u/Additional_Figure687
Shedletsky survivor concept ish.
(Render is not mine)
Shedletsky:
Health:100
Passive:??
Ability 1:quick slash.
Shedletsky raises his sword, and chops down, while lunging himself forwards a moderate distance. If he makes contact with any killer, he stuns them for 3 seconds.
Cooldown:30 seconds.
Ability 2:??
do yall have any ideas for what his 2nd ability could be? Possibly a self sufficent ability. And his passive?
What if classic 1x was a killer?
Yeah yeah I know I'm not showing any gameplay/concept once again, but I really need some 3rd person ideas, im new to asym building and don't know where to start. I'll try to post less of this kind of content.
When yall think of a brickbattler/bloxxer, what class/role do you think of that suits them?
For example, there's brickbattler from tr:ud, who is a melee stunner, and there's bloxxer from scream jam, (another roblox asym) whos a support with stunning capabilities.
Upcoming asym game, once again, no clue for what coolkidds moveset could be.
A little context, coolkidd will be a rushdown/chaser killer, dealing low damage initially, but has fast movement and multiple mobility abilities to help him engage with survivors. By the way, thank you for the ideas from yall for my previous post, regarding builderman.
Upcoming asym game, but have no clue for what builderman could do.
Hello, I'm planning of making a new asym game, that includes a mix of ocs and roblox admins/myths. Although, i have no idea for what builderman could do. I want him to be different, and not just a "sit in the corner and build stuff" playstyle. Yall got any ideas?
Personally the old renders were great, really had flavor and you could tell someone made that. The current ones imo look kinda like a fan game ngl, specially those cash grabs of forsaken that update renders with their own.
Hey! I'm making this new asym, where one of the main sentinels is like a axe wielder, how do you think i could make his kit thats not generic? Since I don't want the basic swing and block.