u/Accomplished-Big7070

As a gamer, I've always felt that modern story-driven games eventually start repeating themselves.

The story changes, but the gameplay often becomes:

Drive there.

Kill everyone.

Chase someone.

Escape.

Repeat.

Because of that, I'm building a semi-open-world crime action game, and I'm designing its missions, story, dialogue, combat, driving physics, AI behavior, and gameplay systems by listening to real gamers throughout development.

Tell me what YOU want that modern story games still don't deliver.

What's the one feature, mission idea, mechanic, AI behavior, or gameplay system you've always wanted but rarely see?

Or what's the one thing you're tired of seeing repeated in almost every game?

I'll read every reply. If your idea fits the vision, I'll seriously consider implementing it.

EDIT :- It is not a story focused game it is an crime action semi open world game ...

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u/Accomplished-Big7070 — 4 days ago
▲ 1 r/truegaming+1 crossposts

I'm currently working on a story-driven semi-open-world crime game. I'm building almost everything—from the story, missions, dialogue, AI behavior, combat mechanics, and driving physics—by listening to feedback from real gamers throughout development.

[effacé]

u/Accomplished-Big7070 — 4 days ago