r/video_mapping

how manually control the focus on videoprojector when it's auto...

HI I'm getting a hard time with a modern videoprojector... I used to move the focus directly on the lens but now it's flat and it love to do things automatically...

its a xiaomi projector for home cinema but im trying to use it to mapped

Is there an app or something that i can use to control manually the videoprojector on computer ? or share the screen ? like I have to change the settings on google tv home but I cant access if im on external sources (my pc)

help

reddit.com
u/Demonalie — 1 day ago

Ghost Arcade Pro Now Free / Open Source / No Restrictions

https://ghostarcade.live/

Thanks to everyone who has tried Ghost Arcade so far. You all have been really helpful in identifying bugs and new features. A new version was uploaded today. I've been shipping new versions every couple of days. I decided to remove all restrictions and tiers and ditch the paid model. I just want people to create cool stuff and not get juiced for it. The full version is now free / open source. I am working on tutorial videos to go over all the features because there are a lot. So this adds the VJ Stage screen mode, the dual deck vj mixer, spout/syphon in/out, the fluid gen and particle gen plugins, the new GPU Shader layer with multiple cool advanced shader options, keyframing and a lot more. A bunch of new effects have been added. There is a new 'Map' mode in the VJ mixer that will allow you to mix mapping presets like they are VJ clips.

Feedback is appreciated. Improvements are continually shipping.

With the new WebGPU features, you will want to check the settings when you first start. If a dedicate GPU is detected, it should turn them on automatically. If you find it isn't working. Turn them off and it will prompt you to restart to see the changes take place.

u/ProjectionPhoto — 2 days ago
▲ 64 r/video_mapping+5 crossposts

AVP_MRI - [Project files]

This is a patch I programmed on TouchDesigner. You can use it in real-time and it can audioreact to any audio source.

Basically, the incoming dBs move the playhead in various ways and I've carefully selected the videos to give it a specific vibe [MRIs, included in the project files]. In some examples I even AI intervened the timelapses. [I'm sharing those config files aswell.]

You can access this system, plus quite a few more, through: https://uisato.studio/tools

u/TasTepeler — 2 days ago
▲ 51 r/video_mapping+1 crossposts

Everything about immersive projection for a 100+ audience concert you wanted to know but never bothered to ask

We just pulled off a small private modern piano concert for a 100+ audience with immersive projection across two walls at 90°, driven by 3 projectors.

https://preview.redd.it/uaub0odvn02h1.png?width=1280&format=png&auto=webp&s=8ff4900581d22f99df6730c8defce5bf1011b68e

The show worked. The audience was pulled in.
Here's the stuff I wish I'd known before starting.

Aimed at people doing small to mid-size immersive concerts and performances without a giant budget, a giant crew, or six months to prototype.

-------------

The space

1. You don't need 360°. You need 140°.

People hear "immersive" and imagine projection on every wall, the ceiling, the floor, the bartender, maybe the dog outside. You probably don't need that.

Human binocular vision is ~120°. If the visuals fill 140° from where the audience sits, the experience reads as fully immersive.
Don't light the ceiling - or the floor - or the wall behind the audience - unless it REALLY matters.
Save the lumens for what people actually stare at.

https://preview.redd.it/1bnih65drz1h1.png?width=851&format=png&auto=webp&s=3afa233739f73153fbf494f6cd21c04950e8f335

2. The corner is a curse AND a blessing.

Our space used two walls meeting at 90°.

That geometry hates normal flat panoramic content. If you throw one ultra-wide image across the corner, it can look like a giant TV bent in the middle. From any seat that is not perfectly centered, the seam becomes obvious.

But the same corner becomes powerful if you let it carry meaning.

It can be the corner of a real-feeling room, the edge of an aquarium you're diving into, the divider between two train windows. Treat the corner as a feature, not a seam to hide.

16:3 background used for short intermissions and talks. Left third is a bookshelf on the adjacent wall.

3. Mount projectors with overlap, correct in software.

Two projectors lighting adjacent walls geometrically want to be mounted in the same spot — which is usually impossible.

Don’t try to tile the projectors perfectly in the physical world. It becomes a trap. Even projectors from the same manufacturer will have slightly different brightness, color, lens behavior, and geometry.

