
I cant figure out why my uvs are funky :(
Heeelllppp My model is completely symmetrical and the cuts are also, but for some reason when I unwrap the shells this specific arm has this little fold in it?? I've already done like 70% of the texturing in substance before realising, can I somehow still like,, update the UVs in substance so I don't have to restart?? I'm pretty new to 3D art art and really struggle with the technical side so any help is appreciated!! I'm so aware my retopology job sucks but I dont have time to fix it rn : (
The one with the curl at the bottom is the problem child, the one directly next to it is the perfectly fine other arm uv.