u/Additional_Report969
Project Aegis: [BONUS EPISODE - 1:59 Min] When the space is empty and you decide to spawn parts of Liberty Prime... in the closet! 😂 (Details and Lore in the comments)
Buongiorno videogiocatori italiani
Sarei un po' stanca di postare in sub internazionali e mi piacerebbe poter parlare nella mia lingua, solo non so se qui c'è posto anche per me.
C'è posto per chi gioca "ancora" a Fallout 4 e vorrebbe pubblicare le proprie costruzioni? In caso negativo vi auguro buona continuazione
Aegis: The Dieselpunk Colossus | Ep. 1: Workshop Part 3: The General's Room: Furnishing the .root Piece by Piece
In this final part of the first episode, I’m showing you the commander's private quarters: The General's Room.
Hi everyone! Today we are officially wrapping up the first episode of this incredibly long journey inside Project Aegis (incredibly long for me, but for you, it’s sped up at 800% XD). After checking out the foundations of the .kernel and the workshop area (.forge), we are stepping into the most intimate and exclusive corner: the .root, the Sole Survivor's private room.
In this 5-minute timelapse, I’ll show you what has been most meaningful for the Survivor throughout their journey. Not every single milestone that defined their path is present in this video, so you won't see them all, but you'll see more than enough. Enough to discover and hopefully appreciate how much I love getting down into the finest details: from the very first brick to the last glass placed on the table.
When the Commonwealth Met the North: Kattegat Memories
Today, I want to take you back to Nordhagen Beach to look at an old build that marked my very first steps into themed settlement building. We are talking about several years ago.
Back then, the legendary first season of the TV show Vikings was airing. I was so captivated by that imagery that I decided to rebuild my own personal Kattegat right on the beaches of the Commonwealth. No steel, no advanced electricity: just wood, palisades, campfires, and the sound of the sea.
When editing the video, I used clips of the music and scenes from the show's opening credits; in fact, in a few spots, you can actually catch the original logo of History Channel, the network that broadcasted it at the time.
Looking back at this build today definitely hits differently. It’s raw, it’s simple compared to what I build now, but it has an incredible soul and proves that, in the end, Fallout 4 has always been a blank canvas for any kind of dream.
Did you guys start out like this too, getting inspired by your favorite TV shows at the time?
If you want to take a trip down memory lane alongside the pictures, you can check out the original full tour video right here: https://youtu.be/6qYfWrk8aTM
Today we enter the heart of the .kernel, home to the .root and the .forge. These are the two pillars of our settlements: the machinery zone with its workbenches and my personal quarters. Aegis: The Dieselpunk Colossus | Ep. 1: Workshop (Part 2) (Fallout 4 Build)
Hi everyone! Today we’re diving into the .kernel: the internal area built around the original Boston Airport workshop. After laying the foundations and creating the solid infrastructure (in part one), it’s time to furnish the space and give a face and a name to each room.
In this finishing timelapse, I focused entirely on the .forge sector, the workbench area. The logistical arsenal of the Commonwealth. Something every settlement builder simply must have.
The Lighting Choice: In a world of iron and dust, I chose a softer atmosphere for the interiors. Even though we’re talking about mechanics, oil, and grease everywhere, careful lighting makes the aesthetic much more pleasing. It turns the moment we tinker with our favorite weapons and armor into a small instant of relaxation.
The next and final part of this first episode will be dedicated to the .root, the Survivor's personal room. Stay tuned!
2 hours of micro-positioning for the signage (and 4 hours of failed attempts), condensed into 3 minutes of extreme Glow-letter kit-bashing. | Project Aegis: The Dieselpunk Colossus | Ep. 2: The Shell Identity — Forging the main entrance of the Commonwealth's iron shield.
Hi everyone! In this clip, I’m showing you the process behind the main entrance of my new project at the Boston Airport.
It took me over two hours to align every single letter using kit-bashing, mostly because the mod I use for the Glow characters isn't exactly versatile or high-performing. It took every ounce of my patience to get it right—especially considering that before this final version, I scrapped another 3 or 4 hours of failed attempts.
Some of you might already know this, but AEGIS is the name of Athena's shield. A name that signifies protection at all costs. In this scenario, within the settlement I am building, protection must be absolute because what we are defending is our future: the children of the Minutemen.
As always, you can find more details in the Community tab on my YouTube channel. There, I am telling the story—episode by episode—of this journey through iron, concrete, protection, and deterrence, which is the ultimate goal of this project.
THE NARRATIVE BEHIND THE IRON
Aegis isn't just a building; it has a story. If you're interested in the lore and the "narrative" behind this project—how I personally handled the Institute's legacy and why this fortress exists—I’ve started publishing the official logs.
ARCHIVE ACCESS:
[LOG_ENTRY: 001-ALPHA] | Technological Decapitation of the Commonwealth _
[LOG_ENTRY: 002-SHELL] | The Architecture of Deterrence
Follow the full evolution on my YouTube Community tab
Aegis: The Dieselpunk Colossus | Ep. 1: Workshop (Part 1) (Fallout 4 Build). After 10 years of shacks, I’m finally challenging myself with steel and concrete. 70 hours of work to turn a brutalist experiment into a massive narrative mega-structure. Welcome to my workshop!
