More about WinHUD 2.0s stronger navigation and organization
Currently in the middle of the ocean 😅so if I don’t respond that’s the reason haha but I recorded this yesterday before leaving to share for feedback and maybe get you all a bit excited about what is coming.
When WinHud 2.0 releases it will be an immediate release for everyone not tied to early access.
I wanted to speak to the design thinking behind the decisions that went into this redesign for those who are curious as well.
WinHUD was designed with 3 main principles, speed, organization and a bit of WHimsy!
The biggest thing you will notice is that new structure. Gone is the 2 page playout of 1.0 instead is a single scroll 4 section expand and collapse system with sorting.
Section 1: what used to be its own page called game options now an expand in place menu. This allows for less back tracking just to get to the game options menu, while still allowing it to get out of the way when you don’t want to see it.
Section 2: is the power profiles tile row. Gone is the drop down with text options, and in its place is a better 4 tile system with better naming and icons. Each tile also displays the TDP wattage that would be set if you used it tailored to your hardware for more insight into what your system is doing this wattage and FPS also gets displayed as pulls in the widget header for folks who don’t want to leave the overlay on all the time and for games that don’t support RTSS.
Section 3: this is the core change in this update what used to bee a single scroll long list of small touch targets with basic organization is now a filter able toggle grid that can be filtered on the fly to only display the toggles you want to see.
Each toggle is now larger for better touch screen accuracy and some are now expandable when expanded to expand in place as to not take up more visual height/ not shuffle things around. Some options have also been combined into these expandable views such as moving the unlined frame-rate toggle into the frame limit tile.
Section 4: is the new home of lossless scaling, this saw the least change but now instead of being taken to a separate options subpage all the LS options are accessible bing the expandable toggle.
Beyond this through the widget are fun expand and collapse bouncy animation to provide more visual feedback on what you selected, and there is better visuals around what is being disabled by what options and why.
Definitely let me know what you think! Super curious to hear your thoughts.