
The power of a trailer: How our Steam page went from 236 wishlists over 7 months to gaining 100 in just 5 days.
Hey fellow devs,
I wanted to share some raw data for our upcoming game, Purrfect Collars, because seeing these numbers really validated how important video assets are for a small studio.
The Setup:
We launched our Steam page on October 2nd with zero advertising budget and only screenshots. Over the course of about 7 months, organic traffic slowly brought in 236 wishlists. Not terrible, but a very slow burn.
The Catalyst:
On April 30th right around my 40th birthday, which made it a nice little present, we finally uploaded our first gameplay trailer.
The Result:
We grabbed 100 wishlists in just 5 days after the trailer dropped. We are now sitting at 351 outstanding wishes. It’s crazy how much of a difference moving visuals make in converting standard page visits into actual wishlists compared to a static page.
Our next goal is the daunting 2,000 wishlist mark to try and get some love from Steam's "Popular Upcoming" lists. For those of you who have hit that 2k mark, did you rely mostly on Reddit, short-form video, or reaching out to streamers?
Here is the game for reference to see how we set up the page: https://store.steampowered.com/app/4000520/Purrfect\_Collars/