I had never used steel and concrete in my builds; for ten years, these materials never really inspired me. I always preferred the classic 'wasteland' style or historical architectures. Then, inspired by a content creator here on Reddit, I wanted to test myself. To my surprise, I discovered that these materials—which I perceived as cold, static, and almost unnatural—actually offered immense creative possibilities.
Initially, the idea was a purely Brutalist project, made of rigid lines and exposed concrete. But as I built, the project literally took flight, evolving into something different and more complex: a sort of Post-Apocalyptic Dieselpunk. Steel began to dominate the scene, transforming what was supposed to be a simple concrete base into a massive, layered metallic colossus.
This metamorphosis required time and dedication: wall by wall, what started as an experiment became a full-scale project. I’ve been working on it for about 70 hours now, and it’s far from finished. The external skeleton and facade are complete—unless I come up with some last-minute additions—but the interiors are still a work in progress. I’m not just talking about furniture, but the actual architectural structure: I need to shape the spaces that the narrative requires. Project Aegis has become so massive that showing it to you in just a few photos is now impossible.
I thought the best way to introduce you to the project was to take you into the workshop with me, showing you some 'behind-the-scenes' moments as I build. I’d like to describe small details one by one: so that when you see the finished work, you’ll know the meaning of every building and the reason behind my architectural choices.
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Today, I’ll show you the construction of the workshop area. We are at the Boston Airport and, to take the first steps in this project, I had to install two fundamental mods:
Settlement Height Unlocked: essential for expanding vertically beyond standard limits.
Boston Airport Workbench Fix: without this mod, this work wouldn't have been possible, as it unlocks all construction options (including those from other mods) otherwise restricted in this settlement.
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This first video has been significantly sped up to fit the channel's limits. The full version in glorious 4K and at a more relaxed pace is currently uploading to my YouTube channel and will be live very soon! Feel free to check out the channel and stay tuned if you want to take a deeper look! https://www.youtube.com/@KATzBOOTz
Is there a way to view the full list of results from the Help command? (Scrolling issue)
Hi everyone! Whenever I search for item or NPC IDs using the help command, the output list is so long that the earlier results disappear. Even when scrolling up, I can't reach the top because the list gets cut off.
Is there a way to view the complete output or perhaps export it to a text file? Maybe a tool or a setting to fix this? Thanks in advance for the help!
ust a glimpse behind the scenes of my current project. Many think mods make building "easy," but detail-oriented work takes a lot of patience regardless of the tools.
This video shows just a small part of a much larger work in progress. I wanted to share this because there’s a misconception that using mods is a shortcut. In reality, achieving a meticulous level of detail requires just as much effort, if not more.
I believe everyone should create according to their own taste and interests, without prejudice toward one method or another. Keeping an open mind allows us to truly appreciate the ideas and creativity of others, whether they use mods or not.
(Sound is just in-game ambient noise, focus on the building process! What do you guys think?)
Flashback to "Spectacle Monk Island" (2015/2016): When bricks weighed more than my 30 FPS
Today I’m digging through my personal archives. What you see in this video — which I titled "Monk Island" back then — is a monastery built on Spectacle Island over 10 years ago. I wanted to recreate that classic Boston red brick style, trying to give it a solemn soul in the middle of the ocean.
Those were the days when I was a pioneer of settlement building; my computer struggled to handle the weight of every single module, barely scraping by at 30 FPS. Looking at it now, I see the technical limitations of the time, but also the spark of what I was trying to achieve. My technique has evolved, my PC is finally a beast worthy of the Wasteland, and today’s mods offer possibilities we could only dream of back then.
I'm toying with the idea of picking this project back up and starting from scratch with 2026 skills and power, just to see what would happen... we'll see.
If you’ve ever felt like you never truly left the Mojave…
this is for you.
Some places aren’t meant to exist twice.
And yet… they do.
Freeside was never part of this world.
It doesn’t belong to these walls of concrete and rust.
But somehow… it’s here.
What you’re about to see isn’t an exact copy.
It’s something less stable.
Closer to a memory than a real place.
A place stitched together from familiar pieces —
faces, lights, stories —
all where they should be… but not quite.
As you walk, you’ll find fragments.
They’re not notes.
They’re not recordings.
They’re traces.
And the further you go…
the harder it becomes to tell whether this is something I built
or something that simply followed me here.
Created in Fallout 4
Inspired by Fallout: New Vegas
The Blueprint:
This build was made using multiple mods. Listing them all would be a quest on its own. Highlight: Nuka-World Transit Center Settlement https://www.nexusmods.com/fallout4/mods/68273
If something catches your eye, leave a comment and I’ll help you find it.
[PC] [Modded]
Once upon a time, in the radioactive fog of the Commonwealth, there was a small gas station called Red Rocket.
For years, it stood there. Empty. Watching the world fall apart.
But this isn’t a story about survival.
We stopped digging through the ruins… and started building upward.
Now it’s a tower.
Not to dominate the wasteland… but to live in it without being swallowed by it.
From the outside, you’ll see metal, lights and walkways.
But behind those walls… someone stopped being alone.
Someone found a place.
Someone chose to stay.
The rest… can’t be seen from the outside.
Full video: https://youtu.be/xx0QOjx0olU
The interiors tell the real story.
The Blueprint:
This tower was built using way too many mods. Listing them all would be a quest on its own! If you spot something you like, drop a comment and I’ll help you find it.