u/ASlothWithShades

▲ 65 r/LowSodiumStarCitizen+1 crossposts

Storytelling, not storyposting

The current survey about the Xenothreat event was asking if we like the storytelling and my immediate reaction was "...what storytelling?"

First of all: I do not mean to denigrate CIG's writing team. I am one of the players who actually enjoy lore dumps and like to dive deeper into the story of games, even those where the story is secondary at best. I am the kind of player that sits down and actually reads a lore post. Hell, there's Youtube channels dedicated to that stuff, so I know I am not alone. I am also a Gamemaster / Dungeonmaster in RPGs, I guess that explains a lot.

Where are we? Well, if we accept an event mission we receive a video message from the mission giver. That message is a generic "Thanks for picking this up"-message that we have heard thousands of times before in several different flavours. The same happens when we finish the mission. Or at least that is how it registers with me, because I honestly couldn't tell if there's any new lines in there. If we want anymore information than "You just started / ended a mission" we have to read the mission text. Mission text as a storytelling mechanism was not great in 2004 when World of Warcraft came out and it is bad now in 2026. How often did you actually read the quest text back in 2004 before you just clicked accept and ran off to collect yet another arbitrary amount of monster parts? Probably somewhere in the single-digits. However, that's how it works for plenty of games with a quest/mission based system.

This system works fine for missions where it is basically just a job board. "Haul X SCU of Cargo from A to B", "Hunt down A.B. Exampleperson for mishandling of a rooster", "Kill 10 rats in the basement". That's all good and well. That's meat and potatoes task material to fill the mission board. In these cases it's okay to have a few "Thanks for handling this"-Messages before and after the mission and some generic blabla in the mission text. You're only one space trucker / mercenary / salvaging professional they have dealt with among dozens in the last hour alone. Your work is appreciated, but the job was nothing extraordinary.

This approach does not hold up anymore as soon as we are talking about missions that include a certain amount of depth. Depth in this case can mean a certain complexity of story (the origin of regeneration tech), certain topics (the xenophobia of XT) or chains of events. An example of how it can be done is the Jorrit-missions. You accept the mission, receive a message that actually helps setting the mood a little from someone we have not seen before and on the way through the facility, we find audio files that we can listen to while we proceed. This is good. It gives us a hint of something bigger than a 255 character text message ever could. This can be expanded upon. I'd love to hear more comms from our NPC friends. Imagine having NPCs actually react to shit we do in the game as we are doing it. But even in these missions there's plenty of reading to do. I like reading. But if I want to read, I read a book. It is simply the superior medium for that. Reading can be included in video games when it is done in moderation, but there are better ways to convey information in an interactive, audio-visual medium.

I am well aware that even though writing a good mission text requires a lot of work, it's still less work than writing the same text and translating that into some form of audio or video file for the player to experience. But if CIG wants the player to actually notice their storytelling, they should try and present it in a way that does not get buried under the heap of generic mission blabla we are confronted with during the non-event-missions. A xenophobic, paramilitaristic group of outlaws is threatening a whole star system because they disagree with the politics of the UEE? They are willing to field war ships to enforce their views? That deserves to be more front and center. Give me the news in the spaceports, have a disembodied voice warn me about the terrorists when I leave the armistice zone. Have ATC be on edge, when you approach one of the smaller outposts. If we have to slog through a fight with an Idris to receive our reward, at least have the XT-VIP on board the Idris threaten us, taunt us, belittle us. Let them talk shit to us. "We will see how brave you are, when your corpses float amongst the debris of your puny flotilla 'Captain'." Make it five VIPs, chosen at random when spawning the mission, all with different voice actors so we get some variety in it.

The building blocks of this are clearly there. They have also talked about reworking the mission system to provide the team with more tools to work with. I get that it takes time. But asking for feedback on the storytelling when we're in the current state of "WoW ca. 2004" is asking for trouble.

(Edit: is this even the right flair for this?)

(Edit2: added the survey link)

reddit.com
u/ASlothWithShades — 5 hours ago

Struggling to find a fighter

Hello folks

I am coming to you for help and advice. I hope you can give me some insights and a new perspective on fighters.

I am a long time backer and my younger self was a lot more irresponsible with his money than I am now, which allowed me to have some budget to play around with a lot of different ships during DefCon.

Since I came back to the game in January I have been struggling to find a fighter that clicks with me, especially since the recent armour changes. I am an okay-ish pilot but I have come to terms with the fact that I will have to rely on being smart about the fights I pick and that I have to rely on the survivability of my ship. Not necessarily to win but also to just get away if I have to. My main focus is PVE. I won't shy away from PVP, but I am not necessarily searching it out. Meta or an optimal setup is therefore not that big of a concern.

I used to run a MK2 Superhornet and it's nice and all, but I just don't like the whole Hornet look. It ruins an otherwise great ship. It's also a tad too flimsy for my taste. However, I'm a big fan of heavy fighters. On paper I love the Vanguard, but man is it dated. If that thing got a revision, It'll probably be my go to ship. But that is not the timeline we live in. Currently I run an F8C. I enjoy how she handles, I can work with how she looks. But the weaponry is weird. On paper it should be a lot of firepower, but it feels strange. And going all-in on Deadbolts also feels wrong. (I am aware that it DBs are just the meta right now and we can hardly do anything about it. An MxA loadout seemed to work pretty well for me too.) Compared to the insane loadout of a Mk2 Superhornet it feels strangely underpowered.

Now I ask you: can you help me find my fighter? How did you chose the machine you're flying? What's the story, did you see her and fall in love? Do you go by vibe? Do you even care or do you just run what's there? Are there loadout suggestions how you made your ship feel different? I am open for unorthodox loadouts! I appreciate all insights into your decision-making processes and arguments. I am not interested in answers along the lines of "Just use X, it's the best." as they are not all that useful.

Thank you for reading my ramblings!

Cheers!

Edit: Forgot to mention that I mostly fly solo

reddit.com
u/ASlothWithShades — 14 days ago