![[Unpaid] Looking for Voice Actors for a Castlevania: Dawn of Sorrow Stop-Motion Project (Replacing AI voices with human emotion)](https://preview.redd.it/vdofzh55aqih1.jpeg?auto=webp&s=5fb446b87a687212e0081d366aa8017bcee77b5b)
[Unpaid] Looking for Voice Actors for a Castlevania: Dawn of Sorrow Stop-Motion Project (Replacing AI voices with human emotion)
Hey everyone,
I’m currently working on a passion project: a Brickfilm adaptation of Castlevania: Dawn of Sorrow.
Up until now, I’ve been using AI voices as a temporary fix to keep the animation workflow moving. However, AI lacks the genuine human emotion and depth that these iconic characters deserve. I want to upgrade to real voices!
What I offer:
This is a non-commercial passion project with zero budget, so I cannot pay industry rates. However, you will be fully credited in the video credits and descriptions. If you are looking to voice iconic characters or expand your portfolio, this is for you.
Project Style & Direction:
To give you an idea of what we are building, this adaptation follows a very specific creative vision:
Balanced Pacing:
The project strikes a great 50/50 balance between engaging, faithful game dialogues and high-energy action sequences.
Classic Escapism & Retro Action:
We are celebrating the uncompromising, high-energy aesthetic of 80s and 90s action, filled with spectacular stunts, badass moments, and iconic one-liners. No modern political commentary—just pure, thrilling entertainment.
Faithful Character Focus:
We don't believe in checkbox diversity or hollow trends. Instead, we focus entirely on capturing the authentic, established personalities of the original characters exactly as fans know and love them.
Campy Badass & Pop-Culture Humor:
The story delivers an epic fight of good versus evil but doesn't take itself too seriously. Expect a fun "buddy-cop" dynamic, stylized humor, and plenty of retro pop-culture references and Easter eggs.
Mechanical Extension:
The action and gimmicks are deeply rooted in the original 2005 game mechanics, bringing them to life in a way that feels organic to the universe.
My Motivation:
As a huge Castlevania fan myself, my goal with this project is simple: I want to give the community the authentic, faithful adaptation it truly deserves.
Here are the roles currently open:
Soma Cruz
Pitch:
Mid-high to slightly low, calm and reserved.
Tone:
Smooth, controlled, with an underlying pressure—as if he is constantly holding something back.
Vibe:
A young man carrying an involuntary power. "Silent gravitas." Seldom impulsive; gets colder rather than louder when angry.
Casting lines:
"I am Dracula... but I am not...! I will never be like him!"
"Good grief... You actually managed to suck in my 3,000 bucks coat. Now I'm really pissed off."
Mina Hakuba [already taken]
Pitch:
High soprano, warm and friendly.
Tone:
Gentle, slightly anxious, with a transparent emotional vulnerability.
Vibe:
A light in the dark. Empathetic, with a quiet melancholy in serious moments.
Casting lines:
"What do you mean? I was so worried..."
"Soma, can I ask you something? It's been a year since it all happened, hasn't it?"
Mr. Arikado (Alucard)
Pitch:
Low to mid-low, clear and highly cultured.
Tone:
Smooth, mysterious, slightly metallic—perfectly controlled nobility.
Vibe:
Centuries of composure. Precisely articulated, timeless, almost musical phrasing.
Casting lines:
"Dracula, in the name of my mother I will defeat you again!"
"I concur. I won't allow you to go any further with this."
Yoko Belnades
Pitch:
Mid-high, lively and controlled.
Tone:
Intelligent, charming, slightly playful.
Vibe:
A professional ally hiding warmth behind a sharp wit. Dynamically shifts between seriousness and humor.
Casting lines:
"Oh, Soma. I've got word from Arikado. Would you like to hear it?"
"But I can fight, too. There's no need for him to worry about me!"
Julius Belmont
Pitch:
Low to mid-low, powerful with a gritty edge.
Tone:
Earthy, slightly weathered, but upright and strong.
Vibe:
An experienced warrior. Direct speech driven by wisdom and mentorship. "Old school" stoicism.
Casting lines:
"Stay focused; I know you have the strength to face him."
"I'm a Belmont, that's my Job."
Hammer
Pitch:
Mid-low, robust and street-smart.
Tone:
Slightly nasal, rough, but with a playful undertone.
Vibe:
Comic relief. Loose, casual, uses slang, chuckles often. Down-to-earth merchant.
Casting lines:
"Hey, welcome. So whadaya think? Not a bad shop, hey?"
"You buyin'? I'll cut ya some bargains."
Dandy Horizonson (Cameo)
Pitch:
Deep baritone with an energetic lift.
Tone:
Gravelly-resonant, controlled warmth with a dramatic roughness.
Vibe:
A disciplined hunter with a strong sense of justice. Precise, polite, authoritative, but dryly witty with close allies. "Conservative heroic strength."
Casting lines:
"Maybe you should check your closet first, because there might be a hunter inside."
"As a fellow hunter of the night, it's my duty to vanquish all that evil lurking in the dark."
Celia Fortner
Pitch:
Mid-high, shifting between sweet-toned and fanatical.
Tone:
Slightly raspy underneath a surface of controlled hysteria.
Vibe:
An order leader whose composure slowly cracks into madness. Convincing, almost liturgical or chanting delivery.
Casting lines:
"It's coming... The rise of the new dark lord!"
"The emergence of the new lord of darkness is all but certain now."
Dmitrii Blinov
Pitch:
Mid-low, analytical, clever, and precise.
Tone:
Dry, slightly mocking; devoid of emotion, pure intellectual superiority.
Vibe:
A cold strategist. Speaks with chilling logic—words sound like calculated equations.
Casting lines:
"Judging matters merely on appearance? Tsk, tsk. Simpletons are so vexing."
"You have drawn the wrong conclusion. This is merely a way to gain power."
Dario Bossi
Pitch:
Rough, low, with a hot/burning timbre.
Tone:
Unrefined, glowing, like molten metal.
Vibe:
Incarnate rage and chaos. Loud, direct, impatient, bursting with aggressive energy. (The counterpoint to Dmitrii).
Casting lines:
"Hey, punk! Looks like I can get me a little payback from ya!"
"You're kiddin', right? You tellin' me this punk's the lord of darkness? Ha!"
Note on Minor / Monster Roles:
Some monsters in this project actually talk. Selected actors may be asked to record additional short, spoken dialogue lines for minor enemy encounters. I may apply audio filters or voice effects to these monster lines afterward to achieve a more supernatural or monstrous sound.
Audio & Dialogue Note:
While all dialogue will be fully voiced by our new cast, I will be using the original Japanese voice lines from the game for high-energy battle cries, grunts, and special move shouts.
Who can apply?
I am open to working with different types of people! You fit perfectly if you are:
Someone who has played and loves the game.
Someone who loves the game but dislikes the Netflix series (you are not alone, and your passion for the source material is highly welcome here!).
Someone who doesn't know the game at all yet, but has great voice-acting potential and wants to bring these characters to life.
Please note:
While this project stays true to the game's overall tone and PG-13 action (including some strong language), it features creative adjustments to keep the presentation respectful and free from overly dark or sensitive elements. We are looking for actors who are comfortable with this clean, classic creative direction.
How to Apply:
If you're interested in any of these roles, please drop me a DM! Let me know which character(s) you are interested in. I can send you short clips of the current animations and lines so you can see the style.
Looking forward to bringing these characters to life with you!
Transparency Note: Please note that while all the creative concepts, roles, and content ideas for this project are entirely my own, I used AI as an assistant to help me format and refine the phrasing of this casting call.