



FieldLux beta update: rear projection materials, real cd/m² luminance heatmaps, and circular projector arrays. Still free through August.
Quick mid-beta update on FieldLux, the browser-based projection planning and handoff tool a few of you have been trying out.
Like I said last time, it stays free through August while I keep working on the beta. So please poke at it and tell me what breaks.
Here's what's new:
Rear projection + per-part materials
Assign different materials to individual layers of a model. A window, a scrim, and a wall no longer have to share one surface. Rear projection, scrim, blackout, and physical materials (clearcoat, IOR) are all in. Right-click a layer or open Object settings to edit.
Real luminance heatmap (cd/m²)
This is the one I most want eyes on. Alongside surface lux and pixel density, there's now a luminance mode showing actual perceived brightness on the surface. It factors in incidence angle, so an angled face reads dimmer like it should. Probe points show cd/m² directly, built on standard photometric math.
Surface primitives
Dome, cylinder, curved wall, flat surface, and basic room. Quick blocking before you bring in real geometry.
Circular projector arrays
Ring your projectors around a pivot with count, radius, and arc control. Live preview, then bake. Handy for domes and 360 setups.
It's still a beta, and the material and surface side has rough edges. I'd rather hear about them now than later.
Coming in August: lighting fixtures and a desktop app.
Try it (no install, runs in browser): https://field-lux.com
Discord (bugs, requests, or just lurk): https://discord.gg/6aurm9MREg
If you do real mapping work, I'd love your read on the luminance side especially. That's the part I most want to nail before this leaves beta.