UX - episto.ch
I’ve been working on the ux of this page for a while: episto.ch
Thanks for your attention on this matter :)
I’ve been working on the ux of this page for a while: episto.ch
Thanks for your attention on this matter :)
I'm looking for a UI/UX designer for a short, project-based engagement, for an early-stage healthtech startup helping expecting and new parents navigate pregnancy and parenthood.
We already have the iOS and Android apps built.
We are not looking for a redesign from scratch.
The goal is to go through the current mobile apps, identify what needs fixing, and give the product a proper UI/UX polish so it feels consistent, intuitive, and professional.
What you'll do
Review the existing mobile app and user flows.
Identify UI/UX issues and inconsistencies.
Fine-tune layouts, spacing, typography, hierarchy, navigation, etc.
Improve important user flows where necessary.
Make the final designs in Figma.
Create reusable components where appropriate.
Work closely with our developer so designs can be implemented accurately.
Document the final designs, components, and important decisions so the work can be maintained later.
The scope is intentionally focused: improve the existing mobile product rather than build something new.
What we're looking for
Strong understanding of UI/UX fundamentals.
Good Figma skills.
Experience designing mobile apps.
Ability to create developer-ready Figma files, not just pretty mockups.
Good attention to detail.
Someone who can independently identify problems and suggest sensible solutions.
Timeline: Approximately 2-4weeks
Budget: ₹10,000–₹15,000 depending on experience and portfolio
Work: Remote, project-based
If interested, please DM me with:
Your portfolio, preferably with mobile app work
1–2 examples where you improved an existing product rather than designing from scratch
Your availability over the next few weeks
Your expected fee within the range above
Please don't send generic AI-generated applications. I'm looking for someone who can actually look at an existing product, understand what is wrong with it, and improve it.
Hi everyone,
I recently launched AnyGradient, a gradient generator that I designed and built myself.
The main challenge was trying to make fairly advanced color features like OKLCH, Display-P3, color interpolation, noise, and layered gradients feel approachable without turning the interface into a wall of controls.
After working on it for quite a while, I’ve reached the stage where I’ve stared at the UI for far too long to judge it objectively anymore.
I’d especially appreciate feedback on:
I’m particularly interested in criticism rather than compliments, so feel free to point out anything that feels confusing, unnecessary, awkward, or overdesigned.
Thanks!
Hi! Guys I have 1 yr experience and I’m sharing my work when I was working in a startup.
https://www.behance.net/gallery/253979249/Fluorokraft-UI-Design-Showcase
Please share your reviews. Also share some tips to learn UI and if any courses you recommend!? I’m currently searching for job opportunities so it would really help me refine my process and works.
Let me know! Be honest please. Should I go for a totally different vibe or is this in the right realm in your opinion? I have tried a few different UI setups and this has been my favorite so far. 👀 The background is actually a video of your best recorded lap on the map, if you don't have one it is just a static boat floating on the starting line.
I'm struggling with making my UI less crowded & more readable. I have created two versions, but both are hard do understand on first glance imo, especially with some of the more complex backgrounds. Any ideas on how to make these more readable?
And do you like the first or second version more?
V1:
The 1/day buttons are beneath the main buttons. Every button is a bit smaller, but they are all visible and grouped by action.
V2:
Only one button per action is visible. The others have to be navigated to via the respective arrows. The circles next to the buttons indicate which button you're on (orange) and show which buttons are out of charges (grey)
The game is made with renpy and is called Alien Snap :)
Hey everyone!
I’ve been working on a small UI kit for indie game development and wanted to share what I made.
The pack includes:
I designed it to be simple and easy to customize for game menus, HUDs, settings screens and prototypes.
I’d really appreciate feedback on the design, especially the button styles and states. What would you add or change?
Velrix is a tool that helps website owners identify where visitors may be hesitating, getting confused, or dropping off.
Over the last week I've made a lot of changes based on user behaviour, including:
• Simplifying the homepage
• Reducing onboarding friction
• Improving the mobile experience
• Showing value before requiring signup
• Making the audit process clearer
I'm now at the point where I've looked at it so many times that I'm probably blind to the obvious problems.
I'd love honest feedback on:
• First impressions
• Clarity of the value proposition
• Whether you'd actually try the audit
• Anything confusing or frustrating
• Mobile experience (especially)
Don't hold back — brutal feedback is welcome.
--> [Velrix.app](http://Velrix.app)
At first it should have been a simple habit tracker App with RPG elements.
Today the APP is becoming more of a mobile MMORPG that uses the real world as its environment.
Im building it solo and using AI throughout development, especially for assets and as part of my workflow., i would love to hire a real artist at some point to redo the assets.
The screenshots show the current UI as well as where the project started 4 months ago in April.
I’m building a mobile app and the functionality is already working, but I’m struggling with the UI.
I’ve tried Stitch and coding AIs, but they either keep changing things I didn’t ask for or make everything look generic.
It feels like trial and error. It's hard af. I spent hours prompting...
What I need is something that can take one screen I like, keep that design direction, and help apply it consistently across the rest of the app.
What are people actually using for this right now? Figma Make, Stitch, v0, Claude, ChatGPT, something else?
Also curious what workflow works best if you’re not a UI designer.
Your assistance is appreciated.
I've been working on a music player for the past few days, built around a pretty simple idea: an iPod style local music player for people who just want to listen to their own music.
No subscriptions, no recommendations, no endless extras, just your music, your library, and a clean interface.
I've added a few screenshots below. I'd love to hear what you think, especially about the UI and overall direction. My main question is whether the UI feels intuitive to use.
Just a quick note, the app is still very early and nowhere near production, and the UI is pretty rough in places.
Hi all,
Firstly, not pitching anything here.
After like 4 years, we recently launched a new design for our agency website.
Of course, we took the help of AI in building it.
I want honest opinions from users here and let me know if the dark theme to light theme changing thing based on your scroll is really good or not.
I’m kinda in a 50/50. Sometimes it looks cool. But if I’m on mobile at night times, automatically switching from dark to light hits my eyes.
So, I would request you to take a look at my website, browse through it, and let me know if we need to just stick with the dark theme only or do we need to keep the current auto theme changing concept.
Here’s the website link: https://www.unikbrushes.com
Hey guys. Im working on a project where i need some assistance with designing assets and some lottie animations. I have added the link of my app below do check it out. It has some assets which are generated but I need to make it look more polished and add some more microinteractions. Please DM or comment if interested.
Website: https://pebbles.co.in
Family wallet was created by the Head of Design at SpaceX. The best part of the UX was how it maintained context by morphing menus and panels right on top of screens.
So I took that concept and made a universal morph for React. You can use it for overlays like Dropdowns, Modals, Drawers or anything else.
Let me know what you think and add a star if you like it.
Thank you