Mount them practically. Give yourself some deliberate overlap. Then fix the geometry in mapping software and blend edges to have smooth image across all surfaces - corner included.

For drop ceilings, look into scissor clamps / T-bar clamps. They grip the ceiling grid without damaging the tiles and are fully reversible. For a temporary event, this matters.

4. Cover the walls with cheap white/grey fabric.

Wall paint has color cast, texture, and patches you'll spend hours grading around. For a one-night event, ~$70 of photo-backdrop muslin (white or light grey) and a bag of corkboard pins gives you a uniform surface in 30 minutes.

Left - cheap photo backdrop. Right - a wall painted dark green.

5. Contrast beats resolution.

Audiences read contrast before they read pixels. A high-contrast 720p image at venue scale looks better than a flat 4K one.

If the image is muddy, low-contrast, and washed out, the audience won’t care that it was technically 4K. Remember - immersive videos augment performance and create atmosphere.

The Content

6. Some music doesn't want visuals.

Dense technical music — complex jazz, virtuoso solo work — fills its own perceptual space. Adding visuals competes for attention without adding meaning. Cinematic, slow-decay, atmospheric music is what visuals help. If you're choosing repertoire, choose music with room in it.

We got lucky here: moody, cinematic, atmospheric piano music by Alex Syedin that genuinely benefits from projection.

7. Visuals need a thread of story.

Yes, visuals are mesmerizing. Mesmerizing. Humans are helpless in front of moving light.

But there is a difference between visual stimulus and visual experience.

Strobes, abstract geometry, fractals are visual magnets that the audience won't remember as anything more than "there were flickering lights."
Even a thin narrative — a season change, a journey out of Earth — makes the visuals stick.

For each piece, define in one sentence: “What is happening here emotionally?”
If you can answer that, the visuals get easier and better.

8. Audiences either watch or they listen. Not both.

This is the most counterintuitive lesson. Anything cinematic — camera movement, faces, tight sync to musical beats — pulls people into video-mode and out of music-mode. For immersive accompaniment to live music, you want conditions that drift, not events that announce themselves. Camera movement is the loudest "watch me" signal cinema has.

For live music, avoid visuals that constantly say “look at me.” Create a visual state the audience can live inside while still listening.

9. Three projectors in a row means you’re effectively making a 16:3 show

This is where many people first discover pain.

Three horizontal HD projectors behave like an ultra-wide canvas with aspect ratio 16:3 (3 × 16:9 = 48:9 = 16:3). Sounds simple until you try to make content for it:

  • many tools cap at 21:9
  • no AI tools were trained for it
  • composition tends to collapse into the center
  • normal cinematic framing does not work
  • normal stock footage looks wrong or empty

It's tempting to author three independent 16:9 videos and route one to each projector. Don't. In practice, that is brutally hard to author, synchronize, revise, and perform live.
One ultra-wide master timeline is dramatically easier to author, sync, and revise.

10. Let the audio drive timing.

Two important aspects here.

First, live concert visuals are not the same as a music video.

In a music video, every beat can flash or change. In a live concert, that can become exhausting fast. If the visuals react to every accent, the projection starts competing with the music - not what we want for an immersive video that supports the music.

Second, trusting your ears to find peaks and valleys may be suboptimal.
Intuitive approach is to listen to a piece, get a feel for its shape, and time visuals to where the music feels like it builds, peaks, and rests. This is wrong more often than you'd think — what you hear and what's actually in the audio aren't the same thing. Your ears smooth things over.

Drop your audio file into Audacity (free) or any DAW. You're looking at two things:

  • Waveform view — shows you peaks and quiet sections at a glance.
  • Spectrogram view — shows you where high-frequency content lives vs. low. Useful for catching things like "this section has crystalline high notes, this one is all low rumbling" — which often maps to whether visuals should feel sparse-and-bright or dense-and-heavy.

https://preview.redd.it/zofyi7lwv32h1.png?width=1875&format=png&auto=webp&s=41db2d24029f1ba3e9965e5fef750d0f6e07cbaf

Here is the link to the actual piece - for reference.

The quiet tails at the ends of pieces - which is also high-pitched in this example - may be the biggest visual canvases of the show, and most planning ignores them.

Try planning from the data - then compare the impressions.

