become a Traffic Signal Tech without a CDL?

Some job postings I see require a CDL and some do not mention it.

Long story short- I set a goal of getting qualified as a signal tech. Not certain that is exactly what will happen but that is the path I am going to aim for.

I cannot obtain a CDL for medical reasons. When looking at various job postings some seem to require a CDL and some do not. How common is it to need one, even at the assistant/apprentice (lowest tiered) level?

I am wondering if I need to go ahead and rethink my plans now or not.

Thank you!!

reddit.com
u/anuthertw — 5 days ago

Are PedSafety and Polara related brands?

I noticed a different crosswalk button in my city than all the other Polara APS buttons. This one was made by Campbell. The arrows on the buttons look nearly identical to the Polara APS buttons. On the ADA compliance map, they are listed as Polara Navigators despite them saying Campbell on the button housing.

reddit.com
u/BradyBrother100 — 6 days ago
▲ 77 r/trafficsignals+1 crossposts

Laneforge - traffic simulator

Hello everybody,

I’m not an expert in Godot, and I’m not a game developer by trade. I’m a backend developer trying to fulfill a long-time dream: building a Civil Engineering traffic simulator and road-network modeling system.

I know there are already professional solutions on the market for traffic simulation and civil engineering workflows, but they are usually fairly expensive, complex, and not very accessible for hobbyists or small teams. I also haven’t seen anything quite like this built with Godot yet, which makes the experiment even more interesting to me.

The project is still very much a work in progress, but the idea is to create a tool where roads, intersections, terrain, traffic rules and simulation behavior can be designed visually, then tested in real time.

Some of the things currently supported or being worked on:

  • Road network editing with links, points, lanes and intersections
  • Conflict zones and right-of-way logic
  • IDM-based vehicle following behavior
  • MOBIL lane-changing behavior
  • Pedestrians and crossings
  • Traffic simulation metrics exposed through Prometheus
  • Bridges and tunnels
  • Terrain / landscape support
  • Elevation editing for roads and endpoints
  • Road markings and visual editing modes
  • Debug tools to inspect conflicts, vehicle behavior and simulation state

My goal is not to build a racing game, but more of an engineering/simulation sandbox: a place where road layouts and traffic behavior can be modeled, visualized, debugged and eventually compared through measurable metrics.

I’m sharing some videos/images because I’d love to get feedback from the Godot community, especially around architecture, rendering, editor tooling, performance, and anything that looks like I’m doing it “the hard way”.

I know there are rough edges everywhere, but I’m slowly learning Godot by building the tool I wish existed.

Thanks for taking a look!

u/Substantial_Studio79 — 10 days ago

Traffic sensor?

Is this a traffic sensor? Realized the light was red and accidentally drove through it😅

u/No_asses — 8 days ago

Today the traffic lights are on the wires until August sine the road is closed the city of Peoria is still working on this road to this da.

And as of right now the traffic lights is still on the wires.

u/illinoisfan_218 — 9 days ago