r/webgl

▲ 6 r/webgl+1 crossposts

I built a browser-based GLSL shader editor — write vertex/fragment shaders and preview them live on terrain, primitives, or your own GLB models

Been working on this for a while — Universal Shader Studio is a browser-based GLSL editor built with React + Three.js.

What it does:

  • Live vertex + fragment shader editing with real-time compile
  • Preview on procedural terrain, primitives, or upload your own GLB model
  • Multi-format export: Three.js ShaderMaterial, R3F component, raw GLSL, vanilla WebGL
  • No install, no backend, runs entirely in the browser

Live: shader-studio-teal.vercel.app
Source: github.com/void032/shader-studio

Would love feedback from this community — especially on the export formats and what's missing for your workflow.

u/Icy-Expression6584 — 5 days ago
▲ 3 r/webgl+1 crossposts

HELP: Recreate the components on this site

Hi everyone!!

I did several courses on webgl and three.js but still didnt pass that threshold from toy examples to real world premium looking webs.

So I will like to start with an space where we share docs/courses/repos/resources that can help us get closer to building a clone to: https://www.continuous.vc/ . I commit to build the clone and share it open source in Github if we get closer to this.

Any help on the effects? Thank you so much in advance!

u/Active_Passion_1261 — 7 days ago