u/AJ17O

[Update] Call of Mini Zombies v1.01

(Based on u/zweronz open source of Mini Zombies)

Why no VitaDB release?

I'm not a circus clown thats gonna waste their time jumping through hoops trying to figure out how to make a stupid deterministic zip and a stupid xdelta patch for a free game thats now abandonware, im already spending what little free time i have during a 70+ hour work week porting these games, im not wasting more time on menial tasks. if someone wants to do it for me by all means go ahead idc, either play the game or dont it doesnt matter to me.

Changelog

- Fixed the globalization issue so now this port works on any system language.

- adjusted movement speed

KNOWN BUGS

- None afaik

- Found a bug? DM me or @ me with a detailed description of the bug and how to replicate it

Future Plans:

- None, nothing, nada, zip, dont ask me for updates and dont ask me for multiplayer.

- Asking for multiplayer will result in a block.

Controls:

triangle - Change Weapons

square - Shoot

R1 - Shoot

DPad Left - Consume Item 1

DPad Right - Consume Item 2

Left Joystick - Move Character

Right Joystick - Move Camera

Start Button - Pause's Game

IMPORTANT:

create a folder called "comZombiesOffline" in ux0:data

should look like ux0:/data/comZombiesOffline/

Install:

(google it, cant directly link you to it due to rule #1)

reddit.com
u/AJ17O — 10 days ago

I have my own game development studio and I have an employee (I guess contracted person technically) that I pay $200 a week to work on the game im designing.

I was thinking about registering an LLC so I can file the weekly payments as buisness expenses to help with taxes for my W2 job.

Would this be smart?

Should I wait until my buisness starts making money instead?

reddit.com
u/AJ17O — 17 days ago

(Based on @zweronz open source of Mini Zombies)

Why no VitaDB release?

- the entire controller was made by AI, I tried and tried and tried but just couldn't get it working on my own, as a result you may experience sporadic bugs and as a result of that I feel that this port isn't high quality enough for a VitaDB release. I could fix it since I now know what im doing but I just hate working on this game, I feel confident that I won't need AI to port mini zombies 2.

Changelog

- Fixed several crashes

- Fixed uneven HUD elements

- Fixed inverted shop items

- Fixed the ammo/shooting bug

- Fixed HUD blood effect

- Fixed save/load

- Fixed A plethora of issues throughout development

- Added Vita controls (100% done by AI)

- Upscaled all map textures by 2x

- Enabled VSync (locked FPS to 30)

- Enabled 2x AA

- All iAP are now free (go to store and simply press the store item you want and it will be added, no purchase needed)

KNOWN BUGS:

- the touch to start screen flickers upon launch, no plans on fixing it atm

- shotguns have a weird aimbot like effect, no plans on fixing it atm.

- Instead of walking you might start flying randomly...

- Found a bug not listed? DM me or @ me with a detailed description of the bug and how to replicate it

Future Plans:

- None, nothing, nada, zip, dont ask me for updates and dont ask me for multiplayer, I hate working with this source.

Controls:

Triangle - Change Weapons

Square - Shoot

R1 - Shoot

DPad Left - Consume Item 1

DPad Right - Consume Item 2

Left Joystick - Move Character

Right Joystick - Move Camera

Start Button - Pause's Game

IMPORTANT:

create a folder called "comZombiesOffline" in ux0:data should look like ux0:/data/comZombiesOffline/

Install (slow install, likes to hang at 90%):

https://github.com/AJ170/COMZombies-PSVita-Port/releases/tag/1.00

IMPORTANT:

create a folder called "comZombiesOffline" in ux0:data should look like ux0:/data/comZombiesOffline/

u/AJ17O — 17 days ago