



CKFlip3D 1.5v - Major update
Hey everyone,
After 20 days of work, CKFlip3D 1.5 was just released. For anyone who missed it before, it's my native C++20/D3D11 recreation of the classic Windows Vista/7 Flip3D switcher, rebuilt from scratch for Windows 11 with a WPF settings app on top.
The default cascade is untouched, still the exact same 1.2 (last version) motion by default. What changed is everything around it:
- Cover Flow, a new centered preset. Selected window sits flat in the middle, the rest fan out and lean outward
- Reflections, a glass floor mirror under every tile, works in both layouts and compatible with Live preview
- Mouse interaction with the cascade, hover lifts a tile, click picks it, middle click closes it, drag scrubs the whole stack when snap is off (buttons customizable, each option can be disabled in settings)
- Touchpad support, two finger diagonal opens it, swipe cycles it, tap commits
- Type to search, typing with the cascade open narrows to matching windows by title or program name
- A diagnostics log, if something fails it gets logged with a code instead of failing silently
- A live 3D preview inside Settings, the Appearance page actually renders a miniature of your real cascade
Everything new is off by default except touchpad gestures, so upgrading from 1.2 doesn't change how it behaves for ya.
Still fully offline, zero telemetry, no third party dependencies, and idle CPU is basically zero since the render loop only exists while the cascade is on screen.
Free and source-available on GitHub, Windows 11 support only: https://github.com/CYMERKAROL/CKFlip3D
Happy to answer additional questions!