-----------------------------------------------------------------

The Tools

Projectors

For small spaces, you want something simple, compact, with 2000–4000 lumen output. Short throw is essentially mandatory — otherwise musicians get lit and cast shadows on your projection.

UST (ultra-short-throw) may be cost-prohibitive. Used options on eBay may be noisy, bulky, or come with lamps near end-of-life. Skip anything labeled "home theater" or anything overly smart — you don't need notifications about a Google account mid-performance, firmware prompts, auto-keystone surprises, or sudden re-calibration because the projector decided so.

Simple. Reliable. Enough light. Right resolution. Basic geometry correction. Quiet. That's the whole list.

We ended up renting 3 x Optoma GT2100HDR - perfect fit for our needs.

Connecting projectors to your computer

Trivial question, right? HDMI cable, I suppose?...
Remember, this project LOOKS easy.
Connecting one or two projectors is trivial.
On the third you may find you've run out of ports and need a USB hub. If on Mac, you'll then suddenly discover that DisplayPort MST extended mode isn't supported on macOS — USB hubs can only mirror your desktop, not extend it.
In addition, you may find that:

  • your laptop just cannot drive that many extended displays
  • your GPU output limits are lower than you thought
  • your cable run is too long
  • one projector negotiates a different resolution
  • the operating system rearranges displays for fun

Many projectors now support Ethernet/WiFi streaming and there are exotic options like attaching a Raspberry Pi to each one — these will all keep you busy for a while.

If you want it to just work: long HDMI cables, hidden behind ceiling tiles. Done.
But remember the length! Rule of thumb for 1080p over HDMI is about 15 meters (50 feet), and even shorter for 4k signal. Beyond that length, you're in the world of NDMI extenders and optic cables.

One more gotcha: there's no standard way in Windows or macOS to play a single video across several monitors unless those monitors are virtually joined into one surface by the GPU (e.g. NVidia Surround). For Surround to work, monitors must be connected directly to the card — USB hubs are not supported.

The good news: for projection mapping you don't need Surround. Projection software handles the multi-output split.

Pick your projection software and accept the pain.

Here is a decent shortlist for multi-projector setups.

  • MadMapper
  • HeavyM
  • Resolume
  • Isadora
  • Millumin
  • VDMX
  • Disguise (if you are in a different budget universe)
  • TouchDesigner.

HeavyM is easier to start with. Resolume is performance-friendly. TouchDesigner is insanely flexible if you are willing to build.

But here is the catch: none is documented at a level any reasonable engineer would call acceptable. Expect to lose hours to counter-intuitive things that should just be written in the manual (yes, MadMapper, we're looking at you**)**.

Pick early, commit, comb through tutorials, learn it deep, stop comparison-shopping.

Most of these tools have restricted trial versions that are good enough for learning. For the actual show, get a temporary license if available. MadMapper, for example, has rental options.

Also: do not reduce yourself to torrents. Have some self-respect. Rent the license, borrow a license, find a student with an educational one if budget is the issue.

A MIDI controller is not optional.

Driving a multi-projector rig with a trackpad in front of an audience is a uniquely stressful experience.

Especially if the performer talks between pieces, changes timing, pauses, skips, extends, or simply breathes differently than the recording.

You need physical buttons.

Use a MIDI controller.

Not later. From the start. Build your show around live cue control even if you think everything will run in a fixed sequence. Live performance always drifts.

A $50–150 MIDI controller (Akai APC Mini, Korg nanoKONTROL) maps directly into projection software and gives you tactile control that's night-and-day better than clicking around a laptop in a dark booth.

At minimum, you want buttons / pads / keys to:

  • play
  • stop
  • pause
  • trigger next scene
  • trigger previous scene
  • slow down / speed up
  • reverse / back up (to loop a section if a musician gets carried away with a solo)
  • jump to specific chapter cues
  • Holding loops
  • Fade to black

Pre-map your scene cues to physical buttons. Label them with gaffer tape if needed. Your future self in the booth will thank you.

Creating the 16:3 video

First, pick a resolution and commit. 1080p (1920×1080 per projector → 5760×1080 total) looks great but may choke laptops driving three outputs. 720p (1280×720 per projector → 3840×720 total) is often indistinguishable at venue scale, much easier to author, and stock footage is dramatically easier to source at that height.

