r/u_darevil_222

Image 1 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 2 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 3 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 4 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 5 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 6 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 7 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
Image 8 — #45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
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#45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience

After a lot of iterations, I can finally call #45 VoidX2 finished.

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This ship is a complete remake of my old #21 VoidX, one of my earliest custom starship projects.

Old build (#21 VoidX):

https://www.reddit.com/r/NMS_Corvette_Design/s/LnOugi3kt8

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Looking back at it now, the original VoidX was built entirely in-game, before I started using save editing and advanced build techniques.

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Back then the whole project relied mostly on:

1/2 offset placement

180° rotations

45° rotations

vanilla in-game construction methods

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At the time it was the best I could do, but I always felt that my vision of Voidx from GOF2HD deserved a proper rebuild.

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8 months later I decided to revisit it from scratch.

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The goal wasn't to create a completely new ship, but to preserve the original silhouette and idea while pushing the design much further in terms of:

proportions

symmetry

flow of the lines

structural detail

overall visual cohesion

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The result is VoidX2.

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Comparing it to the original version is probably the best illustration of how much my building techniques and design philosophy have evolved since then.

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I'd love to hear what you think, especially if you've seen the original #21 version.

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"Sometimes the best new project is rebuilding an old idea with the skills you didn't have back then."

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#NoMansSky #NoMansSkyBuilds #StarshipBuilding #CustomStarship #VoidX #SciFiDesign

u/darevil_222 — 8 days ago
▲ 160 r/u_darevil_222+5 crossposts

CBAA Black Projects Division | Innovation Vector IV-48 "Null" | Final Prototype

CBAA BLACK PROJECTS DIVISION

Innovation Vector Program

Prototype IV-48 "Null"

STATUS: ARCHIVED

The Innovation Vector program was established to validate experimental technologies considered unsuitable for immediate fleet deployment.

Prototype IV-48 "Null" was developed as a compact experimental corvette intended to evaluate a continuous armored dorsal architecture, distributed energy systems and high-density forward weapon integration.

During its final redesign, conventional dorsal access was eliminated in favor of short-range teleportation nodes integrated into the wing structures, allowing the entire upper hull to function as uninterrupted armor.

More than 750 auxiliary light emitters were removed during the final optimization phase. The remaining emitters were enlarged and strategically repositioned, improving visual coherence while remaining within operational limitations.

Final Evaluation

✓ Flight trials completed.

✓ Architecture validated.

✓ Innovation Vector objectives achieved.

Project archived as:

IV-48 "Null"

"Some technologies become products.

Others become classified."

— Crimson Bureau of Applied Atrocity

u/darevil_222 — 7 days ago
▲ 589 r/u_darevil_222+5 crossposts

Spectre2 – Final Version | Galaxy on Fire 2 HD Remake | Alien Mercenaries Project

After several redesigns, rebuilds and countless small adjustments, I've finally decided to call this project finished.

Spectre2 is a complete remake and reinterpretation of the legendary Spectre from Galaxy on Fire 2 HD, recreated within No Man's Sky.

Rather than building a direct copy, my goal was to preserve the identity of the original vessel while adapting it to the visual language and construction limitations of NMS. The result is larger, heavier, and far more militarized than my previous attempt.

This ship is also part of my larger No Man's Sky lore project, the Crimson Bureau of Applied Atrocity (CBAA).

Within that setting, Spectre2 belongs to the Alien Mercenaries Division, a branch dedicated to reconstructing and reinterpreting iconic spacecraft from other science-fiction universes. The objective is not perfect replication, but creating versions that look like they could genuinely exist within No Man's Sky while remaining immediately recognizable to fans of the original source material.

Compared to my earlier Spectre build, this remake focuses on:

  • a much cleaner silhouette
  • stronger military aesthetics
  • more believable structural proportions
  • significantly increased visual mass
  • heavier weapon placement
  • improved symmetry and detailing
  • a stronger sense of intimidation and battlefield presence

The design draws inspiration from destroyers, stealth bombers, and heavily armed strike vessels rather than traditional starfighters.

Every element was built entirely using in-game assets.

At this point, the project is complete.

No more modifications.
No more redesigns.
No Spectre2.1.

Just Spectre2.

The vessel now takes its place within the CBAA Archive as an official Alien Mercenaries Reconstruction Project, joining a growing collection of ships inspired by classic science-fiction universes.

I'd love to hear what GOF veterans and fellow NMS builders think about the final result.

Lore Classification

CBAA Archive #46
Project Name: Spectre2
Division: Alien Mercenaries
Origin Inspiration: Galaxy on Fire 2 HD
Status: Complete / Archived
Construction Method: Built in Blender.

u/darevil_222 — 8 days ago