Project Sunrise Update
▲ 954 r/destiny2

Project Sunrise Update

After an outpouring of community support for the project, the previous decision to contain all Project Sunrise posts to a Megathread has been reversed. Go ahead and continue posting Sunrise stuff to the subreddit

Additionally, a "Project Sunrise" post flair has been added, please flair posts appropriately for community members who wish to filter by that content specifically.

Again, here's a link to the Project Sunrise Discord for anyone interested in following along there:

https://discord.gg/projectsunrise

u/120GU3 — 1 day ago

I was sherpaing some people through SE a bit ago, made this visual to help with Verity solo rooms; maybe someone else will find this helpful

u/120GU3 — 29 days ago
▲ 236 r/destiny2

Announcement: relaxed moderation ending

Hey all, it's been about a month and a half since the news was dropped regarding D2's final content update and we loosened up a bit on moderating the content of the subreddit. It's been fun, shitposts and rants have been had, and the ongoing game traffic is just awesome to see.

In the interest of ensuring content on the subreddit is original, informative, and/or of appropriate quality, we'll be ending the period of relaxed moderation effective immediately. While we're going back to stricter enforcement of the rules, the relaxed moderation period has given the mod team some ideas on rule reworks.

To reiterate some constant points:

  • Be kind to your fellow Guardians and redditors; toxicity will not be tolerated
  • For LFG purposes, we encourage you to look at r/Fireteams or Discord resources so as to not dilute posts here
  • Mark spoilers appropriately, especially considering the notable number of new players coming in with Monument of Triumph
  • AI-generated content is strictly forbidden on this subreddit and will be removed

The team will continue to moderate as always, as well as internally discuss any improvements we can make; we want this place to be a resource and community for Guardians so long as you all want it to be.

As someone who has a vivid memory of rushing through an AP English Lit essay to log in on D1 launch day back in 2014, which led to an ungodly amount of in-game time across both games over the next decade, I want to close out by echoing the previous post and say this game would not have become what it is without the community, the camaraderie we shared, the gods we slayed together, and all the memories and friends made. I'm looking forward to seeing all you fellow Guardians online for the foreseeable future.

Per audacia ad astra.

reddit.com
u/120GU3 — 1 month ago

Unbreakable Gunner Prismatic Titan

Reposting as I messed up my formatting earlier.

I always liked the concept of Unbreakable and how it helps you live the fantasy of an unyielding wall that shields the fireteam and presses the advance, but couldn’t really justify using it regularly until the recent buff to grant Devour on kill. After playing around for a bit, I’ve landed on a mixed Gunner and Grenade setup that takes as much advantage of a Bear + Armamentarium Stoicism as possible, and is overall pretty effective in most roam content now that Unbreakable serves as a healing alternative to Knockout.

Subclass Configuration:

  • Twilight Arsenal: ranged burst damage Super; Void ability for one of our Artifact mods
  • Suppressor Grenade: synergy with Facet of Command; Void ability
  • Choice of melee: I lean towards Shiver Strike for the Freeze and movement utility, as well as serving as another Darkness Transcendence energy source
  • Rally or Towering Barricade: generally should not be used; Void ability due to Super choice
  • Unbreakable: Devour source, emergency button, and support option
  • Diamond Lance: Freeze and Frost Armor utility; Shatters rapidly generate Darkness Transcendence energy
  • Facets (6 total slots):
    • Courage: buff Super and Unbreakable damage, +10 Grenade
    • Ruin: mostly for  +10 Weapons points, increased Shatter damage also nice
    • Protection: DR source
    • Command: QoL option, Void Breach source for Artifact mods
    • 2 flex slots; options to consider:
      • Dominance: lets Unbreakable apply Weaken
      • Sacrifice: more Darkness Transcendence energy, +10 Grenade
      • Mending: Cure from Unbreakable kills (on top of Devour activation)
      • Purpose: Void OS source (less important due to Artifact mods)
      • Awakening: Void Breach source for Artifact mods (also not very high priority)

Armor:

  • High Weapons, Grenade, Super
  • Exotic: Stoicism with Spirits of the Bear and Armamentarium
    • Bear will help with Unbreakable uptime
    • Armamentarium dual charges further help with uptime, but also works with one of our Artifact mods
    • This combination is also a fixed Grenadier Archetype with Weapons tertiary, perfect for our stat preference
  • Mods:
    • Helm: Harmonic Siphon, Ammo Finder, Super Font or Ashes to Asset (preference)
    • Arms: Firepowers
    • Chest: Resists
    • Legs: Harmonic Scavenger (if running Choir), Absolution, Innervation, Weapons Font for double Special
  • Recommended Set Bonuses:
    • Exodus Down, Ferropotent, or Smoke Jumper for build-agnostic DR
    • Root of Nightmares 4-piece: DR with Devour is very nice
    • Prophecy 4-piece: Grenade-related effects are welcome, potent DR (with some effort)

Weapons:

  • Legendary Void Auto Rifle, or Choir of One, with Destabilizing Rounds
    • My current Legendary choice is the Pantheon Reckless Oracle with Destabilizing Rounds and Chaos Reshaped
  • Darkness Special of choice
    • My preference is a Demolitionist and Chill Clip Deliverance as it can stun all Champions, provides a Darkness-debuff source for Courage, and can help recharge your Grenade quickly in the rare case you ever run out
  • Flexible Heavy: Eager Edge Sword or decent DPS Legendary Heavy if on Choir, Legendary Void Auto leaves room for Exotic Heavies like Truth, 1K Voices, or Microcosm

Artifact: NPA Repulsion Regulator for all the Void and Auto Rifle synergies:

  • Unto the Breach: more Void Breach generation
  • Sustained Fire: more DR when using Auto Rifle
  • Protective Breach: Void OS from Breach pickup
  • Targeting Autoloader: Auto Rifle damage
  • Bricks from Beyond: team-wide Heavy ammo generation with Void weapons
  • Supernova: Weakening pulses from Void damage after Breach pickup
  • Void Weapon Channeling: constant Void Surge to increase your Void Auto Rifle damage even further; scales with number of charged Void abilities
    • With the double Suppressor Grenades from Armamentarium, the Void Barricade, and Void Super, you’ll have near-constant Void Weapon Surge x2 or x3 (potentially even x4 if you use your Super less frequently)

Overall:

  • Score an Unbreakable kill to activate Devour and generate a Void Breach
  • Go on a killing spree from there with massive Void Auto damage buffs, Devour, multiple Void OS sources, and constant Weakening pulses
  • Use Unbreakable to reactivate Devour if it falls off, shield teammates and draw enemy aggression, block damage when getting revives or interacting with objectives, and even as an emergency button in sticky situations
  • Only issue is not being able to use Unbreakable while Transcendent, but that can be somewhat mitigated with conscious timing of activating Transcendence immediately after a Devour activation

 
Somewhat tangential, but my Twilight Arsenal Eternal Warrior and Star-Eater Stoicism Prismatic Titan setup also now uses Unbreakable’s Devour as its primary sustain instead of Knockout Consecration. I just find Unbreakable so much fun, and I hope this inspires someone to try it out!

u/120GU3 — 2 months ago