Chopping 4K stock footage down to a 5760×1080 strip leaves you with low effective resolution per crop anyway. Don't overshoot.

Surprisingly, both CapCut and DaVinci Resolve support ultra-wide timelines — though you may need paid features (stabilization, optical flow) to make AI-generated source usable.

Remember: with projection, content clarity, contrast, and emotional fit may matter more than theoretical pixel count.

Stock footage

  • Pexels.com and Pixabay.com — actually free, decent quality, 4K available.
  • iStock, Shutterstock, Storyblocks, Artgrid, Pond5 — paid; royalty-free in the licensing sense, not the "free of charge" sense.
  • For YouTube downloads: YT-DLP is a de-facto standard.

Remember: normal stock footage is usually 16:9. When you crop it into 16:3, you may lose most of the useful frame. A beautiful 4K shot can become a narrow strip of sky, floor, or empty nothing.

AI generation of ultra-wide 16:3 video

This is real pain. Most AI video tools weren't built for that shape, top out around 21:9, and don't understand your show as a whole.

The workflow that worked for us:

ChatGPT — surprisingly good for thinking through scenes, structuring a visual arc, generating prompts for other tools, and producing 16:3 stills. It won't make videos, but it'll hold context and generate keyframe ideas that stay coherent across a chapter. Stills won't be 720px tall — that's what upscalers are for.

Midjourney — a schizophrenic painter. Doesn't understand story, loves paint. Ask it for a "bonfire" and it may give you something absolutely deranged. With references, strong prompts, and clear start/end logic, it can do miracles. Accepts --ar 16:3 and produces 16:3 video.

https://reddit.com/link/1thct42/video/b9gt94cjy02h1/player

The most useful workflow was:

  1. Define the emotional arc of the piece.
  2. Generate or design 16:3 keyframes, upscale if necessary
  3. Use those key frames as start/end frames in Midjourney videos - you get coherent 5–20 second 16:3 chunks.
  4. Slow them in post to fill the timeline (this is where you need paid functions like optical flow and stabilization).
  5. Stabilize if needed.
  6. Crossfade, layer, mask, and loop.
  7. Assemble into one ultra-wide master timeline

Those 15–20 second chunks are valuable. If the motion is slow and atmospheric, you can stretch them, blend them, and make them cover much more time.

But remember one very important limitation of all AI generative tools: they are artists, not cameras.

They are designed to create and change. They are not designed to hold a shot perfectly still while modifying only one tiny part of the scene. They have no camera control. Holding the frame still while only a fraction of the scene evolves is a challenge with no reliable, reproducible recipe. Plenty of tutorials suggest prompts that "may" work; none give predictable results.

Which means your AI-generated clips will probably have some combination of:

  • jitter
  • unwanted camera movement
  • background inconsistency
  • object morphing
  • weird lighting shifts
  • details that change when they should not
  • seams that become visible on large projection

Plan for cleanup time. Stabilization in post is your friend.

Optical flow has a hard floor.

Resolve, Premiere, and CapCut all do optical-flow interpolation for slowing footage. At 50% they look identical. At 25% the differences emerge. Below ~15% they all collapse — there's no source data for the algorithm to invent between frames. Plan your source clip lengths accordingly: a 5-second clip will stretch to 10 seconds cleanly, to 20 seconds painfully, to 30 seconds not at all.

Test on the actual hardware as early as possible.

A render that looks gorgeous on a laptop will reveal corner-seam artifacts, banding, and horizon-line creasing the moment it hits three projectors meeting at 90°. The day-of discovery is the most common failure mode. Get even rough timing onto the real walls early.

The Execution

Rehearse.

Sync between visuals and music has to be eyeballed live before an audience sees it. The performer needs to know what's in their peripheral vision, when transitions happen, where visual climaxes land relative to their playing. One full run-through catches 80% of what would have gone wrong. Two catches almost everything.

