
u/Additional_Report969

Exploring Finch Ranch: 5 levels of detailed settlement building, captured in one continuous take (Background music by Hermanos Gutiérrez)
These screenshots are just a small preview of the full build over at Finch Farm.
It’s a 25-minute continuous tour, captured all in one take—no cuts, no edits, no tricks. It might sound long, but we’re moving non-stop the entire time just to fit everything in: no standing around, no lingering, just a steady walk through nearly nine in-game hours as daylight fades into the Commonwealth night.
Free from the constraints of monetization, I had the privilege of picking the exact soundtrack this place deserved: the dreamy guitar work of Hermanos Gutiérrez. If you’d like to get lost for a few minutes among the details, signs, and lights of this new build, you can check out the full video here:
Pawn Shop for the poor, Bank for the wealthy: Finch Farm expands to welcome every livestock trader in the Commonwealth, big or small!
Finch Farm is evolving into Finch Ranch—a massive, multi-tiered commercial complex built under the overpass, designed to serve every livestock rancher and trader in the Commonwealth.
Think of it as a wasteland "Mini Las Vegas" where you can find everything from high-end entertainment to absolute necessities. In a world as harsh and dangerous as the Wasteland, having a safe place for your money is crucial—whether you're depositing a fortune in caps at the local Bank, or pawning off your last junk items just to buy Brahmin feed.
Finch Farm: a quick first look at Finch Ranch
From a lonely signal tower to a structured town: Oberland Station transformed, complete with a UNESCO monument to its original history
10-Item Challenge (5 mandatory pieces). 2 hours to build, 4 hours to edit, all just to be completely demolished a few hours later (video coming soon) :D
Final work for my #CubeChallenge3x3x3 entry
My 3x3x3 Cube Challenge build is almost done! But I need your help: which weather should I use for the final video?
For those who haven't heard of it, this is my Fallout 4 settlement built for the 3x3x3 Cube Challenge: creating a fully functional settlement inside a 3x3x3 cube.
I'm getting close to finishing it, and now I'm stuck on one final decision... the weather! 😄
I took the same screenshot with different weather conditions, and I honestly can't decide which one fits the atmosphere best.
Which one would you choose for the final video?
Welcome to Malthaven, my rebuilt version of Sunshine Tidings. Every resident has a place, a home, a role, and above all, a name within the settlement
Looks like I accidentally skipped the Urquells! Faye and Henry are originally from Greentop Nursery.
Never has a place been so full of life: 29 residents, 5 travelers. All together, feasting and celebrating under the Maypole after a hard day's work.
Breaking news from Sunshine Tidings! The hippy community has risen again, and we just welcomed a new resident straight from the Sierra Madre.
Maximum efficiency achieved: two settlers working as one
CVC Dead Wasteland & The Kuro Tab - Vines and planters missing from menus after installing Clean My Settlement REDUX
Hi everyone,
I ran into a major menu issue after recently installing Clean My Settlement REDUX.
The issue: All the vine categories and specific vine objects (previews and items to place) have completely vanished from my workshop menus in both The Kuro Tab and cVC Dead Wasteland. Also, some decorative planters (like the basketball hoop planter from Kuro) are missing their inner bushes/weeds inside the workshop preview (showing just [M]) and when placed in the world, the plants inside them are invisible.
My setup & what I've tried:
CleanMySettlement.esmis loaded at the very top of my load order (right after Unofficial Patch).- Both
KURO.espandcVC Dead Wasteland.espare loaded way below it. - I was previously using Ultimate Scrap Recipes, but I completely uninstalled it to avoid duplicates/conflicts, yet the problem persists.
- I tried running the Settlement Menu Manager (SMM) holotape repair tool ("Repair Menu Cross-References"), but it didn't restore the missing items.
I checked in FO4Edit and noticed that Clean My Settlement REDUX re-routes vanilla vine meshes into its own folder (CleanMySettlement\...nif). It seems Kuro and cVC are looking for vanilla paths or lists that are now broken or overridden globally by Redux, causing the workshop engine to fail rendering the previews and hiding the menu entries entirely.
My goal: I want to keep Clean My Settlement REDUX for its safe, non-precombine-breaking scrap system, but I absolutely need my decorative vines and planters back for building.
Is there a known patch for this, or a specific way to manually inject the meshes back into the paths Kuro/cVC expect without breaking Redux?
Thanks in advance for any help!
Finch Farm: A Concrete Oasis. Built (almost) entirely without snapping—not even the doors were spared. Much more could’ve been done, but I’ve already seen the end in my mind, and once a project is complete in your head, pushing forward is no longer fun
Finch Farm work-in-progress preview, featuring the highway doubling. I just wanted to cover the shack...
Hangman's Alley: What building was like 7 years ago with Sim Settlements
I built this settlement about 7 years ago, using the knowledge, experience, and unfortunately, the PC I had 7 years ago. All things that will probably be quite obvious while watching the video.
Back then, I had just discovered a mod that felt like a breath of fresh air for my otherwise monotonous settlements: Sim Settlements. I wasn't using any of the mods or visual setups I use today, and I didn't know all the tricks of the trade I've picked up since. It’s a "primitive" video, if we want to call it that.
My white canvas in Hangman's Alley has been painted. An effect impossible without the concrete
Remember my Blank Canvas project?
The canvas has finally been painted! Here's a gallery of the final result, but if you like it and want to fully experience the vertical perspectives, the fog, and the true scale of the project, I highly recommend checking out the video I uploaded on YouTube in high definition. Link is down in the comments!
Defending The Castle at all costs: Code Red [SHORT - PC - MODDED - WIP]
I’ve laid the groundwork for building at Hangman’s Alley, completely changing its architecture. As the saying goes: what you can’t delete, hide it [WIP - PC - MODDED]
A tour of the Castle interiors only, as I designed them, starting from Shaun’s room and through the northern and eastern bastions.
At the link below you can find the full tour, including the Command Center, the exteriors, and a dark mystery hidden in the tunnels:
Full Video: https://youtu.be/6xirViTaoe0