u/8Gh0st8

Slightly disappointed with how easy the Delilah fight was.

Just wrapped up my first time play through, where I opted for Emily. In games like these, I always look for the high-ground advantage. After I planted the corrupt bone charm on the throne and entered Delilah's painting, I crept around the periphery to the right, double-jumped and Far Reached to get on top of the pillar, turned around from where she was seated on her throne to get a better vantage point, and saw the real Delilah floating above where we entered. One crossbow bolt, and she was done for. I mean...I get you're supposed to be deceived by the mimic in the throne, and it was just dumb luck I took the route I did and saw what I saw, but one crossbow bolt??? C'monnn... I geared up for that final fight for nothing!

Favorite parts of the game: The Clockwork Mansion had an absolutely incredible level design. Pulling the room's transformation levers, sneaking behind the walls and actually seeing all the moving mechanisms and staged room sections...the ingenuity of the game designers really shined there! The time-shift capability in A Crack in the Slab was initially puzzling, but then really fun to play with once I figured out how to escaped the first room. Having to scour two versions of an already gigantic mansion did get a little tedious, but I love scrounging for hidden loot. Being able to craft custom bone-charms and runes was a nice feature as well. The amount of verticality and alternate paths through all the levels made finding them as rewarding as cracking a safe full of gold bars.

Things I wish they improved on: The variety of enemies was lackluster: humans or witches, hounds or gravehounds, and mechanical soldiers. I don't really count the bloodflies, bloodbriars, or hagfish, they were mildly annoying at best. Half of Emily's powers didn't match my play style, I'll definitely play as Corvo in my next game. Lastly, the three-number safe combos are too easy to brute-force, but I liked how the combos were hidden in journals or notes, behind a painting, or in a picture hung on the wall.

Playing through this game for the first time was a lot of fun! I beat the first game 3 times, I can definitely see future replays of this one, especially with the NG+ feature. Now off to start Death of the Outsider.

reddit.com
u/8Gh0st8 — 21 hours ago
▲ 2 r/IdentifyThisTrack+1 crossposts

NPR, All Things Considered, 5/18/26, Interlude between stories

Skip to the final 10 seconds of the radio segment; the clip was longer on-air, this is all of it I'm able to find on their site. A detail I remember, that's not in the clip, was sort of a melodic celestial shimmer effect that got louder like it was building to a beat drop. Any suggestions are much appreciated!

npr.org
u/8Gh0st8 — 3 days ago