------------------------------------------------

That's the working set. Every item on this list became a problem because someone (often me) assumed it would just work. None of them just works. Plan for each one.

reddit.com
u/Mysterious_Bison9800 — 4 days ago

First build + first video mapping

I wantes to build a custom stage for a personal project with my kids, but first I tested it with a small scale scenario to check how hard would it be to a actually map it, it turn out it was not hard, I used map club (website) and it seams quite easy!

u/pkdc0001 — 3 days ago
▲ 280 r/video_mapping+8 crossposts

ASCII Paradise - [Real-time video filter]

Real-time, audio-reactive ASCII filter for TouchDesigner.

Don't know why the algorhythm decided to resurface this few years old system of mine on social media, but quite a few folks ask me if I could make it available.

Available exclusively through the recently released Tools Store

PS: There might be a couple of cool discounts in the Tools Store for the first brave ones to access them. Enjoy!

u/TasTepeler — 5 days ago
▲ 14 r/video_mapping+2 crossposts

I’m opening FieldLux free for 3 months to get real video engineering feedback

Hey everyone,

I’m opening the beta for FieldLux, a projection preflight tool for checking projection setups before install.

It is not a media server or mapping replacement. The goal is to help review projector placement, throw, lens shift, surface coverage, lux distribution, overlap, and possible risk areas before going on site.

For the next 3 months, all features are free after sign-up.

Over the last month, I’ve been improving FieldLux based on feedback from Discord, Reddit DMs, and early testers. I’m keeping it free during open beta because I want real workflow feedback from video engineers, projection techs, media server operators, TDs, and installation teams.

Current features include:

- Real projector, lens, throw, and lens-shift controls

- 3D model, room, surface, photo, and LED wall import

- Absolute, normalized, and deviation lux heatmaps

- 13-point lux diagnostics, hover lux, pixel density, and lens view

- Multi-projector overlap review

- PDF export, cloud share, and read-only client viewer

Site:

https://field-lux.com/

Discord:

https://discord.com/invite/JpeQ7Hgsnd

I’d really appreciate any feedback on what feels useful, confusing, or not trustworthy yet for real production work.

u/Ux9410 — 4 days ago
▲ 8 r/video_mapping+1 crossposts

Projector for TouchDesigner Installation Using Tulle / Projection Mapping?

Hey everyone,

I’m currently building my graduation project for my Master’s degree, and I’m looking for some advice regarding projectors for an interactive TouchDesigner installation.

The project focuses on immersive storytelling and healthcare/patient experience, using projection mapping and interactive elements.

Because this is a student graduation project, most of the costs are currently coming out of my own pocket. Unfortunately the projectors available at school are very limited, so I’m trying to figure out what is realistically usable within a small budget.

At the moment I have the opportunity to get an Epson EB-485W, but I’m unsure if it’s the right direction.

The installation will roughly be:
- Around 2x2 meters
- About 2 to 3 meters high
- In a fairly dark exhibition space inside an old city monastery/church setting
- Using tulle/translucent fabric as a projection surface for projection mapping
- Interactive, with visitors physically moving through the installation

What I’m mainly trying to understand:
- Is the Epson EB-485W still usable for immersive installations in 2026?
- How well would it perform on tulle/translucent fabric?
- Are ultra short throw projectors practical for projection mapping installations, or do they create more problems than they solve?
- What specs should I prioritize most on a tight budget? (brightness, contrast, throw distance, latency, keystone, etc.)
- Are there specific things I should seriously consider before committing to a projector setup for this type of installation?

Any practical advice, lessons learned, or alternative recommendations would really help me out.

Thanks a lot!

u/Xio-868 — 5 days ago

Update: A few weeks ago I asked this sub to beta test my 3D projection planner. Today, MappingKit V1 is officially live!

Hey everyone,

A few weeks ago, I posted here looking for beta testers for a web-based projection planning tool I was building to replace expensive corporate software.

First of all, a massive thank you to everyone that participated. The feedback, bug reports, and feature ideas I got from the first wave of testers really helped me refine the tool. I've spent the last month refining the 3D engine, and today, MappingKit V1 is officially open to the public.

A couple of things came out of this.

First: I coded a free throw-calculator that is easy to use and helps make sure a specific projector is going to be good enough for the gig. I'm currently looking for more projector/lens combos, so feel free to reach out. You can try it right here: https://www.mappingkit.com/calculator

For the bigger projects, there is a Pro part to the software where you can automate PDF luminosity studies, coverage reports, and generate "view-only" 3D links for your clients or festivals. I’ve unlocked a 7-day free trial today so you can test it on your actual upcoming gigs.

