Not one of you can look at this and say axel is balanced
https://reddit.com/link/1th8ka2/video/hslv5rmpyz1h1/player
Consider this (yet another) rage post:
With just my preceding knowledge of lurch strafes, I was able to do this with zero additional practice. I have more clips using abusing the double jump, but I'm waiting on a friend to record a 3rd person FOV.
The tech you can do with this tac is absolutely disgustingly broken. I'm already damn near unkillable past 50m with it, so I don't even want to think about how broken it would be if I (or other movement players) actually got good at lurching with it.
For reference, each tac boost gives a spike to over 700 velocity, Octane's stim gives (I believe) around 450, and a perfect superglide (which requires a 150ms timing immediately followed by a 6ms timing [on 180fps]) gives just over 500. Most non-movement players won't understand how insane this is, so just trust me when I say it's plain stupid.
Not to mention you get two tacs, with up to three allowed in play at any given time, and they don't despawn.
And about the ult, it's also broken, most so on (I'm gonna say it...) controller. Aim assist helps massively when tracking in parabolic arcs, which is very difficult to do consistently and smoothly on mnk, therefore, tracking an enemy after they get hit with Axel's ult is inherently easier simply to to the nature of the input.
And yes I'm well aware that the devs know the character is broken. And yes I'm complaining regardless. And no I barely even play the game anymore. And yes I'm still complaining regardless.
I'm probably also gonna get downvoted to shit because this sub seems to hate when mnk players do movement, but oh well.