In Game Ticking Clock
I feel so many campaigns are a race to save the world / planet / universe. Every day, hour, second could matter, what do you do?
But in reality there's no clock, no mechanical penalty, and the BBEG will be waiting for you after you rest or, travel backwards 2 days to upgrade your gear.
Are there any campaigns, adventure paths, over even systems that handle this well. As GMs, we could always say, well it's day 22, the world ends, but that's a little anticlimactic.