You can try it out here: https://www.mappingkit.com/

I'd love to hear your thoughts on the final V1 UI. Also, let me know what specific other features you might find helpful next!

Cheers!

u/lachose1 — 10 days ago
▲ 215 r/video_mapping+1 crossposts

mapping my Subaru

had a really fun time projection mapping my Subaru Outback while camping last week!

u/colesaenz — 13 days ago

Projection for a teen

Hi all. Hopefully this is an okay place to ask?

My 15 year old has requested a projector for projection mapping but has no details for me other than, "you don't need a big one for inside". Helpful 🤦🏼‍♀️😂

He wants to use it for his room which is around 15x13 (give or take) and his hobby is collecting hobbies so I would like to start him off with something decent/beginner friendly without breaking the bank when he doesn't want to use it anymore.

TIA

reddit.com
u/EuphoricQuiet222 — 11 days ago

multiple projector setup questions

hi,

I create music in ableton live and videos for it in touchdesigner. Soon I will have access to big speakers and six very powerful projectors for an installation.

I have loads of material, but it's my first time ever doing a public installation, so I have no idea really what to do with the machinery when I get it.

My idea was to create some sort of a "dj mix" in ableton, blending tracks to build immersion and also making it easier to deal with just one file instead multiple of them. Same with the videos. In the end there will be just one 25 minute video file with music in it, playing on loop.

I have only laptop available, and it doesn't have 6 HDMI inputs, so I guess I am gonna need some hdmi hub. what kind? is there anything specific to look out for?

I know that 6 projectors might be an overkill and probably won't use all of them, I just thought it would be better to have more than I need. my goal is to manage atlest three of them.

as in what video will be played on each projector, I am not a fan of the same video being played on all of them at the same time, so my idea was to create 2 more "younger brothers" to the main video (that would be played at the center) to be projected on the sides. I would do that by kind of rearranging clips from the main video so it wouldn't atleast be the exact same. maybe just for the most intense parts to kind of go over the top when its needed.

After that, I will have three different 25 minute videos to be played at the same time from different projectors. How do I do that? Is there some sort of software I should look into? Or maybe it's possible to achieve this through TouchDesigner?

Thank you for your time, I hope I made my vision clear and that it's even achievable.

reddit.com
u/KVProductions — 12 days ago

Aspiring Cake Mapping Pro: Where can I learn to create motion graphics like these?

​Hi everyone!

​I’m currently in the process of setting up a projection mapping, and I’m really diving deep into Cake Mapping. I’ve been practicing with Resolume and Madmapper using an Epson CO-FH02, but I’m ready to stop relying on stock loops and start creating my own custom motion graphics.

​I’m specifically looking to recreate the "wrapped" look and the intricate floral/particle effects seen in this video.

● ​What software is best for this?

● Are there any tutorials?

​Thanks for any leads!

u/WonderfulYoung2254 — 13 days ago

Open Source Project / rmap aka sir-viz-a-lot / feedback welcome

Hi everyone,

I'm fairly new to the world of video mapping. Since I'm a software engineering professional, I took a slightly unconventional approach to digging into the topic: I built my own projection mapping tool.

https://github.com/arnemohr/sir-viz-a-lot

Maybe someone else will find it useful, has feedback, or would like to contribute. It's really just a small learning project — in multiple ways:

  1. I wanted to explore rendering, video manipulation, and projection mapping.
  2. I also wanted to sharpen my skills in agentic coding.

Which brings me to the next point: this entire project was generated and written by Claude. I just provide the harness Claude operates within and make the technical decisions — all of the actual coding in Rust is handled by Claude.

I built this in 5 days of continuous work, leaving Claude mostly unsupervised but tightly directed by the specification files in ./specs. Some will call it slop; for me it was a great opportunity to learn the theory behind a craft I'm really starting to enjoy.

If anyone would like to contribute, feel free to do it the same way I did: write a spec file, let Claude handle the implementation, and commit both.

rmap currently only works on Mac, but I may add Linux support in the future. By the end of today or tomorrow, I'll also have added FXLayers.

u/ohrne — 10 days ago