Assetto Corsa Rally VR — CheekyFoveatedDLSS + AFW fix + Fix for look around rendering bug - setup bundle (80–85 FPS 3K res on 5070)
I've been creating VR mods recently, you may have seen my posts in other VR subreddits for CheekyFoveatedDLSS.
I’ve put together a UEVR bundle for Assetto Corsa Rally that fixes the cockpit flickering and dashboard trailing I was getting with AFW. It includes the injector, profile and plugins, so you don’t need to collect everything separately.
Download here — choose ACR-AFW-v0.1.0.zip
What’s included?
- Custom UEVR/AFW backend — required: Includes the cockpit flicker/trailing fixes and built-in ACR compatibility fix. No separate mono-fix plugin needed.
- ACR profile — required for this setup: Includes the settings that made this work correctly, including the fix for cross-eyed rendering.
- ACR Camera Bridge — recommended: Helps stop scenery/landscape disappearing when you turn your head by making the game’s visibility checks follow where you’re looking.
- CheekyFoveatedDLSS v0.5.4 — optional, recommended for performance: Reduces rendering work toward the edges of your view. It can give around 10–30% extra FPS, depending on your GPU and DLSS settings. You don’t need it for the cockpit fix.
- Cheeky OpenXR installer — required only if using Cheeky with OpenXR: Included in the download; but run it even if you don’t use eye tracking.
Quick setup
- Close the game and extract the ZIP into its own folder.
- Back up your existing
%APPDATA%\UnrealVRMod\acrfolder, then copy the includedProfile\acrfolder into%APPDATA%\UnrealVRMod\. - If using Cheeky with OpenXR, run
OpenXR\CheekyOpenXRSetup.exe. - Use DX12 and enable DLSS in-game. Keep DLSS Frame Generation off.
- Launch Rally and inject using the UEVRInjector.exe from this download.
The supplied profile already enables the cockpit fixes. Use this package’s injector/backend to get them.
My settings and performance
I’m getting around 80–85 FPS, but I set my headset to 72 Hz for a steadier experience. These are my results, not a guaranteed frame rate on every PC.
- Resolution: approximately 3000 × 2800 per eye.
- Virtual Desktop desktop app: FOV tangents 85/75, render resolution 1.15×.
- UEVR rendering mode: AFW.
- UEVR resolution: 1.0 — lower this if you need more performance.
- In-game DLSS: Balanced / 62% — try 50% if you need more performance, or 100% if you have headroom.
- Cheeky DLSS model preset: M. Avoid K and Game Default for this setup; I’ve encountered a smearing bug with those.
The in-game DLSS quality setting and Cheeky’s M model preset are two separate settings.
Big thanks to praydog, and PureDark. This is built on their work, with the ACR fixes and setup bundled together.
If anyone has AC Evo I wonder if this will run that game at higher performance than the build in VR mode there because of AFW. I don't have the game to test this though.