![[3.2.3] Claret Model Changes Viva Claret Mains](https://preview.redd.it/f6gk6vy9i2kh1.png?width=140&height=140&crop=1:1,smart&auto=webp&s=bb64d1e34161c294889141d595e95f2286d24dd4)
![[3.2.3] Claret Model Changes Viva Claret Mains](https://preview.redd.it/f6gk6vy9i2kh1.png?width=140&height=140&crop=1:1,smart&auto=webp&s=bb64d1e34161c294889141d595e95f2286d24dd4)
Claret and Roxy combat showcase via Mero
Claret Leak Compliation So Far.
New Class called Armorer.
Wants to only invest in Def and Crit Rate.
Fixed 150% Crit Dmg.
Her engine.
Claret can counter control skills
>Counter Assist: Not an Inch
When you or the on-field Character is about to be hit by a Control Skill attack, press Icon_Switch to activate:
Engage in a struggle with the monster. Upon success, neutralize the enemy's Control Skill;Character is invulnerable while using this skill.
THIS IS SO SICK WTF
Claret's Kit
Livestream Face Vs Preload Face Comparison
The most striking thing is that they toned down her lipstick.
Claret 2D to 3D Model Discourse
There is a ongoing discourse that Claret’s 3D model did not translate well her 2D art.
Supposedly even CN does not like her face or hair .
I do think she’s needs some polishing up.
Some common criticism is
- Her ribbons shading being too flat making blend in and not as distinguished
- Her face being too small.
- Her hair being poorly modeled
- Her facial not really conveying the same impression as her 2d art.
With that being said, there is of course liberties and expected changes when it comes to 2D to 3D translation.
What do you think?
If you want changes to Claret's model, You should send feedback NOW!
Before it is too late.
For me, there's a few things I would change.
- The shading on her hair ribbons is bit flat making it not distinguishable as it should be.
- She seemingly has the biggest lips, making the lipstick stand out in a bad way, I think they should tone it down or just remove it altogether.
- Her facial looks bit too similar to Burnice especially with the lipstick and tad too "doll-like". I think it would be unique and more aesthetically pleasing if her facial structure was more similar to the 3.0 teaser.
Do the Devs abandon mechanics that do not do well?
Our first abloom user Vivian was relatively successful, as a result abloom become a common anomaly mechanic.
Meanwhile, after Lucia, no more aftershock units have existed. Is it because aftershock has not been popular?
Will the Devs ever make another aftershock unit? Or is it completely abandoned.
The prime aftershock units has been highly controversial with the exception of Yuzuha.
There was also mechanical issues with aftershock which may had contributed to their decline.
So are aftershock units just dead in the water?