SteelSeries Moments Service Egregious Memory Leak

SteelSeries Moments Service Egregious Memory Leak

TL;DR if you use GG/Moments and windows has been crashing/running out of memory in the last ~2 weeks... Look for this process in the screenshot and kill all of them while you have no games running.

I'm way overdue for a windows reinstall so this might just be my own busted system.... Not angry at SteelSeries and have a workaround for now (killing the processes.)

Anyway, noticed in the last week or so a lot of extra memory usage on this machine. I'm working on my own game and thought it might be my own fault but after my system OOM'd twice today I started looking at task manager while working. I'm fairly confident it isn't my own game/fault and something about the SteelSeries Moments service is blowing up my memory.

I used Balatro as an example here. Every time I launch it and let it get far enough for GG/Moments to start capturing a new copy of SteelSeriesCaptureSvc stays running even after the process it was capturing is closed. Screenshot of task manager after launching and closing Balatro 10 times in ~5 mins is attached. I've been making tweaks an re-opening my game many times quickly so I had over a dozen after a few hours of testing and they were all using ~2GB each which felt like they might be continuing to write some sort of buffer over time like I would expect Moments to do.

I have guesses to what's happening but cba to look further as I'm focused on my game... SteelSeries if you see this I've been a massive fan of literally everything you do since the Ideazon days so if you're hiring I'd be happy to fix this as an interview or on contract. I also have a few probably hot takes on updates to your wireless headset protocol/firmware if I can find someone who will listen...

Y'all are smart people though so if this is my fault feel free to explain why. :)

https://preview.redd.it/i47jv8y9deuh1.png?width=1031&format=png&auto=webp&s=ac6249da85be601bb61f3aebf9fa665155033d8e

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u/-Gamah — 6 days ago

Could Starship reasonably bring back Hubble as an extra credit goal for one of it's missions?

LTLFTP: Thanks for this podcast! It's so fun!!! The best way I can think to describe which kind of listener I am is: "Why haven't yall had Grady Booch or Matt Parker on yet?"

So far as I know starship's payload capacity to orbit is much larger than the shuttle ever was... but being able to return with payload isn't something I've heard about or looked into. I am pretty sure it's a known fact that Hubble was originally meant to come back and be put on display in the Smithsonian. At the scale of the sorts of things that spacex is doing the cost is the sort of thing Elon could fart out in an afternoon and not care about even if it failed...

The real question is the material science and reentry physics part... I've played enough Kerbal Space Program to know it would have to be a real mission objective with real fuel, reentry, and recovery costs... but the idea has always had me wondering if starship is just one-way or if it can return payloads from orbit...

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u/-Gamah — 2 months ago

if your default device works then just put this in your console:

bind o "sound_device_override 0"

otherwise set it manually in settings and then type this:

sound_device_override

copy that long string (including the curly braces {}{}) and put that as the bind instead.

idk if setting to the same device again works so i'm switching between default and the one i have set with two binds

you're welcome

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u/-Gamah — 6 months ago